Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-06-14 Thread TiborB
Also - another idea: It would be nice if the ferries were per economy and AI would know in advance if the waterroad will be supplied by a ferry immediately = if there is an available ferry. Without painfully calculating whatever. The logic would be - AI is considering connecting flags A and B -

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-06-14 Thread TiborB
Another question is how can AI know if ferries are necessary. In case of ships - it builds shipyard and ports always - if there are portspaces. With ferries it can check if map has a water - but this is not sufficient check. Most maps have water, but will not need ferries at all. So I see a

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/wlwebsite_py36 into lp:widelands-website

2019-06-14 Thread kaputtnik
Thanks :-) -- https://code.launchpad.net/~widelands-dev/widelands-website/wlwebsite_py36/+merge/368589 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev Post to :

[Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/wlwebsite_py36 into lp:widelands-website

2019-06-14 Thread noreply
The proposal to merge lp:~widelands-dev/widelands-website/wlwebsite_py36 into lp:widelands-website has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands-website/wlwebsite_py36/+merge/368589 -- Your team Widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-14 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 -- Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-14 Thread Toni Förster
Review: Approve I'm happy :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1826744-lobby-commands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-14 Thread GunChleoc
Yes it should. Are you happy with your testing otherwise? If so, we should merge this so it will be easier for Notabilis to continue with the needed changes on the server. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify-program-parsers into lp:widelands

2019-06-14 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for merging anyways. Travis build 5191. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/545623652. -- https://code.launchpad.net/~widelands-dev/widelands/unify-program-parsers/+merge/367936 Your

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-14 Thread Toni Förster
But I guess this should be solved on the server side... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1826744-lobby-commands.