[Wesnoth-bugs] [bug #25375] cmake build fails on macOS with undefined symbols

2016-12-10 Thread alex
URL: Summary: cmake build fails on macOS with undefined symbols Project: Battle for Wesnoth Submitted by: adunn Submitted on: Sat 10 Dec 2016 06:14:12 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25357] `wesnoth` fails to start with SDLApplication clash

2016-12-03 Thread alex
Follow-up Comment #1, bug #25357 (project wesnoth): Still occurs on HEAD, as of 707c9d7: ``` objc[55868]: Class SDLApplication is implemented in both /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib (0x10d968d70)and /usr/local/bin/wesnoth (0x10cf8a868). One of the two will be used. Which one is

[Wesnoth-bugs] [bug #25357] `wesnoth` fails to start with SDLApplication clash

2016-12-03 Thread alex
URL: Summary: `wesnoth` fails to start with SDLApplication clash Project: Battle for Wesnoth Submitted by: adunn Submitted on: Sun 04 Dec 2016 03:10:40 AM UTC Category: Bug

[Wesnoth-bugs] [bug #24500] [filter] doesnt filter the traits.. why?

2016-03-05 Thread Alex
URL: Summary: [filter] doesnt filter the traits.. why? Project: Battle for Wesnoth Submitted by: enclave Submitted on: Sat 05 Mar 2016 08:14:37 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-03-05 Thread Alex
Follow-up Comment #2, bug #24481 (project wesnoth): wesnoth 1.12.2 windows7 english I confirm. For me filter is a nightmare.. 1) When i try to message somebody in main chat edit most of the time i end in the filter edit screen, which is very annoying. 2) It takes a while to delete even 3 letters

[Wesnoth-bugs] [bug #24490] Replay Viewer Buttons are Buggy

2016-03-05 Thread Alex
Follow-up Comment #7, bug #24490 (project wesnoth): As for me its buggy as well (wesnoth 1.12.2) (try to download any settlers game with some 20 turns) if i watch replay with skip animation and there are a lot of units on map, then it will never let me untick the "skip animation thing" because

[Wesnoth-bugs] [bug #17546] Wesnoth Crashes when loading a game before a triggered event occurs

2011-07-18 Thread Alex
Follow-up Comment #1, bug #17546 (project wesnoth): As of Wesnoth 1.9.7 this no longer seems to be an issue. ___ Reply to this item at: http://gna.org/bugs/?17546 ___ Message sent via/by

[Wesnoth-bugs] [patch #2212] Adding ressistances table in the right menu

2011-03-26 Thread Alex Visnevskyi
Follow-up Comment #3, patch #2212 (project wesnoth): Hello boucman, unfortunately I have too much different with SVN version. If you want I can add files witch I change when create ressistances table without any diffs. ___ Reply to this

[Wesnoth-bugs] [patch #2212] Adding ressistances table in the right menu

2011-03-26 Thread Alex Visnevskyi
Follow-up Comment #5, patch #2212 (project wesnoth): Yes to much difference, as you can see, I create this patch very long time ago. ___ Reply to this item at: http://gna.org/patch/?2212 ___

[Wesnoth-bugs] [patch #2212] Adding ressistances table in the right menu

2011-03-26 Thread Alex Visnevskyi
Follow-up Comment #7, patch #2212 (project wesnoth): If I not mistake here is it. (file #12723) ___ Additional Item Attachment: File name: PatchLast.diff Size:27 KB

[Wesnoth-bugs] [bug #17546] Wesnoth Crashes when loading a game before a triggered event occurs

2011-01-21 Thread Alex
URL: http://gna.org/bugs/?17546 Summary: Wesnoth Crashes when loading a game before a triggered event occurs Project: Battle for Wesnoth Submitted by: alexbishops Submitted on: Fri Jan 21 15:52:08 2011 Category: Bug

[Wesnoth-bugs] [bug #17546] Wesnoth Crashes when loading a game before a triggered event occurs

2011-01-21 Thread Alex
Additional Item Attachment, bug #17546 (project wesnoth): File name: IftU-1-The_Moon_Valley_Turn_8-correct.gz Size:85 KB ___ Reply to this item at: http://gna.org/bugs/?17546 ___ Message

[Wesnoth-bugs] [patch #2336] Fixing #16815 (Problem with reset replay to beginning)

2011-01-14 Thread Alex Visnevskyi
URL: http://gna.org/patch/?2336 Summary: Fixing #16815 (Problem with reset replay to beginning) Project: Battle for Wesnoth Submitted by: iskander Submitted on: Птн 14 Янв 2011 13:16:12 Priority: 5 - Normal

[Wesnoth-bugs] [bug #16637] Readme.txt bug

2010-12-30 Thread Alex Visnevskyi
Follow-up Comment #2, bug #16637 (project wesnoth): Yes i has the problem with first variation? it diid not work. ___ Reply to this item at: http://gna.org/bugs/?16637 ___ Message sent

[Wesnoth-bugs] [bug #17230] Under The Burning Suns

2010-12-05 Thread Alex
URL: http://gna.org/bugs/?17230 Summary: Under The Burning Suns Project: Battle for Wesnoth Submitted by: izanem Submitted on: Вск 05 Дек 2010 20:04:03 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #17142] little bug

2010-11-26 Thread Alex
Follow-up Comment #2, bug #17142 (project wesnoth): Absolutely. ___ Reply to this item at: http://gna.org/bugs/?17142 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #17141] the eastern envasion. Evacuation scenario ending bug

2010-11-26 Thread Alex
Additional Item Attachment, bug #17141 (project wesnoth): File name: evacuation.rar Size:357 KB ___ Reply to this item at: http://gna.org/bugs/?17141 ___ Message sent

[Wesnoth-bugs] [bug #17141] the eastern envasion. Evacuation scenario ending bug

2010-11-26 Thread Alex
Follow-up Comment #3, bug #17141 (project wesnoth): save files and screenshot uploaded ___ Reply to this item at: http://gna.org/bugs/?17141 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #17142] little bug

2010-11-25 Thread Alex
URL: http://gna.org/bugs/?17142 Summary: little bug Project: Battle for Wesnoth Submitted by: izanem Submitted on: Четверг 25.11.2010 at 19:18 Category: Bug Severity: 2 - Minor Priority: 5

[Wesnoth-bugs] [bug #17141] the eastern envasion. Evacuation scenario ending bug

2010-11-25 Thread Alex
Follow-up Comment #1, bug #17141 (project wesnoth): the eastern invasion* sorry ___ Reply to this item at: http://gna.org/bugs/?17141 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [patch #2212] Adding ressistances table in the right menu

2010-11-18 Thread Alex Vishnevsky
URL: http://gna.org/patch/?2212 Summary: Adding ressistances table in the right menu Project: Battle for Wesnoth Submitted by: iskander Submitted on: Четверг 18.11.2010 at 21:24 Priority: 5 - Normal

[Wesnoth-bugs] [bug #12450] game crashes on autosave if disk full

2008-10-15 Thread Alex
URL: http://gna.org/bugs/?12450 Summary: game crashes on autosave if disk full Project: Battle for Wesnoth Submitted by: cohort Submitted on: Wednesday 10/15/2008 at 11:57 Category: Bug Severity: 4 -

[Wesnoth-bugs] [bug #12222] No message when no campaigns are installed

2008-08-24 Thread Alex
URL: http://gna.org/bugs/?1 Summary: No message when no campaigns are installed Project: Battle for Wesnoth Submitted by: alexrudd Submitted on: Monday 08/25/2008 at 00:17 Category: Feature Request

[Wesnoth-bugs] [bug #12185] Cannot recruit more than 99 castle tiles away

2008-08-16 Thread Alex
URL: http://gna.org/bugs/?12185 Summary: Cannot recruit more than 99 castle tiles away Project: Battle for Wesnoth Submitted by: alexrudd Submitted on: Saturday 08/16/2008 at 16:54 Category: Bug Severity: