Follow-up Comment #2, bug #23608 (project wesnoth):
s/buffer overflow/integer overflow
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Follow-up Comment #3, bug #23519 (project wesnoth):
Afaik there are, even in mainline, scenarios with no sides which usually just
have [story] tags and an [endlevel] inside a prestart event. Is this still
supported after fixing this ?
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Follow-up Comment #5, bug #21198 (project wesnoth):
A possibe way to fix this would be to remember the last 'define set' and
reload it the next time when wesnoth is started. This means that when the game
was closed from a multiplayer screen then the next time wesnoth is started the
game config
Follow-up Comment #1, bug #23201 (project wesnoth):
It appears someone fixed this in master. Not sure whether it's been backported
to 1.12 yet (most likely not).
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Update of bug #23201 (project wesnoth):
Status:None = In Progress
Assigned to:shadowmaster = gfgtdf
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Update of bug #23399 (project wesnoth):
Status:None = Fixed
Assigned to:None = gfgtdf
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Update of bug #23509 (project wesnoth):
Assigned to:None = gfgtdf
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