[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-10-20 Thread Wedge009
Follow-up Comment #5, bug #25111 (project wesnoth): Sort of reported in bug #21940 as well. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-28 Thread Matthias Krüger
Follow-up Comment #2, bug #25111 (project wesnoth): Yes, but usually you can end you turn whenever you want but the tutorial keeps you from doing so. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-28 Thread Matthias Krüger
Follow-up Comment #4, bug #25111 (project wesnoth): It's completely unrelated to regular (non-tutorial) gameplay. It only affects the tutorial. The problem is not that units can no longer move after attacking/capturing villages. The problem is that the tutorial, and only the tutorial, requires

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-28 Thread Zheng Lv
Follow-up Comment #1, bug #25111 (project wesnoth): It's design of the game. When your unit occupy a village (which did not belong to you), it will lose all its moving points. Attacking also costs all moving points of a unit. It's really not a bug. It's just how wesnoth is designed to be.

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-28 Thread Zheng Lv
Follow-up Comment #3, bug #25111 (project wesnoth): I see. It think it is not a bug, as it does not affect gameplay. You should have post it as a Feature Request. Maybe this feature should be further discussed. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-24 Thread Matthias Krüger
URL: Summary: tutorial: getting stuck sometimes, have to undo turn or reload Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 24 Sep 2016 04:30:07 PM UTC Category: Bug