Follow-up Comment #5, bug #24428 (project wesnoth):

Wow, the guifixes merge now causes a crash when starting the credits screen.


wesnoth.exe!std::vector<gui::button *,std::allocator<gui::button *> >::begin()
Line 1057       C++
wesnoth.exe!gui::dialog_frame::handle_event(const SDL_Event & event) Line
172     C++
wesnoth.exe!events::pump() Line 519     C++
wesnoth.exe!about::show_about(CVideo & video, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
campaign) Line 431      C++
wesnoth.exe!do_gameloop(const
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>
> > > & args) Line 825  C++
wesnoth.exe!SDL_main(int argc, char * * argv) Line 1078 C++
wesnoth.exe!main_utf8(int argc, char * * argv) Line 126 C
wesnoth.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char *
szCmdLine, int sw) Line 189     C


Looks like dialog_frame::handle_event() is trying to access a null buttons_
vector.

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