Follow-up Comment #6, bug #20582 (project wesnoth):
I will try but I am lagging a bit behind to latest SVN version r56594.
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Follow-up Comment #4, bug #19924 (project wesnoth):
There is a report on the forum that similar problem still when deleting unit
with filter on.
See http://forums.wesnoth.org/viewtopic.php?f=4t=38479
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URL:
http://gna.org/bugs/?20764
Summary: Starting gold in MP campaign is 2*mininum gold
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Wed 24 Apr 2013 10:08:17 AM CST
Category: Bug
Update of bug #20584 (project wesnoth):
Status:None = Invalid
Assigned to:None = faabumc
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Follow-up Comment #1:
Can't reproduce the
Follow-up Comment #4, bug #20582 (project wesnoth):
As expected the proposed fix does not work.
The test it was working OK was due to conflicting macro definitions in
different add-ons.
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Additional Item Attachment, bug #20582 (project wesnoth):
File name: 20582.diff Size:1 KB
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Follow-up Comment #2, bug #20582 (project wesnoth):
Hi lipk, it seems that if I do a svn merge -c -56181 . based on revision
56435, it seems to be working fine for me.
I mean:
- at scenario 1, the [modification] WML is copied only once in level
- at scenario 2, the [modification] events are
URL:
http://gna.org/bugs/?20584
Summary: [MP] Events from [modification] are executed twice
after reload
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Mon 04 Mar 2013 09:48:09 PM CST
Category: Bug
URL:
http://gna.org/bugs/?20582
Summary: [era] and [modification] WML is copied twice for MP
campaign
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Mon 04 Mar 2013 12:42:32 PM CST
Category: Bug
Update of bug #20292 (project wesnoth):
Status: Ready For Test = Fixed
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Follow-up Comment #4:
The problem is fixed for me at revision 55933.
URL:
http://gna.org/bugs/?20292
Summary: New unit checksum error during replay of A New Land
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Mon 12 Nov 2012 04:15:10 PM CST
Category: Bug
Follow-up Comment #1, bug #20292 (project wesnoth):
From further investigations, it appears that:
- when A New land game is hosted on a MP server, an observer can observe and
replay the game without OOS on recruit
- if the host is saving the game and load it on local with replay, the replay
is
Update of bug #20272 (project wesnoth):
Status: Ready For Test = Fixed
Release: 1.11.x = 1.11.0
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Follow-up Comment #2:
The fix works for me
Follow-up Comment #3, bug #20009 (project wesnoth):
A similar error is happening when loading the start save of a scenario in MP
campaign that uses the generator.
Here is the log with --log-debug=random,engine
20121103 00:10:46 debug random: Seeded random with 1415599072 with 0 calls,
pool is
Update of bug #20262 (project wesnoth):
Open/Closed:Open = Closed
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Follow-up Comment #2:
Tested OK.
Problem is fixed for me at rev 55631
Follow-up Comment #3, bug #19924 (project wesnoth):
Problem fixed.
Tested OK in SVN trunk at rev 55631.
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Update of bug #20261 (project wesnoth):
Open/Closed:Open = Closed
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Follow-up Comment #3:
It is working for me at rev 55631.
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URL:
http://gna.org/bugs/?20272
Summary: Problem during replay when units created in WML
prestart event
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Mon 29 Oct 2012 09:37:33 AM CST
Category: Bug
URL:
http://gna.org/bugs/?20267
Summary: MP campaign: reload scenario with droided side
creates OOS
Project: Battle for Wesnoth
Submitted by: faabumc
Submitted on: Sat 27 Oct 2012 03:24:30 PM CST
Category: Bug
Update of bug #20227 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #2, bug #20227 (project wesnoth):
Patch applied on trunk.
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Update of patch #3538 (project wesnoth):
Status:None = Done
Assigned to:None = faabumc
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Follow-up Comment #1:
Patch applied on
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