Follow-up Comment #3, bug #20009 (project wesnoth):

A similar error is happening when loading the start save of a scenario in MP
campaign that uses the generator. 
Here is the log with --log-debug=random,engine


20121103 00:10:46 debug random: Seeded random with 1415599072 with 0 calls,
pool is now at 1415599072
20121103 00:10:46 info engine: generating height map...
20121103 00:10:46 info engine: off-centering...
20121103 00:10:46 info engine: done generating height map...
20121103 00:10:46 info engine: 0
20121103 00:10:46 info engine: usage=map
border_size=1

Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo,
Wo, 
[...]
20121103 00:10:46 info engine: placed land forms
20121103 00:10:46 info engine: 4
20121103 00:10:46 info engine: done generating rivers...
20121103 00:10:46 info engine: 0
20121103 00:10:46 info engine: off-centering...
20121103 00:10:46 info engine: generated temperature map...
20121103 00:10:46 info engine: 5
20121103 00:10:46 info engine: created terrain converters
20121103 00:10:46 info engine: 0
20121103 00:10:46 info engine: placing villages...
20121103 00:10:46 info engine: 2
20121103 00:10:46 info engine: placing castles...
20121103 00:10:46 info engine: placing castle for 0
20121103 00:10:46 info engine: placing castle for 1
20121103 00:10:46 info engine: placing castle for 2
20121103 00:10:46 info engine: placing castle for 3
20121103 00:10:46 info engine: placing castle for 4
20121103 00:10:46 info engine: placing castle for 5
20121103 00:10:46 info engine: placing roads...
20121103 00:10:46 info engine: 2
20121103 00:10:46 debug engine: A* search: 98,76 -> 74,100
20121103 00:10:46 debug engine: found solution; calculating it...
20121103 00:10:46 info engine: calling name generator...
wesnoth: src/random.cpp:75: int get_random_nocheck(): Assertion
`random_generator!=__null' failed.
Aborted


The first random log, is related to the class simple_rng while the crash is in
code for class rng. 

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