Re: [whatwg] Audio canvas?

2008-07-16 Thread ddailey
I recall a little app called soundEdit (I think) that ran in the Mac back in the mid 1980's. I think it was shareware (at least it was ubiquitous). The editing primitives were fairly cleanly defined and, had a reasonable metaphoric correspondence to the familiar drawing actions. There was a t

[whatwg] Application cache update while browser in offline mode

2008-07-16 Thread Honza Bambas
When application cache update is invoked by document load that is completely fetched from offline application cache while the browser is in offline mode what exactly should happen? Let's say we always want to have one of the onxxx events on applicationCache object get called. In case the brows

Re: [whatwg] Select element suggestion

2008-07-16 Thread Thomas Broyer
On Wed, Jul 16, 2008 at 3:51 PM, Tab Atkins Jr. wrote: > > On Wed, Jul 16, 2008 at 2:44 AM, Thomas Broyer wrote: >> >> On Tue, Jul 15, 2008 at 8:30 PM, Gervase Markham wrote: >> > Csaba Gabor wrote: >> >> >> >> Therefore, it makes sense to float those values to the top of the >> >> select element i

Re: [whatwg] Audio canvas?

2008-07-16 Thread Dave Singer
At 20:18 +0200 16/07/08, Dr. Markus Walther wrote: get/setSample( t, v, c). For the sketched use case - in-browser audio editor -, functions on sample regions from {cut/add silence/amplify/fade} would be nice and were mentioned as an extended possibility, but that is optional. I don't un

Re: [whatwg] Audio canvas?

2008-07-16 Thread Dr. Markus Walther
Thanks for all the feedback sofar! Dave Singer wrote: As others have pointed out, I think you're asking for a new element, where you can 'draw' audio as well as pre-load it, just like canvas where you can load pictures and also draw them. This is not the element, any more than canvas is th

Re: [whatwg] Audio canvas?

2008-07-16 Thread Dave Singer
As others have pointed out, I think you're asking for a new element, where you can 'draw' audio as well as pre-load it, just like canvas where you can load pictures and also draw them. This is not the element, any more than canvas is the element. It's an interesting idea, but you'd have t

Re: [whatwg] Opportunistic caching

2008-07-16 Thread Honza Bambas
Ian Hickson wrote: On Tue, 10 Jun 2008, Honza Bambas wrote: Hi, I would like to ask for clarification of opportunistic caching spec in Offline Web Applications, the article 4.9.1.9. Adding a resource whom URI matches an opportunistic name space seems to be done only for top level documents

Re: [whatwg] Select element suggestion

2008-07-16 Thread Tab Atkins Jr.
On Wed, Jul 16, 2008 at 2:44 AM, Thomas Broyer <[EMAIL PROTECTED]> wrote: > On Tue, Jul 15, 2008 at 8:30 PM, Gervase Markham wrote: > > Csaba Gabor wrote: > >> > >> Therefore, it makes sense to float those values to the top of the > >> select element in a reasonable way. What's reasonable? I wou

Re: [whatwg] Audio canvas?

2008-07-16 Thread Mathieu HENRI
Dr. Markus Walther wrote: >> My understanding of HTMLMediaElement is that the currentTime, volume >> and playbackRate properties can be modified live. >> >> So in a way Audio is already like Canvas : the developer modify things >> on the go. There is no automated animations/transitions like

Re: [whatwg] Audio canvas?

2008-07-16 Thread Dr. Markus Walther
>> My understanding of HTMLMediaElement is that the currentTime, volume >> and playbackRate properties can be modified live. >> >> So in a way Audio is already like Canvas : the developer modify things >> on the go. There is no automated animations/transitions like in SVG >> for instance. >> >> D

Re: [whatwg] Audio canvas?

2008-07-16 Thread Mathieu HENRI
Mathieu HENRI wrote: Dr. Markus Walther wrote: I have noted an asymmetry between and : supports loading of ready-made images _and_ pixel manipulation (get/putImageData). supports loading of ready-made audio but _not_ sample manipulation. With browser JavaScript getting faster all the t

Re: [whatwg] Audio canvas?

2008-07-16 Thread Mathieu HENRI
Dr. Markus Walther wrote: I have noted an asymmetry between and : supports loading of ready-made images _and_ pixel manipulation (get/putImageData). supports loading of ready-made audio but _not_ sample manipulation. With browser JavaScript getting faster all the time (Squirrelfish...),

Re: [whatwg] Audio canvas?

2008-07-16 Thread Oliver Hunt
On Jul 16, 2008, at 5:00 AM, Fabien Meghazi wrote: I should note that i am not necessarily against the idea of an audio equivalent of the canvas element, i just don't believe such an API should be part of the element. Do you mean adding audio facilities as described by Markus into the c

Re: [whatwg] Audio canvas?

2008-07-16 Thread Fabien Meghazi
> I should note that i am not necessarily against the idea of an audio > equivalent of the canvas element, i just don't believe such an API should be > part of the element. Do you mean adding audio facilities as described by Markus into the canvas API ? If yes, I totally agree. -- Fabien Meghaz

Re: [whatwg] Audio canvas?

2008-07-16 Thread Oliver Hunt
On Jul 16, 2008, at 4:39 AM, Fabien Meghazi wrote: On Wed, Jul 16, 2008 at 1:10 PM, Oliver Hunt <[EMAIL PROTECTED]> wrote: Question: What do people think about making more like as sketched above? Well I guess it would be cool for writing canvas games, and necessary if support for microph

Re: [whatwg] Audio canvas?

2008-07-16 Thread Fabien Meghazi
On Wed, Jul 16, 2008 at 1:10 PM, Oliver Hunt <[EMAIL PROTECTED]> wrote: >> Question: What do people think about making more like as >> sketched above? Well I guess it would be cool for writing canvas games, and necessary if support for microphone or webcam is added in html in the future. > The

Re: [whatwg] Audio canvas?

2008-07-16 Thread Oliver Hunt
Question: What do people think about making more like as sketched above? I don't believe it would be appropriate for the tag to take on such an API. My reason is that is very different from other elements -- it doesn't actually support any form of image loading itself, all content mu

[whatwg] Audio canvas?

2008-07-16 Thread Dr. Markus Walther
I have noted an asymmetry between and : supports loading of ready-made images _and_ pixel manipulation (get/putImageData). supports loading of ready-made audio but _not_ sample manipulation. With browser JavaScript getting faster all the time (Squirrelfish...), audio manipulation in the b

Re: [whatwg] Select element suggestion

2008-07-16 Thread Thomas Broyer
On Tue, Jul 15, 2008 at 8:30 PM, Gervase Markham wrote: > Csaba Gabor wrote: >> >> Therefore, it makes sense to float those values to the top of the >> select element in a reasonable way. What's reasonable? I would like >> to suggest: frequencyLimit=percent This IMO should be an UA feature, just