Follow-up Comment #12, bug #21776 (project wesnoth):
>so you want to use things like [option][message] or luas sync_choice during
preload events?
I was rather theoretizing.
Hmm ... it could still work if a preload event just detected a reloaded game
and then first moveto event (or select event or
wesnoth.game_events.on_event(?)) arranged a menu for a player.
>Idk whether it helps you wit your original problem ...
It wouldn't help me: In fact I need to 'return' from the end of turn 3 to the
begining of turn 2.
(Maybe if I want to avoid a game reload then I can join two scenarios ... )
Anyway this is not a serious issue for me.
I object mostly from a general point a view: IMO a replay should be an exact
replay.
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