[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-22 Thread George
Follow-up Comment #9, bug #21903 (project wesnoth): Let's be sure to test how observers are handled as well. Ideal behavior would be that observers also progress. I can help test that, hit me up on IRC (as happygrue) and we can make sure this works. _

[Wesnoth-bugs] [bug #17827] Problem with saving the game

2014-04-22 Thread Ignacio R. Morelle
Update of bug #17827 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21884 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21802] Transparent TC pixels?

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21802 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21800] a side with controller=null is shown in the game lobby

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21800 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20257] Replay Crash

2014-04-22 Thread Ignacio R. Morelle
Update of bug #20257 (project wesnoth): Status:Works For Me => Ready For Test ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21903 (project wesnoth): Status:Works For Me => Ready For Test ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21933] team._info.lost not properly set when ending with [endlevel]

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21933 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21927] don't crash with assertion when savefile replay doesnt have [start]

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21927 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21915] resolution settings in windowed mode incorrect

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21915 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21910] Segmentation fault in networked MP Campaigns

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21910 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21914] Drake WC variation cannot move on unwalkable

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21914 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21905] Crash when replaying animation and clicking button

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21905 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21909] formula in SUF causes crashs/undefined behaviour

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21909 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21889] skip replays stopped working after sync PR

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21889 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21883] Extremely jerky motion when clearing fog

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21883 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21697] MP synchronization not tracked well, creates minefield for add-on designers

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21697 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21759] timer refreshed too often when time runs out

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21759 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21316] Animation bug with _frame features

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21316 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21652] Synchronize side_turn_end events

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21652 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21025] replay controller doesn't skip empty controller type

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21025 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20871] [unstore_unit] advance=true still not always MP-safe

2014-04-22 Thread Ignacio R. Morelle
Update of bug #20871 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #13225] Disconnection menu -- entry for idle side controller

2014-04-22 Thread Ignacio R. Morelle
Update of bug #13225 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21912] disable_notifications preference only works for DBUS right now

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21912 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-22 Thread George
Follow-up Comment #8, bug #21903 (project wesnoth): As someone who has played a lot of MP campaigns as both host and player, that seems a reasonable way to handle it IMO. We just need to make players aware of this now, though really they will also figure it out. _

[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-04-22 Thread Chris Beck
Update of bug #21884 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #2: Marking invalid at OP's request (apparently). _

[Wesnoth-bugs] [bug #21941] Low scenario 14 broken

2014-04-22 Thread Chris Beck
Update of bug #21941 (project wesnoth): Severity: 4 - Important => 5 - Blocker Status:None => Confirmed ___ Follow-up Comment #3: I'm upgrading the s

[Wesnoth-bugs] [bug #21956] unrefreshed display when toggle fullscreen/windowed

2014-04-22 Thread Chris Beck
Update of bug #21956 (project wesnoth): Severity: 3 - Normal => 2 - Minor ___ Follow-up Comment #1: I am downgrading the severity, although not the priority, of this bug and a similar one (https:/

[Wesnoth-bugs] [bug #21943] Cannot switch between desktops or use Mission Control, while in Full-Screen mode

2014-04-22 Thread Chris Beck
Update of bug #21943 (project wesnoth): Severity: 4 - Important => 2 - Minor ___ Follow-up Comment #2: I am downgrading the severity, although not the priority, of this bug and a similar one (https:/

[Wesnoth-bugs] [bug #21955] unrefreshed display when toggle fullscreen/windowed

2014-04-22 Thread Chris Beck
Update of bug #21955 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #3: Closing because OP

[Wesnoth-bugs] [bug #15917] add hotkeys to [set_menu_item]

2014-04-22 Thread Daniel
Update of bug #15917 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21957] [options] won't change from default values in [multplayer] & [scenario]

2014-04-22 Thread SigurdFireDragon
URL: Summary: [options] won't change from default values in [multplayer] & [scenario] Project: Battle for Wesnoth Submitted by: sigurdfdragon Submitted on: Tue 22 Apr 2014 07:24:53 PM UTC Categ

[Wesnoth-bugs] [bug #21955] unrefreshed display when toggle fullscreen/windowed

2014-04-22 Thread Johann
Follow-up Comment #2, bug #21955 (project wesnoth): Finally, I submitted it again in the correct category. I do not know how to delete this incorrect version. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #21956] unrefreshed display when toggle fullscreen/windowed

2014-04-22 Thread Johann
URL: Summary: unrefreshed display when toggle fullscreen/windowed Project: Battle for Wesnoth Submitted by: johann Submitted on: Tue 22 Apr 2014 06:15:31 PM UTC Category: Bug Se

[Wesnoth-bugs] [bug #21955] unrefreshed display when toggle fullscreen/windowed

2014-04-22 Thread Johann
Follow-up Comment #1, bug #21955 (project wesnoth): This was supposed to be in item group "User Interface". If any one knows how to change this, please tell me! ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #21955] unrefreshed display when toggle fullscreen/windowed

2014-04-22 Thread Johann
URL: Summary: unrefreshed display when toggle fullscreen/windowed Project: Battle for Wesnoth Submitted by: johann Submitted on: Tue 22 Apr 2014 05:36:18 PM UTC Category: Bug Se