Update of bug #21916 (project wesnoth):
Status:None = Ready For Test
Assigned to:None = involution
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Follow-up Comment #2:
fixed (apparently)
Follow-up Comment #7, bug #21808 (project wesnoth):
Not sure when exactly this stopped working again, but I noticed when testing
patch for bug #21916 that the basic test I gave for this problem is failing
again on master.
Tested at commit 5053fe1563dcd68d15bc473a000ca18ce728fea3
Follow-up Comment #5, bug #16492 (project wesnoth):
correction: thats why the [checkup] thing is not present in server generated
replays
(s/ist/isn't)
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Update of bug #20826 (project wesnoth):
Assigned to:None = gfgtdf
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Nachricht
URL:
http://gna.org/bugs/?21933
Summary: Menu items have strange effects
Project: Battle for Wesnoth
Submitted by: cib
Submitted on: Thu 17 Apr 2014 11:59:16 PM UTC
Category: Bug
Severity: 3 - Normal
Follow-up Comment #1, bug #21933 (project wesnoth):
why do you think this is related to Menu items ? i can also reproduce this
behaviour when not using the menu item.
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Update of bug #21933 (project wesnoth):
Status:None = Need Info
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Follow-up Comment #2, bug #21933 (project wesnoth):
Note that if between step 4. and step 5. you save and reload, the problem
will not happen. This suggests to me that this is a bug
This can also be the result of bad wml, especialy when you use prealod events
or on_load to write/read variables.
Update of bug #21933 (project wesnoth):
Status: Need Info = Invalid
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Follow-up Comment #3:
I tested again and i could even reproduce this with the 1.11.8 version. So
this is most likeley