[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2016-01-01 Thread David Mikos
Follow-up Comment #9, bug #24042 (project wesnoth): I've done a bit more research into this bug and found that by setting the "ping timeout" value in the preferences the client can detect if it is no longer connected after the specified time. However, the other players who are still connected to

[Wesnoth-bugs] [bug #24260] Menu and Action buttons disappear on resize

2016-01-01 Thread Pentarctagon
URL: Summary: Menu and Action buttons disappear on resize Project: Battle for Wesnoth Submitted by: pentarctag0n Submitted on: Fri 01 Jan 2016 09:48:12 PM UTC Category: Bug

[Wesnoth-bugs] [bug #23712] Mage of Light halo not drawing correctly

2016-01-01 Thread Lari Nieminen
Follow-up Comment #4, bug #23712 (project wesnoth): I did some testing: Even for example the Autumn Shyde in TRoW has the same problem. However, its halo is animated, meaning that it gets redrawn constantly and for some reason that helps to mostly keep it where it should be. Also, its halo is

[Wesnoth-bugs] [bug #24261] Area under Objectives not redrawn on resize

2016-01-01 Thread Pentarctagon
URL: Summary: Area under Objectives not redrawn on resize Project: Battle for Wesnoth Submitted by: pentarctag0n Submitted on: Fri 01 Jan 2016 09:52:03 PM UTC Category: Bug

[Wesnoth-bugs] [bug #24211] SDL2 does not handle switching maximization well

2016-01-01 Thread Pentarctagon
Follow-up Comment #3, bug #24211 (project wesnoth): Yep, it works now. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #23712] Mage of Light halo not drawing correctly

2016-01-01 Thread Andreas Löf
Follow-up Comment #5, bug #23712 (project wesnoth): I did my testing in the test scenario, which has a dark adept in it. As far as I can tell, the dark adept has a similar style of halo to the mage of light. What I've seen there is that the halo is odd for the mage of light but stationary for

[Wesnoth-bugs] [bug #23712] Mage of Light halo not drawing correctly

2016-01-01 Thread Andreas Löf
Follow-up Comment #3, bug #23712 (project wesnoth): I think something is broken with the unit definition, other units have their haloes applied properly. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24214] SDL2 build handles fullscreen toggle badly

2016-01-01 Thread Charles Dang
Update of bug #24214 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #1: This appears to be fixed. Can't reproduce the gray screen anymore either.

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2016-01-01 Thread Andreas Löf
Update of bug #19666 (project wesnoth): Status: Ready For Test => In Progress ___ Follow-up Comment #7: I can reproduce something similar in the test scenario now though, so I'm not marking as fixed

[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2016-01-01 Thread Andreas Löf
Follow-up Comment #8, bug #20332 (project wesnoth): Are there any more changes at all needed at this point? (Can we mark the bug as fixed?) ___ Reply to this item at:

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost

2016-01-01 Thread Charles Dang
Follow-up Comment #1, bug #24212 (project wesnoth): This is partly fixed. Input on minimize works now, but minimizing and going back with an open menu causes the menu to get redrawn slightly offset, and as a result buttons below it might bleed through on mouseover. Once the menu is closed, input

[Wesnoth-bugs] [bug #23934] Resize actions are laggy

2016-01-01 Thread Andreas Löf
Update of bug #23934 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #3: Thank you for testing. ___ Reply to

[Wesnoth-bugs] [bug #24213] SDL2 build leaves menu items stuck if window dimensions change when open

2016-01-01 Thread Charles Dang
Follow-up Comment #1, bug #24213 (project wesnoth): Same behavior as bug #24212 comment #1. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #24211] SDL2 does not handle switching maximization well

2016-01-01 Thread Andreas Löf
Follow-up Comment #2, bug #24211 (project wesnoth): Thanks for the update. I missed the multiplayer lobby classes when I added resize event handling to GUI 1 for repainting. I've corrected that, and added re-layout now, it should all be working as of commit