[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-10-13 Thread Matthias Schoeck
Update of bug #21903 (project wesnoth):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-10-08 Thread Daniel
Follow-up Comment #10, bug #21903 (project wesnoth):

for the log: 
1.12 commit is:
https://github.com/wesnoth/wesnoth/commit/986002b44880093e848e7c10a8a08581d53e3796
master commit is:
https://github.com/wesnoth/wesnoth/commit/35f781d428aed486752d65d01624d9a236a363d5

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-22 Thread George
Follow-up Comment #8, bug #21903 (project wesnoth):

As someone who has played a lot of MP campaigns as both host and player, that
seems a reasonable way to handle it IMO.  We just need to make players aware
of this now, though really they will also figure it out.

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21903 (project wesnoth):

  Status:Works For Me = Ready For Test 


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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-22 Thread George
Follow-up Comment #9, bug #21903 (project wesnoth):

Let's be sure to test how observers are handled as well.  Ideal behavior would
be that observers also progress.  I can help test that, hit me up on IRC (as
happygrue) and we can make sure this works.

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-21 Thread Daniel
Update of bug #21903 (project wesnoth):

  Status:None = Works For Me   

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Follow-up Comment #7:

ok i implemented what i said below in the following way:
Hosts can always end linger mode, non host can never end linger mode. Instead,
the linger mode is ended on non hosts when it's ended on hosts.

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-20 Thread Daniel
Follow-up Comment #6, bug #21903 (project wesnoth):

ok i think the orignal plan to make this work was to disable the end_turn
button when starting linger mode, and reable it when receivong
notifynextscenario, in playturn.cpp with:

gui::button* btn_end =
resources::screen-find_action_button(button-endturn);
if(btn_end) {
btn_end-enable(true);
}
return PROCESS_END_LINGER;

however this doesn't work because the state of the endturn button get
reassigned by the hotkeys code to the value of 
can_execute_command(end turn hotkey, null)
so i tihnk in order to fix this problem we have to ensure 
can_execute_command(hotkey::HOTKEY_ENDTURN) returns the correct value.
Note the it shoudl always return true for the host when in linger mode.

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-19 Thread Chris Beck
Follow-up Comment #5, bug #21903 (project wesnoth):

Also related: the button should probably be greyed out and unclickable for
observers as well, until the host gives the next level.

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-18 Thread Chris Beck
Follow-up Comment #4, bug #21903 (project wesnoth):

I think the problem is actually just a UI problem and not with any of the
engine -- the end scenario button in linger mode should not be clickable when
it is greyed out! 

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-10 Thread Chris Beck
Follow-up Comment #2, bug #21903 (project wesnoth):

I have tested this now in 1.11.5: There's no mp campaign mechanism there, but
I used the looping test scenario in a networked setting. Then there is still a
bug here but the character is different:

If P2 ends the scenario before the host, they transition to the next level,
but they believe they should play before the host and cause OOS this way.

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-04-10 Thread Andrius Silinskas
Update of bug #21903 (project wesnoth):

 Assigned to:None = thunderstruck  


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