[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-11-07 Thread Charles Dang
Update of bug #23720 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-09-06 Thread Matthias Schoeck
Update of bug #23720 (project wesnoth): Status:None => Fixed Assigned to:None => mattsc ___ Follow-up Comment #5: This is now fixed

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-08-30 Thread Wedge009
Follow-up Comment #4, bug #23720 (project wesnoth): zookeeper pointed out the Sleeping Gryphons in Heir to the Throne's Gryphon Mountain have 0/0 MP. Indeed, in that case it makes sense that the unit doesn't attack. Upon attacking it, the Sleeping Gryphon becomes a standard Gryphon with the

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-08-30 Thread Wedge009
Follow-up Comment #3, bug #23720 (project wesnoth): Some clarification: apparently there are units which cannot move at all. Supposedly these units do not attack adjacent enemies. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #23720 (project wesnoth): Agreed - tested on 1.13.5+dev. It's possible that the AI unit thought it best to not attack for survivability. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2015-09-24 Thread anonymous
Follow-up Comment #1, bug #23720 (project wesnoth): I could not observe this beaviour on 1.12.4. Just tested it with a Word conquest 2 game where the ai leader with 0 max movement did attack adjacent enemies. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2015-07-28 Thread Charles Dang
URL: http://gna.org/bugs/?23720 Summary: AI units with 0/0 moves will not attack adjacent enemies Project: Battle for Wesnoth Submitted by: vultraz Submitted on: Tue 28 Jul 2015 08:32:02 AM UTC Category: Bug