URL:
<http://gna.org/bugs/?12098>
Summary: allow [message] to take multiple 'speakers'
Project: Battle for Wesnoth
Submitted by: elvish_pillager
Submitted on: Sunday 07/27/2008 at 10:33
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.2
Operating System: Gentoo Linux
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Details:
As a campaign designer, I've run into several situations where it doesn't
quite make sense to use only zero or one units' portraits in a message. The
most obvious example is the message "Foo kills Bar!" - it would be nice to
get both Foo and Bar in the picture. The most obvious place to put the second
portrait would be on the right side of the text (which would also look cool.)
As a more speculative proposal, there could be a way for WML to freely
specify the placement of images and blocks of text in a message. After all,
messages are the primary form of communication between campaign designer and
player. (Mmmm, a campaign without messages? someone should try that ^_^)
_______________________________________________________
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<http://gna.org/bugs/?12098>
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