[Wesnoth-bugs] [bug #21647] Elipses randomly missing

2014-04-11 Thread Chris Beck
Follow-up Comment #6, bug #21647 (project wesnoth): I find that one way to reproduce this consistently is to join any game with some moves in it as an observer, using quick replays. It looks like every side that is not the side whose turn it finally is when you catch up will have all of their

[Wesnoth-bugs] [bug #21905] Crash when replaying animation and clicking button

2014-04-11 Thread Anonymissimus
URL: http://gna.org/bugs/?21905 Summary: Crash when replaying animation and clicking button Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Fri 11 Apr 2014 03:17:46 PM UTC Category: Bug

[Wesnoth-bugs] [bug #18921] Peculiar segfault

2014-04-11 Thread Anonymissimus
Follow-up Comment #4, bug #18921 (project wesnoth): Trying to reproduce this bug https://gna.org/bugs/?21905 sometimes triggers the assertion AI added. ___ Reply to this item at: http://gna.org/bugs/?18921

[Wesnoth-bugs] [bug #21905] Crash when replaying animation and clicking button

2014-04-11 Thread Daniel
Follow-up Comment #1, bug #21905 (project wesnoth): those buttons should be disabled while another action runs. i tried to fix this in 9017fe82da6b62b40f6839764b023160252e0496 on 1.13-dev. It currently cannot be backported becasue it sues code indroduced in pr 121 which is not backported yet. And

[Wesnoth-bugs] [bug #21906] replays can change global variables

2014-04-11 Thread Daniel
URL: http://gna.org/bugs/?21906 Summary: replays can change global variables Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Sa 12 Apr 2014 01:25:20 UTC Category: Bug Severity: 3 - Normal