Also - another idea: It would be nice if the ferries were per economy and AI
would know in advance if the waterroad will be supplied by a ferry immediately
= if there is an available ferry. Without painfully calculating whatever.
The logic would be - AI is considering connecting flags A and B -
Another question is how can AI know if ferries are necessary. In case of ships
- it builds shipyard and ports always - if there are portspaces. With ferries
it can check if map has a water - but this is not sufficient check. Most maps
have water, but will not need ferries at all.
So I see a
Thanks :-)
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https://code.launchpad.net/~widelands-dev/widelands-website/wlwebsite_py36/+merge/368589
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The proposal to merge lp:~widelands-dev/widelands-website/wlwebsite_py36 into
lp:widelands-website has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands-website/wlwebsite_py36/+merge/368589
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Your team Widelands
The proposal to merge lp:~widelands-dev/widelands/bug-1826744-lobby-commands
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285
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Your team Widelands
Review: Approve
I'm happy :)
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285
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lp:~widelands-dev/widelands/bug-1826744-lobby-commands.
Yes it should. Are you happy with your testing otherwise?
If so, we should merge this so it will be easier for Notabilis to continue with
the needed changes on the server.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285
Your team Widelands
Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 5191. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/545623652.
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https://code.launchpad.net/~widelands-dev/widelands/unify-program-parsers/+merge/367936
Your
But I guess this should be solved on the server side...
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