[Wesnoth-bugs] [bug #25616] Cannot build on ppc64le

2017-03-23 Thread Sergey Popov
Follow-up Comment #1, bug #25616 (project wesnoth): Better file this to whatever project that provides that altivec.h . If it insists on defining bool for C code("bool" isn't a language keyword in C) it can do so in #ifndef __cplusplus block. Making workaround for this in wesnoth is pointless

[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog

2017-03-23 Thread Wedge009
Follow-up Comment #8, bug #25361 (project wesnoth): Not a big deal (for me, anyway), but just pointing out that while playing Secrets of the Ancients in 1.13.7+dev, I got one of my Dark Sorcerers to advance and saw that the dialogue isn't large enough for the Lich's description. Looks to me like

[Wesnoth-bugs] [bug #25621] hotkey preferences: add a hotkey which needs shift

2017-03-23 Thread Severin Glöckner
Follow-up Comment #2, bug #25621 (project wesnoth): yes, the preferences file. ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Wesnoth-bugs] [bug #25623] Redraw issue when switching from/to fullscreen

2017-03-23 Thread Severin Glöckner
Follow-up Comment #2, bug #25623 (project wesnoth): With ctrl+F everything works fine, never used this before. ___ Reply to this item at: ___ Nachricht gesendet

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-23 Thread Wedge009
Follow-up Comment #6, bug #25013 (project wesnoth): I must have missed that discussion. Was morning star not included in that merge? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-23 Thread Wedge009
Update of bug #25013 (project wesnoth): Status:Wont Fix => In Progress Open/Closed: Closed => Open Operating System: Archlinux => All

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-23 Thread Wedge009
Follow-up Comment #8, bug #25013 (project wesnoth): The morning star is a mace weapon, I don't know of the history of it being a compound word in medieval history. Compounding words for many (although not all) words is a relatively modern thing, especially in American dialects of English, but I

[Wesnoth-bugs] [bug #25624] help:

2017-03-23 Thread Severin Glöckner
Follow-up Comment #1, bug #25624 (project wesnoth): help & [variation]s: effect of the hide_help key Imagine you have one unit with one variation. Like Konrad in HttT. And imagine you don't use inherit=yes (unlike the zombies), not sure if that would make a difference. Currently Konrad and

[Wesnoth-bugs] [bug #25619] using invalid unit types in debug mode

2017-03-23 Thread Daniel
Follow-up Comment #2, bug #25619 (project wesnoth): in case someone wants to work on this, the code that handles the :unit type= changes is here https://github.com/wesnoth/wesnoth/blob/master/src/synced_commands.cpp#L439 ___ Reply to this

[Wesnoth-bugs] [bug #25467] game map unresponsive

2017-03-23 Thread Patrick P
Update of bug #25467 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #5: With 1.13.6 it was happening every launch. I haven't yet been able to reproduce the bug with

[Wesnoth-bugs] [bug #25622] Minimap reveals shroud prematurely

2017-03-23 Thread Severin Glöckner
Follow-up Comment #4, bug #25622 (project wesnoth): It's the other way around, she can move more than she can see. For the unit_type exists the movement key and the vision key. By default that is the same, I doubt that really somebody is using the vision key. In this case I gave her more moves

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-23 Thread Severin Glöckner
Follow-up Comment #7, bug #25013 (project wesnoth): It's easy to miss a discussion All other are in, but for morning star/morningstar I left it, since I didn't know which to choose. It's morningstar in the Hammer of Thursagan and morning star in core / everywhere else. Though some attacks

[Wesnoth-bugs] [bug #25467] game map unresponsive

2017-03-23 Thread Daniel
Follow-up Comment #6, bug #25467 (project wesnoth): hmm it may not be fixed yet, a similar bug was reported in the forums, see https://forums.wesnoth.org/viewtopic.php?f=5=45175#p609811. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25621] hotkey preferences: add a hotkey which needs shift

2017-03-23 Thread Daniel
Follow-up Comment #1, bug #25621 (project wesnoth): > [editing the savefile manually works though] you mean the preferences file? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25622] Minimap

2017-03-23 Thread Severin Glöckner
Follow-up Comment #2, bug #25622 (project wesnoth): Note: The unit has to be selected for this. ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Wesnoth-bugs] [bug #25623] Redraw issue when switching from/to fullscreen

2017-03-23 Thread Wedge009
Update of bug #25623 (project wesnoth): Status:None => Confirmed Operating System: Archlinux KDE5 => All Summary: switching from/to fullscreen => Redraw issue when switching from/to

[Wesnoth-bugs] [bug #25624] help:

2017-03-23 Thread Severin Glöckner
URL: Summary: help: Project: Battle for Wesnoth Submitted by: shiki Submitted on: Fr 24 Mär 2017 02:30:47 UTC Category: Feature Request Severity: 3 - Normal

[Wesnoth-bugs] [bug #25620] hotkey preferences: restoring to default

2017-03-23 Thread Wedge009
Update of bug #25620 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: Confirmed. Not sure how the dialogue works - is it a matter of re-running the filter when the

[Wesnoth-bugs] [bug #25622] Minimap reveals shroud prematurely

2017-03-23 Thread Wedge009
Follow-up Comment #5, bug #25622 (project wesnoth): Ah, debug mode thing. That's why I couldn't test it. But yes, standard rule is movement == vision. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25624] help & [variation]s: effect of the hide_help key

2017-03-23 Thread Wedge009
Update of bug #25624 (project wesnoth): Summary: help: => help & [variation]s: effect of the hide_help key ___ Reply to this item at:

[Wesnoth-bugs] [bug #25622] Minimap

2017-03-23 Thread Severin Glöckner
Follow-up Comment #1, bug #25622 (project wesnoth): When a unit has more movement points than vision points, it is showing the shrouded area on the minimap too. I think it is good that it's not revealing the shroud, but the minimap shouldn't do so either. I submitted this to early, can

[Wesnoth-bugs] [bug #25615] SotA 20 North Knalga: Lua error on start

2017-03-23 Thread Wedge009
Update of bug #25615 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #2: Seems to be. Thanks. ___ Reply to

[Wesnoth-bugs] [bug #25620] hotkey preferences: restoring to default

2017-03-23 Thread Wedge009
Update of bug #25620 (project wesnoth): Operating System: Archlinux => All ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25622] Minimap

2017-03-23 Thread Severin Glöckner
URL: Summary: Minimap Project: Battle for Wesnoth Submitted by: shiki Submitted on: Fr 24 Mär 2017 00:58:30 UTC Category: Bug Severity: 3 - Normal Priority: 5

[Wesnoth-bugs] [bug #25467] game map unresponsive

2017-03-23 Thread Daniel
Follow-up Comment #7, bug #25467 (project wesnoth): this commit https://github.com/wesnoth/wesnoth/commit/d22a4ca6962d1ac0ef0ad63d9f0e9a8a002a2128 from vultraz could also fix it. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25621] hotkey preferences: add a hotkey which needs shift/ctrl/alt

2017-03-23 Thread Wedge009
Update of bug #25621 (project wesnoth): Operating System: Archlinux => All ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25621] hotkey preferences: add a hotkey which needs shift/ctrl/alt

2017-03-23 Thread Wedge009
Update of bug #25621 (project wesnoth): Status:None => Confirmed Summary: hotkey preferences: add a hotkey which needs shift => hotkey preferences: add a hotkey which needs shift/ctrl/alt

[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-23 Thread Severin Glöckner
Follow-up Comment #5, bug #25013 (project wesnoth): Actually implemented with https://github.com/wesnoth/wesnoth/pull/915 Though there's still the difference between morningstar and morning star left. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25623] Redraw issue when switching from/to fullscreen

2017-03-23 Thread Wedge009
Follow-up Comment #3, bug #25623 (project wesnoth): At least we can say it's specific to the preferences dialogue, then. ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21285] Undo command fires an event

2017-03-23 Thread Daniel
Update of bug #21285 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #3: 1.13 supports a [on_undo] tgha that contsins actionwml that is exscuted when the action that

[Wesnoth-bugs] [bug #16538] Being able to customize recall cost based on unit characteristics criteria.

2017-03-23 Thread Daniel
Update of bug #16538 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #3: You can already set the recall costs for indivudal unit and the rest can be done with lua/wml

[Wesnoth-bugs] [bug #21906] replays can change global variables

2017-03-23 Thread Daniel
Update of bug #21906 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: yes seesm to be

[Wesnoth-bugs] [bug #24149] undroiding doesnt work in 1.12

2017-03-23 Thread Daniel
Update of bug #24149 (project wesnoth): Summary: undroiding doesnt work => undroiding doesnt work in 1.12 ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25615] SotA 20 North Knalga: Lua error on start

2017-03-23 Thread Wedge009
1.13.7+dev Operating System: All ___ Details: 20170323 22:35:14 error scripting/lua: lua/backwards-compatibility.lua:11: bad argument #1 to 'tovconfig' (WML table expected, got number) stack traceback: [C]: in field 'tov

[Wesnoth-bugs] [bug #25616] Cannot build on ppc64le

2017-03-23 Thread Gwyn Ciesla
URL: Summary: Cannot build on ppc64le Project: Battle for Wesnoth Submitted by: limburgher Submitted on: Thu 23 Mar 2017 02:38:52 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible

2017-03-23 Thread Matthias Schoeck
Follow-up Comment #12, bug #25411 (project wesnoth): Huh, that's interesting. I just went back in and started the scenario several times and only ever had 2 orcs in the fort. I also checked my replays and saves from last week, same thing. It would be good to figure out how this happened, but at

[Wesnoth-bugs] [bug #25618] gui2 sliders don't support negative values

2017-03-23 Thread Daniel
URL: Summary: gui2 sliders don't support negative values Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Do 23 Mär 2017 18:57:40 UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #23466] slider disregards "min" value as offset when it is not a multiple of "step"

2017-03-23 Thread Daniel
Update of bug #23466 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: Seems like this was fixed when porting that dialog to gui2.

[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-23 Thread Wedge009
Follow-up Comment #15, bug #25604 (project wesnoth): I'm not sure what the intended behaviour is supposed to be, whether it's shuffle starting location or faction. But testing today (06:50 UTC) against c0cfd2f0, running one Windows 7 client, one Linux client, both connecting to the official