[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2016-03-05 Thread Charles Dang
Update of bug #20193 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2016-02-24 Thread Andreas Löf
Update of bug #20193 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #6: Marking as fixed then. ___ Reply to

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2015-12-30 Thread Andreas Löf
Follow-up Comment #5, bug #20193 (project wesnoth): Vultraz has confirmed it as fixed with SDL2 since we use native desktop resolution for full screen. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2015-12-30 Thread Andreas Löf
Update of bug #20193 (project wesnoth): Assigned to: ai0867 => aginor ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2015-09-22 Thread Wedge009
Follow-up Comment #4, bug #20193 (project wesnoth): SDL2 build might not be fully ready yet, but I'm guessing this one is fixed when it is? Building with SDL2, full-screen mode seems to always run at my monitor's native resolution regardless of what I have set in my preferences file. Building

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2015-04-19 Thread Ignacio R. Morelle
Update of bug #20193 (project wesnoth): Status: Fixed = Confirmed ___ Follow-up Comment #3: Marking as Confirmed since SDL_gpu/SDL 2 support in master is not production-ready yet.

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2014-07-14 Thread Ignacio R. Morelle
Update of bug #20193 (project wesnoth): Assigned to:shadowmaster = ai0867 ___ Reply to this item at: http://gna.org/bugs/?20193 ___ Message sent

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2014-06-16 Thread Alexander van Gessel
Update of bug #20193 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #2: Detection is possible in SDL2 and is in the master branch. It will be present in 1.13.0

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2014-01-19 Thread Alexander van Gessel
Follow-up Comment #1, bug #20193 (project wesnoth): I've implemented option 1 in 38df70d25ff0 http://git.io/R_OhUQ. Actually trying to detect things may also make sense though. ___ Reply to this item at: http://gna.org/bugs/?20193

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2014-01-13 Thread Ignacio R. Morelle
Update of bug #20193 (project wesnoth): Severity: 3 - Normal = 5 - Blocker Assigned to:None = shadowmaster ___ Reply to this item at:

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2012-09-22 Thread Piotr Suwara
URL: http://gna.org/bugs/?20193 Summary: wesnoth does not start fullscreen with wrong resolution set Project: Battle for Wesnoth Submitted by: peterdes Submitted on: Sat 22 Sep 2012 03:55:01 PM GMT Category: Bug