Follow-up Comment #5, bug #24428 (project wesnoth): Wow, the guifixes merge now causes a crash when starting the credits screen.
wesnoth.exe!std::vector<gui::button *,std::allocator<gui::button *> >::begin() Line 1057 C++ wesnoth.exe!gui::dialog_frame::handle_event(const SDL_Event & event) Line 172 C++ wesnoth.exe!events::pump() Line 519 C++ wesnoth.exe!about::show_about(CVideo & video, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & campaign) Line 431 C++ wesnoth.exe!do_gameloop(const std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > & args) Line 825 C++ wesnoth.exe!SDL_main(int argc, char * * argv) Line 1078 C++ wesnoth.exe!main_utf8(int argc, char * * argv) Line 126 C wesnoth.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char * szCmdLine, int sw) Line 189 C Looks like dialog_frame::handle_event() is trying to access a null buttons_ vector. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24428> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs