[Wesnoth-bugs] [bug #22046] Error when selecting small gui elements

2014-06-06 Thread Alexander van Gessel
Follow-up Comment #1, bug #22046 (project wesnoth): bug #22144 is a specific case of this. ___ Reply to this item at: http://gna.org/bugs/?22046 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #21941] Low scenario 14 broken

2014-06-06 Thread Fabian Müller
Update of bug #21941 (project wesnoth): Severity: 5 - Blocker = 3 - Normal Status: Confirmed = Postponed ___ Follow-up Comment #5: Disabled chapter 4

[Wesnoth-bugs] [bug #21465] Count of units that can move to a hex is useless

2014-06-06 Thread Fabian Müller
Update of bug #21465 (project wesnoth): Status:None = Postponed ___ Follow-up Comment #1: Future versions will splitt the numbers between enemy, own and ally. The amount of enemy/ally

[Wesnoth-bugs] [bug #20327] WML configuration of hex field size not working

2014-06-06 Thread Fabian Müller
Update of bug #20327 (project wesnoth): Status: Confirmed = Postponed ___ Reply to this item at: http://gna.org/bugs/?20327 ___ Message sent

[Wesnoth-bugs] [bug #22147] networking instability in linger mode

2014-06-06 Thread Chris Beck
URL: http://gna.org/bugs/?22147 Summary: networking instability in linger mode Project: Battle for Wesnoth Submitted by: involution Submitted on: Fri 06 Jun 2014 05:17:01 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows

2014-06-06 Thread Fabian Müller
Update of bug #18868 (project wesnoth): Severity: 4 - Important = 1 - Wish Priority: 5 - Normal = 1 - Later ___ Reply to this item at:

[Wesnoth-bugs] [bug #21284] Clicking Save map spawns a unit

2014-06-06 Thread Fabian Müller
Update of bug #21284 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21284 ___ Message sent

[Wesnoth-bugs] [bug #21861] Generator map tempered bug

2014-06-06 Thread Fabian Müller
Update of bug #21861 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21861 ___ Message sent

[Wesnoth-bugs] [bug #21298] Minimap shows invisible overlays

2014-06-06 Thread Fabian Müller
Update of bug #21298 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21298 ___ Message sent

[Wesnoth-bugs] [bug #21785] GUI2 assertion failure in grid.cpp

2014-06-06 Thread Fabian Müller
Update of bug #21785 (project wesnoth): Assigned to:None = mordante ___ Reply to this item at: http://gna.org/bugs/?21785 ___ Message sent

[Wesnoth-bugs] [bug #21858] special scenario buttun unvaiable

2014-06-06 Thread Fabian Müller
Update of bug #21858 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21858 ___ Message sent

[Wesnoth-bugs] [bug #21866] MP campaign underyling_id collision

2014-06-06 Thread Fabian Müller
Update of bug #21866 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21866 ___ Message sent

[Wesnoth-bugs] [bug #21936] LoW 3: map labels/names overlay units

2014-06-06 Thread Fabian Müller
Update of bug #21936 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21936 ___ Message sent

[Wesnoth-bugs] [bug #21887] Hotkeys with ALT not working correctly

2014-06-06 Thread Fabian Müller
Update of bug #21887 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21887 ___ Message sent

[Wesnoth-bugs] [bug #21971] possible visual glitch of terrains on 2p - Hornshark Island

2014-06-06 Thread Fabian Müller
Update of bug #21971 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21971 ___ Message sent

[Wesnoth-bugs] [bug #22147] networking instability in linger mode

2014-06-06 Thread anonymous
Follow-up Comment #1, bug #22147 (project wesnoth): did you get a Error network: found unexpected attribute: ... or similar in the log ? ___ Reply to this item at: http://gna.org/bugs/?22147

[Wesnoth-bugs] [bug #21865] Random Campaign crash

2014-06-06 Thread Daniel
Update of bug #21865 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #7: i like when things can be marked as fixed.

[Wesnoth-bugs] [bug #22147] networking instability in linger mode

2014-06-06 Thread Daniel
Follow-up Comment #2, bug #22147 (project wesnoth): ok i commited e3f7f2bcbc64a679f780919ebaf0ef9de775a1a3 to master which should fix. ___ Reply to this item at: http://gna.org/bugs/?22147

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-06 Thread Chris Beck
is controlling the final attack, not games with two droids (which is what I tested earlier.) Here's my host, client, obs, and server debugging logs: I'm also attaching a replay. I'm marking this as confirmed. === HOST LOG === 20140606 21:39:57 debug network: in send_data()... 20140606 21:39:57

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-06 Thread Chris Beck
Update of bug #21873 (project wesnoth): Priority: 5 - Normal = 6 ___ Reply to this item at: http://gna.org/bugs/?21873 ___ Message sent

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-06 Thread Chris Beck
Update of bug #21873 (project wesnoth): Severity: 4 - Important = 5 - Blocker ___ Follow-up Comment #3: I'm upgrading this to blocker, also note that I reproduced on master branch not 1.12 but most