@bunnybot merge force
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https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924
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The proposal to merge lp:~widelands-dev/widelands/savegame-menu into
lp:widelands has been updated.
Commit Message changed to:
Refactored load- and savegame screens. Cleaned up file system constants. Save
options immediately.
- New common class GameDetails to show information about savegames,
Error merging this proposal:
Output:
stdout:
stderr:
bzr: ERROR: Parameter 'Merged
lp:~widelands-dev/widelands/savegame-menu:\nRefactored load- and savegame
screens. Cleaned up file system constants. Save options immediately.\n\n- New
common class GameDetails to show information about
The proposal to merge lp:~widelands-dev/widelands/bug-1729856 into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1729856/+merge/333230
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Continuous integration builds have changed state:
Travis build 2774. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/298027831.
Appveyor build 2586. State: success. Details:
I think that's a good solution, it gives a bit more detail than the assert. So,
we can still get a crash with regressions in debug builds, while in release
builds people can keep playing, because it's not that bad a bug.
@bunnybot merge
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@bunnybot merge force
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https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924
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Continuous integration builds have changed state:
Travis build 2772. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/297912877.
Appveyor build 2584. State: success. Details:
Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 2772. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/297912877.
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https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924
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Review: Resubmit
New version - I decided to get a bit more fancy with the checks.
It would be good to have a replacement for the Buildcaps check, because it
fails once a tree gets in the way. This is why we need the "force" parameter.
Maybe check the terrain height in a certain radius?
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Changes LGTM :)
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https://code.launchpad.net/~widelands-dev/widelands/net-uuid/+merge/332264
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1718745-allows-seafaring into lp:widelands.
Commit message:
Split new function cleanup_portspaces() from allows_seafaring(), and refactored
port spaces checks. allows_seafaring() is now const and used more widely.
Exposed 3 new
Ok, after i've made a mistake on the server all should work now for the
productive website.
SirVer, could you please check if the sphinxsearch package could be uninstalled
from the server and care about it? It looks to me like the sphinx search was
only used for the website.
I have adjusted
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924
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Thanks for pointing that out - fixed by adding a dummy file.
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https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924
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The proposal to merge
lp:~widelands-dev/widelands-website/searching_with_haystack_whoosh into
lp:widelands-website has been updated.
Status: Needs review => Merged
For more details, see:
Upps, i missed your post...
I have desaturated the arrows a bit. Regarding the background coloring it isn't
possible to make it transparent because the color is also used for the
selection menu. If i set the background color transparent, the background of
the arrow is transparent but for the
The proposal to merge lp:~widelands-dev/widelands/bug-1718745-allows-seafaring
into lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1718745-allows-seafaring/+merge/333233
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