[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open

2016-03-05 Thread Charles Dang
Update of bug #24212 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open

2016-03-04 Thread Andreas Löf
Update of bug #24212 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open

2016-03-04 Thread Charles Dang
Follow-up Comment #4, bug #24212 (project wesnoth): Confirmed fully fixed. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open

2016-03-04 Thread Andreas Löf
Follow-up Comment #3, bug #24212 (project wesnoth): Can you please re-test? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open

2016-02-24 Thread Andreas Löf
Update of bug #24212 (project wesnoth): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost

2016-01-16 Thread Charles Dang
Follow-up Comment #2, bug #24212 (project wesnoth): Progress. The menus are now drawn correctly when returning from minimized mode. However, once you close the menu, the input buttons are still frozen ___ Reply to this item at:

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open

2016-01-16 Thread Andreas Löf
Update of bug #24212 (project wesnoth): Summary: SDL2 build handled input incorrectly once window focus is lost => SDL2 build handled input incorrectly once window focus is lost when menus are open ___ Reply to this item

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost

2016-01-01 Thread Charles Dang
Follow-up Comment #1, bug #24212 (project wesnoth): This is partly fixed. Input on minimize works now, but minimizing and going back with an open menu causes the menu to get redrawn slightly offset, and as a result buttons below it might bleed through on mouseover. Once the menu is closed, input

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost

2015-12-31 Thread Andreas Löf
Update of bug #24212 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost

2015-12-19 Thread Charles Dang
URL: Summary: SDL2 build handled input incorrectly once window focus is lost Project: Battle for Wesnoth Submitted by: vultraz Submitted on: Sun 20 Dec 2015 07:24:13 AM UTC Category: Bug