[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2

2016-03-05 Thread Charles Dang
Update of bug #24294 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2

2016-03-04 Thread Andreas Löf
Update of bug #24294 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2

2016-01-09 Thread Charles Dang
Follow-up Comment #1, bug #24294 (project wesnoth): Important update: I thought this did not happen with GUI1 dialogs over GUI2 ones, however that only happens if you're outside the game - ie, in the main menu. Inside the game, this will affect GUI2 dialogs as well. Upon closing the GUI1 dialog,

[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2

2016-01-09 Thread Andreas Löf
Follow-up Comment #2, bug #24294 (project wesnoth): The two menu bar buttons are handled in https://gna.org/bugs/index.php?24260. Different root cause than what's in this bug. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2

2016-01-08 Thread Charles Dang
URL: Summary: Doubled-up GUI1 dialogs don't redraw the secondary in SDL2 Project: Battle for Wesnoth Submitted by: vultraz Submitted on: Fri 08 Jan 2016 05:02:25 PM UTC Category: Bug