[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-09 Thread Chris Beck
Update of bug #21903 (project wesnoth): Summary: Scenario transitions in MP don't work unless host transitions first => Scenario transitions in networked MP don't work unless host transitions first ___ Reply to this item a

[Wesnoth-bugs] [bug #21902] Scenario transitions in networked MP don't work with debug mode

2014-04-09 Thread Chris Beck
Update of bug #21902 (project wesnoth): Summary: Scenario transitions in MP don't work with debug mode => Scenario transitions in networked MP don't work with debug mode ___ Reply to this item at:

[Wesnoth-bugs] [bug #21903] Scenario transitions in MP don't work unless host transitions first

2014-04-09 Thread Chris Beck
Update of bug #21903 (project wesnoth): Severity: 3 - Normal => 5 - Blocker ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21903] Scenario transitions in MP don't work unless host transitions first

2014-04-09 Thread Chris Beck
URL: Summary: Scenario transitions in MP don't work unless host transitions first Project: Battle for Wesnoth Submitted by: involution Submitted on: Thu 10 Apr 2014 06:41:49 AM UTC Category: Bu

[Wesnoth-bugs] [bug #21902] Scenario transitions in MP don't work with debug mode

2014-04-09 Thread Chris Beck
URL: Summary: Scenario transitions in MP don't work with debug mode Project: Battle for Wesnoth Submitted by: involution Submitted on: Thu 10 Apr 2014 06:31:42 AM UTC Category: Bug

[Wesnoth-bugs] [bug #21801] entering "Create Game" is slow

2014-04-09 Thread anonymous
Follow-up Comment #4, bug #21801 (project wesnoth): I will clarify my original report. What I object is the "6s-delay" next: 1.11: I choose Main Menu / Multiplayer /Local Game, and "Reading files and creating cache" comes (it is long, tens of seconds; but I understand it, all multiplayer is loade

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2014-04-09 Thread Daniel
Update of bug #20322 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #6: probably fixed in pr 121/141 (1.13-dev): calling rng form unsynced context ike AI calcuation, se

[Wesnoth-bugs] [bug #19603] Broken replays at replays.wesnoth.org

2014-04-09 Thread Chris Beck
Update of bug #19603 (project wesnoth): Severity: 3 - Normal => 4 - Important Status:None => In Progress Assigned to:None => involution _

[Wesnoth-bugs] [bug #8106] User gets defeat when he's not supposed to.

2014-04-09 Thread Chris Beck
Update of bug #8106 (project wesnoth): Status:None => Ready For Test Assigned to:None => involution ___ Follow-up Comment #3: I noticed on EasyCod

[Wesnoth-bugs] [bug #21801] entering "Create Game" is slow

2014-04-09 Thread Andrius Silinskas
Follow-up Comment #3, bug #21801 (project wesnoth): The reason why Wesnoth reloads configs is that we don't want to load them all at once if not needed. So, we got these defines which guard SP/MP Campaigns, MP scenarios, eras etc. And when you play SP/MP Campaign, you have to reload config, but th