[Wesnoth-bugs] [bug #25090] load game filter does not reset when empty

2016-09-23 Thread Wedge009
Follow-up Comment #3, bug #25090 (project wesnoth): Rechecked, yes mistaken. Blame it on working after coming back from work. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25090] load game filter does not reset when empty

2016-09-23 Thread Charles Dang
Update of bug #25090 (project wesnoth): Status: Confirmed => Fixed Assigned to:None => vultraz Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-09-23 Thread Charles Dang
Update of bug #25087 (project wesnoth): Status:None => Works For Me Assigned to:None => vultraz ___ Follow-up Comment #2: Cannot reproduce

[Wesnoth-bugs] [bug #25100] crash when trying to create

2016-09-23 Thread Charles Dang
Update of bug #25100 (project wesnoth): Status: Confirmed => Fixed Assigned to:None => vultraz Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #25107] MP Create Game dialogue introduces some fun translucency when display resolution is too small

2016-09-23 Thread Charles Dang
Update of bug #25107 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: Known :( There's something screwy with partially obscured rects and the canvas drawing code.

[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-09-23 Thread Wedge009
Update of bug #25106 (project wesnoth): Status:None => Confirmed Release: git => 1.13.5+dev Operating System: linux => All

[Wesnoth-bugs] [bug #25100] crash when trying to create

2016-09-23 Thread Wedge009
Update of bug #25100 (project wesnoth): Status:None => Confirmed Release: git => 1.13.5+dev Operating System: linux => All

[Wesnoth-bugs] [bug #25107] MP Create Game dialogue introduces some fun translucency when display resolution is too small

2016-09-23 Thread Wedge009
URL: Summary: MP Create Game dialogue introduces some fun translucency when display resolution is too small Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Fri 23 Sep 2016 09:46:23 PM AEST

[Wesnoth-bugs] [bug #25093] editor: heap buffer overflow editing side of scenario

2016-09-23 Thread Wedge009
Update of bug #25093 (project wesnoth): Status:None => Confirmed Release: git => 1.13.5+dev Operating System: linux => All

[Wesnoth-bugs] [bug #25101] game create screen not shown when window not big enough

2016-09-23 Thread Wedge009
Update of bug #25101 (project wesnoth): Release: git => 1.13.5+dev ___ Follow-up Comment #1: I understand there's been a lot of development recently in the MP Create Game dialogue, so you

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-09-23 Thread Wedge009
Update of bug #25095 (project wesnoth): Status:None => Confirmed Release: git => 1.13.5+dev Operating System: linux => All

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-09-23 Thread Wedge009
Follow-up Comment #1, bug #25094 (project wesnoth): Couldn't get a crash with this one. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25090] load game filter does not reset when empty

2016-09-23 Thread Wedge009
Update of bug #25090 (project wesnoth): Status:None => Confirmed Release: git => 1.12.6+dev Operating System: linux => All

[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2016-09-23 Thread Wedge009
Update of bug #25088 (project wesnoth): Status:None => Confirmed Release: git => 1.13.5+dev Operating System: linux => All Summary:

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-09-23 Thread Wedge009
Update of bug #25087 (project wesnoth): Release: git => 1.13.5+dev ___ Follow-up Comment #1: I wonder if you got width and height mixed up as it's not possible to go less than 800 px for