[Wesnoth-bugs] [bug #21912] disable_notifications preference only works for DBUS right now

2014-04-14 Thread Chris Beck
URL: http://gna.org/bugs/?21912 Summary: disable_notifications preference only works for DBUS right now Project: Battle for Wesnoth Submitted by: involution Submitted on: Mon 14 Apr 2014 06:06:30 PM UTC Category: Bug

[Wesnoth-bugs] [bug #21910] Segmentation fault in networked MP Campaigns

2014-04-14 Thread Chris Beck
Update of bug #21910 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: The segfault issue should be fixed now, in this commit cherry-picked to 1.12:

[Wesnoth-bugs] [bug #21912] disable_notifications preference only works for DBUS right now

2014-04-14 Thread Chris Beck
Update of bug #21912 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: Actually I thought of a very easy fix for this... now committed on master and on 1.12. I don't

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-04-14 Thread SigurdFireDragon
Follow-up Comment #12, bug #20895 (project wesnoth): No special reason to think it can be fixed soon. No plans to do it myself. My C++ knowledge is dreadfully insufficient to handle this situation. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-04-14 Thread SlowThinker
Follow-up Comment #12, bug #21776 (project wesnoth): so you want to use things like [option][message] or luas sync_choice during preload events? I was rather theoretizing. Hmm ... it could still work if a preload event just detected a reloaded game and then first moveto event (or select event or

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-04-14 Thread Daniel
Follow-up Comment #13, bug #21776 (project wesnoth): it could still work if a preload event just detected a reloaded game and then first moveto event (or select event or wesnoth.game_events.on_event(?)) arranged a menu for a player. that'd prevent the ui problem but still the dilaog wouldn't