[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Wedge009
Follow-up Comment #9, bug #25177 (project wesnoth):

Should we require SDL 2.0.4 for Linux builds as well then? I had to rebuild my
Linux compilation yesterday after a distribution upgrade and I noticed
SConstruct specifies 2.0.4 for Windows, Mac and Cygwin, but only 2.0.2 for
everything else.

Granted, this doesn't help beetlenaut directly, but it does appear that the
older SDL library is at fault here.

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[Wesnoth-bugs] [bug #25186] [message] lag

2016-10-15 Thread Pentarctagon
URL:
  

 Summary: [message] lag
 Project: Battle for Wesnoth
Submitted by: pentarctag0n
Submitted on: Sat 15 Oct 2016 08:38:52 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5+dev
Operating System: Linux Mint

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Details:

The more options that get chosen, the more longer it takes for the [message]
loop to refresh, eventually to the point that the UI becomes difficult to use
and System Monitor shows Wesnoth as using 100% of one cpu core.  If I exit the
loop and then re-enter it, the UI lag is gone until I start choosing more
options.

A video showing what's happening: https://www.youtube.com/watch?v=tdjEQBMz-Ec

I'm not able to reproduce this outside of my add-on though; just setting up a
[message] in a loop with a single option and clicking it a bunch of times
never begins to lag, for example.




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[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Dan Gerhards
Follow-up Comment #10, bug #25177 (project wesnoth):

Yes, installing SDL 2.0.4 corrects the problem. (Thanks guys.) So the bug can
be fixed by just requiring that for Linux builds.

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[Wesnoth-bugs] [bug #25187] Cursors too small for large desktop resolutions

2016-10-15 Thread Inky
URL:
  

 Summary: Cursors too small for large desktop resolutions
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Sun 16 Oct 2016 05:58:23 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: Windows 10

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Details:

My desktop's resolution is 3840x2160 and it causes the cursors in Wesnoth
1.13.5 (Wesnoth 1.12 works fine) to be tiny, about 1/4 the original size.

If I change my desktop resolution to 1280x720, the cursors are the correct
size, and the larger I make the desktop resolution the smaller the Wesnoth
cursors become. (The fullscreen resolution for Wesnoth (1280 x 720) remains
the same when I mess with the desktop resolution.)




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[Wesnoth-bugs] [bug #25183] Intermittent severe lag in mp-server games

2016-10-15 Thread Charles Dang
Follow-up Comment #3, bug #25183 (project wesnoth):

For the record, I've noticed this, and it also seems to be accompanied by
massive console dump of what I think is network (simple?) WML.

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[Wesnoth-bugs] [bug #25140] create game: crash when selecting same era twice

2016-10-15 Thread Charles Dang
Follow-up Comment #4, bug #25140 (project wesnoth):

Please retest after
https://github.com/wesnoth/wesnoth/commit/7e84adf348d564e2154d6af9400f4a4cdb1adf2a

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[Wesnoth-bugs] [bug #25153] crash when selecting leader in age of heros era

2016-10-15 Thread Charles Dang
Update of bug #25153 (project wesnoth):

  Status:None => Ready For Test 
 Assigned to:None => vultraz

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Follow-up Comment #2:

Also seems to be fixed after
https://github.com/wesnoth/wesnoth/commit/7e84adf348d564e2154d6af9400f4a4cdb1adf2a

Please confirm.

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[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Charles Dang
Update of bug #25177 (project wesnoth):

  Status:None => Invalid
 Open/Closed:Open => Closed 

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Follow-up Comment #11:

Closing this. The recipes will be updated to reflect the 2.0.4 requirement on
Linux as well.

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[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-15 Thread Charles Dang
Update of bug #25144 (project wesnoth):

  Status:None => Ready For Test 

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Follow-up Comment #4:

Was fixed in c2dd4c93d8b4880559b4c9d2702639287fec8b1a, I think. Please
confirm.

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[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'

2016-10-15 Thread Inky
Follow-up Comment #10, bug #24918 (project wesnoth):

I got a new laptop, an HP Pavilion notebook, and have the same hotkey issue
(pressing volume down/f7 activates the 'c' hotkey, volume up/f8 activates the
'b' hotkey, etc.)
The keyboard layout is almost exactly the same as the other laptop, though
volume up is f8 instead of f9, etc.

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[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS

2016-10-15 Thread Daniel
Update of bug #23314 (project wesnoth):

 Release:1.12.0, 1.13-dev => 1.12.0 

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Follow-up Comment #1:

This commit
https://github.com/wesnoth/wesnoth/commit/bc846c73acc459abe5e87b2101c7298d6dc88e1c
has fixed this in wesnoth 1.13 . So this bug should onyl effect wesnoth 1.12
now.

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[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Pentarctagon
Follow-up Comment #8, bug #25177 (project wesnoth):

I can almost exactly reproduce this issue on Windows 7 using SDL 2.0.2 with
current master, for what it's worth.  Using this version of SDL instead of
2.0.4 also causes numerous other minor issues with the UI as well.

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[Wesnoth-bugs] [bug #25173] [text_input] doesn't display when no label is specified

2016-10-15 Thread Pentarctagon
Follow-up Comment #3, bug #25173 (project wesnoth):

This actually seems to have happened after 1.13.5 was released.  None of the
1.13.x releases available for download currently work this way, but compiling
the latest code does have this issue.

Tried on Windows 7 this time, since it's a lot easier to get specific
versions.

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[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS

2016-10-15 Thread Daniel
Follow-up Comment #2, bug #23314 (project wesnoth):

Actualyl that commit message was wrong and that commit fixed a different bug
(https://gna.org/bugs/?23316). still this bug is fixed in master and onyl
present on 1.12

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