Follow-up Comment #6, bug #21647 (project wesnoth):
I find that one way to reproduce this consistently is to join any game with
some moves in it as an observer, using quick replays. It looks like every
side that is not the side whose turn it finally is when you catch up will have
all of their
URL:
http://gna.org/bugs/?21905
Summary: Crash when replaying animation and clicking button
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Fri 11 Apr 2014 03:17:46 PM UTC
Category: Bug
Follow-up Comment #4, bug #18921 (project wesnoth):
Trying to reproduce this bug
https://gna.org/bugs/?21905
sometimes triggers the assertion AI added.
___
Reply to this item at:
http://gna.org/bugs/?18921
Follow-up Comment #1, bug #21905 (project wesnoth):
those buttons should be disabled while another action runs.
i tried to fix this in 9017fe82da6b62b40f6839764b023160252e0496 on 1.13-dev.
It currently cannot be backported becasue it sues code indroduced in pr 121
which is not backported yet.
And
URL:
http://gna.org/bugs/?21906
Summary: replays can change global variables
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Sa 12 Apr 2014 01:25:20 UTC
Category: Bug
Severity: 3 - Normal