Update of bug #20009 (project wesnoth):
Status: Confirmed = Fixed
Assigned to:None = mattsc
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Follow-up Comment #5:
Fixed in r56070.
Follow-up Comment #4, bug #20009 (project wesnoth):
The bug is reproducible with Wesnoth 1.8 even.
Maybe starting scenarios with generated maps never worked from the
commandline?
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Update of bug #20009 (project wesnoth):
Assigned to: fendrin = None
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Nachricht
Follow-up Comment #3, bug #20009 (project wesnoth):
A similar error is happening when loading the start save of a scenario in MP
campaign that uses the generator.
Here is the log with --log-debug=random,engine
20121103 00:10:46 debug random: Seeded random with 1415599072 with 0 calls,
pool is
Update of bug #20009 (project wesnoth):
Status:None = Confirmed
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Follow-up Comment #2, bug #20009 (project wesnoth):
I suppose this bug is not related to my changes to the map format syntax.
Most of the changes have been reverted in the meantime and the bug is still
present.
I have checked that the codepath never reaches the map generation code which
could
Update of bug #20009 (project wesnoth):
Assigned to:None = fendrin
Summary: Starting a multiplayer scenario from command line.
= mp scenario with random map launched from command line crashes