[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-15 Thread Severin Glöckner
Follow-up Comment #5, bug #25299 (project wesnoth): I did build wesnoth again with your last commits. Then it works. Only when the Hexagon is active it's bad. And hexagon + alternative terrain drawing works quite good, but it's not the same "good" like if all is disabled.

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-15 Thread Daniel
Follow-up Comment #4, bug #25299 (project wesnoth): > Without minimap terrain drawing it's as bad as with. Hm and when youd deactivate all the minimaostuff (to that all the minmap buttons (except zoom) are 'blue') ___ Reply to this item

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Severin Glöckner
Follow-up Comment #3, bug #25299 (project wesnoth): That's it, on 100x100 it's really bad. Without minimap terrain drawing it's as bad as with. I also noticed that campaigns take longer to load - there's a ~2 sec delay before the characters talking starts and the scenario prologue takes as well

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Daniel
Follow-up Comment #2, bug #25299 (project wesnoth): > When I used the random map generator in 1.13.6+dev and enabled shroud, there weren't delays. This coudl be becasue your map was too small to reproduce try with a max size (100x100) map in the stardard map generator

[Wesnoth-bugs] [bug #25299] UTBS/Performance: unit movement over shroud is laggy

2016-11-14 Thread Severin Glöckner
URL: Summary: UTBS/Performance: unit movement over shroud is laggy Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 14 Nov 2016 04:15:30 PM UTC Category: Bug