URL:
http://gna.org/bugs/?21912
Summary: disable_notifications preference only works for DBUS
right now
Project: Battle for Wesnoth
Submitted by: involution
Submitted on: Mon 14 Apr 2014 06:06:30 PM UTC
Category: Bug
Update of bug #21910 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #1:
The segfault issue should be fixed now, in this commit cherry-picked to 1.12:
Update of bug #21912 (project wesnoth):
Status:None = Ready For Test
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Follow-up Comment #1:
Actually I thought of a very easy fix for this... now committed on master and
on 1.12. I don't
Follow-up Comment #12, bug #20895 (project wesnoth):
No special reason to think it can be fixed soon.
No plans to do it myself. My C++ knowledge is dreadfully insufficient to
handle this situation.
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Reply to this item at:
Follow-up Comment #12, bug #21776 (project wesnoth):
so you want to use things like [option][message] or luas sync_choice during
preload events?
I was rather theoretizing.
Hmm ... it could still work if a preload event just detected a reloaded game
and then first moveto event (or select event or
Follow-up Comment #13, bug #21776 (project wesnoth):
it could still work if a preload event just detected a reloaded game and
then first moveto event (or select event or wesnoth.game_events.on_event(?))
arranged a menu for a player.
that'd prevent the ui problem but still the dilaog wouldn't