URL:
  <http://gna.org/bugs/?21906>

                 Summary: replays can change global variables
                 Project: Battle for Wesnoth
            Submitted by: gfgtdf
            Submitted on: Sa 12 Apr 2014 01:25:20 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13-dev
        Operating System: windows

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Details:

we currently check for beeing in a replay in set_global_variable with 'if
(get_replay_source().at_end() || (network::nconnections() != 0))'
however, this obviously doesn't work if the currently executed command is the
last one in the replay, becasue in that case at_end() will return true.
(I also tested this.)




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Reply to this item at:

  <http://gna.org/bugs/?21906>

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