[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-10-22 Thread Charles Dang
Update of bug #12098 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-10-01 Thread Pentarctagon
Follow-up Comment #10, bug #12098 (project wesnoth): Pull request for this here: https://github.com/wesnoth/wesnoth/pull/806 ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-09-26 Thread Celtic Minstrel
Follow-up Comment #9, bug #12098 (project wesnoth): data/gui/dialogs/wml_message.cfg That file contains three separate [window] tags and three separate [window_definition] tags. The issue would be (almost certainly) in the [window] tag that has two portraits.

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-09-25 Thread Pentarctagon
Follow-up Comment #8, bug #12098 (project wesnoth): Where would I look to edit the GUI2 markup for this? ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-09-24 Thread Celtic Minstrel
Follow-up Comment #7, bug #12098 (project wesnoth): I'm not sure exactly of the cause here, but it seems like something in the markup - that is, the GUI2 markup defining the window. I'll try to remember to look into it later (or get Vultraz to do so, as he's better at GUI2 layout), unless you

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-09-22 Thread Pentarctagon
Follow-up Comment #6, bug #12098 (project wesnoth): I was looking into doing it myself, and it doesn't seem to work correctly: http://cubeupload.com/im/Pcxsvs.png [event] name="start" [lua] code=<< wesnoth.show_message_dialog ( { title = "Make

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-09-04 Thread Celtic Minstrel
Follow-up Comment #5, bug #12098 (project wesnoth): I'm not sure. I have no immediate plans to do so, at least. ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-09-02 Thread Pentarctagon
Follow-up Comment #4, bug #12098 (project wesnoth): Are you planning on attaching it to the [message] tag? ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #3, bug #12098 (project wesnoth): I have added support for this to the Lua API (the wesnoth.show_message_dialog function), though it has not been wired into the [message] tag at this time. To show a message with two portraits, the portrait and mirror keys in the first argument

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-03-19 Thread Celtic Minstrel
Update of bug #12098 (project wesnoth): Assigned to:mordante => celticminstrel ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2012-01-29 Thread Ignacio R. Morelle
Update of bug #12098 (project wesnoth): Status: Postponed = None ___ Reply to this item at: http://gna.org/bugs/?12098 ___ Message sent

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2009-02-16 Thread Mark de Wever
Follow-up Comment #2, bug #12098 (project wesnoth): Hope to find time for it post 1.6. ___ Reply to this item at: http://gna.org/bugs/?12098 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2008-07-27 Thread Eli Dupree
URL: http://gna.org/bugs/?12098 Summary: allow [message] to take multiple 'speakers' Project: Battle for Wesnoth Submitted by: elvish_pillager Submitted on: Sunday 07/27/2008 at 10:33 Category: Feature Request

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2008-07-27 Thread Mark de Wever
Update of bug #12098 (project wesnoth): Item Group:None = None of the others Status:None = Postponed Assigned to:None = mordante