[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop

2016-02-28 Thread Andreas Löf
Update of bug #24429 (project wesnoth): Assigned to:None => vultraz ___ Follow-up Comment #6: Was not fixed by PR #595. The game will hang when showing the message after resetting the

[Wesnoth-bugs] [bug #24479] Hang when resetting hotkeys to default

2016-02-28 Thread Andreas Löf
Update of bug #24479 (project wesnoth): Status: Confirmed => Duplicate ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24477] Segfault when launching Credits

2016-02-28 Thread Charles Dang
Update of bug #24477 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #2: Confirmed fix too. ___ Reply to this

[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop

2016-02-28 Thread Wedge009
Follow-up Comment #5, bug #24429 (project wesnoth): Duplicated in bug #24479. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24479] Hang when resetting hotkeys to default

2016-02-28 Thread Wedge009
Follow-up Comment #1, bug #24479 (project wesnoth): Duplicate of bug #24429. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24477] Segfault when launching Credits

2016-02-28 Thread Wedge009
Follow-up Comment #1, bug #24477 (project wesnoth): Confirmed fixed for me. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen

2016-02-28 Thread Wedge009
Follow-up Comment #6, bug #24428 (project wesnoth): Oh never mind. Aginor fixed the crash as part of bug #24477. The transparency issue remains, though. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24479] Hang when resetting hotkeys to default

2016-02-28 Thread Andreas Löf
URL: Summary: Hang when resetting hotkeys to default Project: Battle for Wesnoth Submitted by: aginor Submitted on: Mon 29 Feb 2016 07:02:47 AM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #24477] Segfault when launching Credits

2016-02-28 Thread Andreas Löf
Update of bug #24477 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen

2016-02-28 Thread Wedge009
Follow-up Comment #5, bug #24428 (project wesnoth): Wow, the guifixes merge now causes a crash when starting the credits screen. wesnoth.exe!std::vector >::begin() Line 1057 C++ wesnoth.exe!gui::dialog_frame::handle_event(const SDL_Event & event) Line 172 C++

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2016-02-28 Thread Andreas Löf
Follow-up Comment #13, bug #19666 (project wesnoth): I believe that has been resolved as well. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2016-02-28 Thread Wedge009
Follow-up Comment #12, bug #19666 (project wesnoth): The guifixes merge resolves the artefacts I mentioned in comment #8. I presume you'll take care of the issue you noted about the test scenario. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop

2016-02-28 Thread Wedge009
Follow-up Comment #4, bug #24429 (project wesnoth): The guifixes merge gets me to the 'all short-cuts reset' message, but then gets stuck in the loop still. But judging from the IRC conversation, I'm guessing you've seen this yourself as well.

[Wesnoth-bugs] [bug #24260] Menu and Action buttons disappear on resize

2016-02-28 Thread Pentarctagon
Follow-up Comment #1, bug #24260 (project wesnoth): Works for me as of the guifixes merge. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #24261] Area under Objectives not redrawn on resize

2016-02-28 Thread Pentarctagon
Follow-up Comment #10, bug #24261 (project wesnoth): Works for me as well. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24478] [option]s become black on hover

2016-02-28 Thread Pentarctagon
URL: Summary: [option]s become black on hover Project: Battle for Wesnoth Submitted by: pentarctag0n Submitted on: Mon 29 Feb 2016 05:09:58 AM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]

2016-02-28 Thread Pentarctagon
Follow-up Comment #7, bug #24256 (project wesnoth): Works for me. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24477] Segfault when launching Credits

2016-02-28 Thread Charles Dang
URL: Summary: Segfault when launching Credits Project: Battle for Wesnoth Submitted by: vultraz Submitted on: Mon 29 Feb 2016 01:16:11 AM UTC Category: Bug Severity: 5 -

[Wesnoth-bugs] [bug #24476] [SDL2] Moving window with transient dialog up results in black bg for a moment

2016-02-28 Thread Charles Dang
URL: Summary: [SDL2] Moving window with transient dialog up results in black bg for a moment Project: Battle for Wesnoth Submitted by: vultraz Submitted on: Sun 28 Feb 2016 09:47:30 PM UTC

[Wesnoth-bugs] [bug #24261] Area under Objectives not redrawn on resize

2016-02-28 Thread Charles Dang
Follow-up Comment #9, bug #24261 (project wesnoth): Tested with guifixes merged, confirmed fix. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]

2016-02-28 Thread Charles Dang
Follow-up Comment #6, bug #24256 (project wesnoth): Just tested with those changes, still can't reproduce. Should we mark as fixed? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24261] Area under Objectives not redrawn on resize

2016-02-28 Thread Andreas Löf
Update of bug #24261 (project wesnoth): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24260] Menu and Action buttons disappear on resize

2016-02-28 Thread Andreas Löf
Update of bug #24260 (project wesnoth): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]

2016-02-28 Thread Andreas Löf
Update of bug #24256 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #5: It should be fixed now when https://github.com/wesnoth/wesnoth/pull/595 has finally gone in (it

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2016-02-28 Thread Andreas Löf
Follow-up Comment #11, bug #19666 (project wesnoth): https://github.com/wesnoth/wesnoth/pull/595 has gone in now. ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]

2016-02-28 Thread Pentarctagon
Follow-up Comment #4, bug #24256 (project wesnoth): It still occurs for me, though it could just be because I'm stuck on SDL 2.0.2 rather than 2.0.4 which seems to be the recommended version. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset

2016-02-28 Thread Charles Dang
Update of bug #24439 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #9: Fixed the 'all AI sides' part of the crash

[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen

2016-02-28 Thread Wedge009
Follow-up Comment #4, bug #24428 (project wesnoth): I think I'm stumped for the time being. I'm looking at lines 356-373 of src/about.cpp. Seems quite straightforward: if the whole image needs to be redrawn, draw the background image and dialogue background, etc, otherwise scroll the text

[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop

2016-02-28 Thread Charles Dang
Update of bug #24429 (project wesnoth): Severity: 3 - Normal => 5 - Blocker ___ Follow-up Comment #3: Bumping to a blocker. This will probably get fixed in PR #595.