Follow-up Comment #3, bug #21801 (project wesnoth):

The reason why Wesnoth reloads configs is that we don't want to load them all
at once if not needed. So, we got these defines which guard SP/MP Campaigns,
MP scenarios, eras etc. And when you play SP/MP Campaign, you have to reload
config, but this time it have to include appropriate define for a campaign.
This also happens when you enter multiplayer, except that this time we always
load MULTIPLAYER define which guards all MP stand-alone scenarios, eras etc.

This is of course not a perfect solution and in the feature we will probably
stop loading all MP content at once by using individual defines rather than
putting everything under MULTIPLAYER define.

By the way, did you experienced the same loading speeds using 1.10.7?

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21801>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to