[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1463829 into lp:widelands

2015-08-12 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1463829 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1463829 in widelands: "Building statistics: Last line needs more space" https://bugs.launchpad.net/widelands/+b

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1485332 into lp:widelands

2015-09-03 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1485332 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1485332 in widelands: ""Standard is not a field in this table." when accessing Options" https://bugs.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/find_attack_soldiers into lp:widelands

2015-09-03 Thread GunChleoc
Review: Needs Fixing I just found that this breaks the regression tests. The problem is with test/maps/lua_testsuite.wmf/scripting/test_lua_in_game.lua. The failing test is function militarysite_tests:test_no_space(). -- https://code.launchpad.net/~widelands-dev/widelands/find_attack_soldiers/+

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2015-09-04 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1421942 in widelands: "Unified term for "Black" and "Wasteland"" https://bugs.launchpad.ne

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1489974 into lp:widelands

2015-09-05 Thread GunChleoc
Review: Approve I have added 2 small tweaks - if you like them, this is ready to go. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1489974/+merge/270240 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1489974. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1489974 into lp:widelands

2015-09-06 Thread GunChleoc
Yes it is :( -- https://code.launchpad.net/~widelands-dev/widelands/bug-1489974/+merge/270240 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1489974. ___ Mailing list: https://launchpad.net/~widelands-dev Post to

Re: [Widelands-dev] [Merge] lp:~meitis/widelands/bug1375915 into lp:widelands

2015-09-09 Thread GunChleoc
Here's the documentation that I use for BZR. Getting started: https://wl.widelands.org/wiki/BzrPrimer/ Other beginner's docs: http://doc.bazaar.canonical.com/latest/en/mini-tutorial/ http://doc.bazaar.canonical.com/bzr.2.6/en/_static/en/bzr-en-quick-reference.pdf When you have messed up a b

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1401479 into lp:widelands

2015-09-09 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1401479 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1401479 in widelands: "Minimaps button images are scaled down instead of cropped." https://bugs.launchpad.net/wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1480928 into lp:widelands

2015-09-09 Thread GunChleoc
I just tested it, and the oak is still getting up. Maybe we do need a switch in the animation after all to make sure that this is always clean (loop = true/false). I think we will need a second version of NumberGlob in graphics/animation.cc for this. -- https://code.launchpad.net/~widelands-dev

Re: [Widelands-dev] [Merge] lp:~meitis/widelands/bug1375915 into lp:widelands

2015-09-11 Thread GunChleoc
Give us a shout when this is ready for review :) You can also set the status for this merge request to "Work in progress" and then back to "Needs review" when you're done. -- https://code.launchpad.net/~meitis/widelands/bug1375915/+merge/270456 Your team Widelands Developers is requested to revi

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2015-09-11 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1421942 in widelands: "Unified term for "Black" and "Wasteland"" https://bugs.launchpad.ne

Re: [Widelands-dev] [Merge] lp:~meitis/widelands/bug1375915 into lp:widelands

2015-09-11 Thread GunChleoc
I think smaller merges are easier to review. So, unless you need any of the code changes done here as a prerequisite for fixing the other bug, a separate branch should be easier to handle. -- https://code.launchpad.net/~meitis/widelands/bug1375915/+merge/270456 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2015-09-14 Thread GunChleoc
The change you commented is straight quote -> curly quote. So, no addicental whitespace added - may editor will strip any trailing whitespaces anyway. -- https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/270856 Your team Widelands Developers is subscribed to branch lp:~wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1291904 into lp:widelands

2015-09-18 Thread GunChleoc
I just found something else that we might want to lose in instances.h: /// This is just a fail-safe guard for the time until we fully transition /// to the new MapObject saving system virtual bool has_new_save_support() {return false;} Does anybody remember what that is a

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/css_changes into lp:widelands-website

2015-09-18 Thread GunChleoc
I haven't found the time to try to resolve my local website deployment problems. Code LGTM though. Maybe you could create a screenshot to post on the forums for people to give feedback? -- https://code.launchpad.net/~franku/widelands-website/css_changes/+merge/271388 Your team Widelands Develop

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2015-09-19 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1421942 in widelands: "Unified term for "Black" and "Wasteland"" https://bugs.launchpad.ne

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1492114 into lp:widelands

2015-09-24 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1492114 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1492114 in widelands: "Making the message window smaller" https://bugs.launchpad.net/widelands/+bug/1492114 For mo

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/japanese into lp:~widelands-dev/widelands/arabic

2015-09-28 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/japanese into lp:~widelands-dev/widelands/arabic. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1311698 in widelands: "Non-spacing sentences could not be break automatically" https://bugs.lau

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/s2_map into lp:widelands

2015-09-30 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/s2_map into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/s2_map/+merge/272877 Changed string data types in S2MapDescrHeader to fixed

Re: [Widelands-dev] [Merge] lp:~meitis/widelands/bug861761 into lp:widelands

2015-09-30 Thread GunChleoc
Tested and LGTM. Sorry it took me so long. Just one code convention thing: could you please rename planAtLeastOne to plan_at_least_one? In light if w-zocker's comment, I think you can also remove the TODO comment. I have also noticed another case of behaviour that's not wanted, but that probl

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1480928 into lp:widelands

2015-09-30 Thread GunChleoc
The trees are still getting up for me :( -- https://code.launchpad.net/~widelands-dev/widelands/bug1480928/+merge/270540 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1480928. ___ Mailing list: https://launchpad.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1390793 into lp:widelands

2015-10-02 Thread GunChleoc
Review: Resubmit The table sorting bug should be fixed now. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1390793/+merge/254558 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1390793. ___ Mailing li

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1390793 into lp:widelands

2015-10-03 Thread GunChleoc
I have removed the NOCOM, thanks. I don't know what you mean by set starting position - I tried both map origin and players, and I don't have to click twice. The map origin tool is a bit confusing, because there is no marker on the map to indicate that it actually has been set. It would be nice

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/s2_map into lp:widelands

2015-10-03 Thread GunChleoc
This is only for loading old Settlers 2 maps. When you save them, they will be saved as Widelands maps. So no, it won't break savefile compatibility, because there is no saving involved ;) -- https://code.launchpad.net/~widelands-dev/widelands/s2_map/+merge/272877 Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/s2_map into lp:widelands

2015-10-03 Thread GunChleoc
Thanks for the review :) -- https://code.launchpad.net/~widelands-dev/widelands/s2_map/+merge/272877 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/s2_map. ___ Mailing list: https://launchpad.net/~widelands-dev Post

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1390793 into lp:widelands

2015-10-03 Thread GunChleoc
Yep, it's a lot of code. Thanks for the review :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1390793/+merge/254558 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1390793. ___ Mailing list: https:/

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug580923 into lp:widelands

2015-10-04 Thread GunChleoc
Review: Approve I have tested it and LTGM :) -- https://code.launchpad.net/~widelands-dev/widelands/bug580923/+merge/273274 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug580923. ___ Mailing list: https://launchp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1291904 into lp:widelands

2015-10-04 Thread GunChleoc
Review: Resubmit We still have files like map_building_packet and map_buildingdata_packet, so I think part of the files are still using the old system. I'll leave the function in for this branch. I also fixed the crash that Tibor found - some code didn't get updated properly during one of the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/arabic into lp:widelands

2015-10-04 Thread GunChleoc
The ICU dependency was already tested some time ago by SirVer for Mac and by Toni for Windows, so I think we're fine there. One of our localizers helped me with the Arabic script, so I hope we didn't miss anything with the glyphs. -- https://code.launchpad.net/~widelands-dev/widelands/arabic/+me

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/arabic into lp:widelands

2015-10-04 Thread GunChleoc
Thanks :) -- https://code.launchpad.net/~widelands-dev/widelands/arabic/+merge/272520 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/arabic. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widela

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/japanese into lp:widelands

2015-10-05 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/japanese into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1311698 in widelands: "Non-spacing sentences could not be break automatically" https://bugs.launchpad.net/wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1502458 into lp:widelands

2015-10-05 Thread GunChleoc
Review: Approve LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/bug1502458/+merge/273345 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1502458. ___ Mailing list: https://launchpad.net/~widelands-d

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/japanese into lp:widelands

2015-10-06 Thread GunChleoc
Actually, the fonts come with Widelands, so you can switch anytime if you remember where which button is - I don't read Japanese either *lol I don't know if your Japanese localizers can compile, so I will merge this and ask them for testing later. -- https://code.launchpad.net/~widelands-dev/wi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-06 Thread GunChleoc
I have added 2 replays to https://bugs.launchpad.net/widelands/+bug/1499678 - seems like this still needs some tweaking. -- https://code.launchpad.net/~widelands-dev/widelands/ai_persistent_data/+merge/271853 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_p

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-07 Thread GunChleoc
I didn't know that there was a basic binary file to add in addition to the dir, which I have now accidentally deleted. So, I'll have to recreate them. I player Long, Long Way with the first 3 AIs set to Atlanteans and the rest to Barbarians and Empire. -- https://code.launchpad.net/~widelands-d

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/rtl_wordwrap into lp:widelands

2015-10-09 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/rtl_wordwrap into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/rtl_wordwrap/+merge/273968 Wordwrap now uses the new font renderer

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/textareas_and_labels into lp:widelands

2015-10-10 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/textareas_and_labels into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/textareas_and_labels/+merge/274054 Textareas now use the new

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/textareas_and_labels into lp:widelands

2015-10-10 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/textareas_and_labels into lp:widelands has been updated. Description changed to: Textareas now use the new font handler. Added automatic resizing for labels. - Table headers change their height automatically according to font size. - Spinboxes

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1504366 into lp:widelands

2015-10-11 Thread GunChleoc
Review: Approve The assert(nr_players <= 99) isn't a loop boundary, it is there to ensure that a condition is met. In debug mode, if the condition isn't met, Widelands will terminate with a message. The reason for assertions is to define certain wanted behaviour and thus help guard against regr

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/buttons into lp:widelands

2015-10-11 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/buttons into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/buttons/+merge/274064 Buttons now use the new font renderer and have

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1504952 into lp:widelands

2015-10-11 Thread GunChleoc
Review: Approve Yes, the _ macro is perfectly fine. We only need the fancy stuff if the string contains a number placeholder, or if we have a string that comes up multiple times, but we want to translate it separately ("None", "Unknown", "Yes", "No" and "Other" are prime candidates for those).

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/multiplayer_help into lp:widelands

2015-10-13 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/multiplayer_help into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/multiplayer_help/+merge/274271 The Multiplayer help window now

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/s2_map into lp:widelands

2015-10-15 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/s2_map into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/s2_map/+merge/274627 Made Settlers II maps reappear in map selection windows

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-16 Thread GunChleoc
I can't say anything about how good the heuristics are, but I have added some code style comments / ideas. Diff comments: > === modified file 'src/ai/ai_help_structs.h' > --- src/ai/ai_help_structs.h 2015-08-19 19:29:56 + > +++ src/ai/ai_help_structs.h 2015-10-05 17:29:41 + > @@ -303,7

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-17 Thread GunChleoc
Added comments to your comments :) Diff comments: > > === modified file 'src/ai/defaultai.cc' > --- src/ai/defaultai.cc 2015-08-28 19:09:59 + > +++ src/ai/defaultai.cc 2015-10-05 17:29:41 + > @@ -690,8 +733,98 @@ > taskDue[ScheduleTasks::kUnbuildableFCheck] = 1000; >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-18 Thread GunChleoc
Dito :) I just noticed that you didn't increase the version number for the savegame packet where you made the changes. This is needed so that Widelands will show an error message instead of crashing when a user tries to load an older game. Diff comments: > > === modified file 'src/ai/default

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1291904 into lp:widelands

2015-10-18 Thread GunChleoc
Seems like Tibor hasn't had time to check back here, but I'm going to merge this now anyway - I need this branch to finish up one_tribe, which will then be ready for testing :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1291904/+merge/237128 Your team Widelands Developers is subs

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1504948 into lp:widelands

2015-10-19 Thread GunChleoc
Review: Approve I had a look at the impact of None vs. Failed - it is for the statistics only. Since it doesn't matter to have the productivity go down if there is no use for ships anyway, LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/bug1504948/+merge/274076 Your team Wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1291904 into lp:widelands

2015-10-19 Thread GunChleoc
Thanks for checking again. I think we're fine now :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1291904/+merge/237128 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1291904. ___ Mailing list: http

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_building_packet_version into lp:widelands

2015-10-19 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/map_building_packet_version into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/map_building_packet_version/+merge/274941 We need some

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-20 Thread GunChleoc
Increase it to 17 please. Diff comments: > > === modified file 'src/game_io/game_player_info_packet.cc' > --- src/game_io/game_player_info_packet.cc2014-10-12 07:35:42 + > +++ src/game_io/game_player_info_packet.cc2015-10-19 20:06:10 + > @@ -30,7 +30,12 @@ > > namespace Widela

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1508117 into lp:widelands

2015-10-20 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1508117 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1508117 in widelands: "New game menu can trigger assert" https://bugs.launchpad.net/widelands/+bug/1508117 For mo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_building_packet_version into lp:widelands

2015-10-22 Thread GunChleoc
Thanks for the 2 reviews :) -- https://code.launchpad.net/~widelands-dev/widelands/map_building_packet_version/+merge/274941 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/map_building_packet_version. ___ Mailing lis

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/tables_empty_check into lp:widelands

2015-10-22 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/tables_empty_check into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/tables_empty_check/+merge/275312 Added new "empty() functi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/textareas_and_labels into lp:widelands

2015-10-23 Thread GunChleoc
You need to switch your interface language to something other then English in order for it to appear. The function does not make sense if the player looks at the English map names anyway. -- https://code.launchpad.net/~widelands-dev/widelands/textareas_and_labels/+merge/274054 Your team Wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/textareas_and_labels into lp:widelands

2015-10-23 Thread GunChleoc
Thanks for the review :) -- https://code.launchpad.net/~widelands-dev/widelands/textareas_and_labels/+merge/274054 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/textareas_and_labels. ___ Mailing list: https://launch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-23 Thread GunChleoc
I am getting this error on trunk as well. -- https://code.launchpad.net/~widelands-dev/widelands/ai_persistent_data/+merge/271853 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_persistent_data. ___ Mailing list: h

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/block_dummy_scenario into lp:widelands

2015-10-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/block_dummy_scenario into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/block_dummy_scenario/+merge/275563 Disable OK button while the

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1171231 into lp:widelands

2015-10-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1171231 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1171231 in widelands: "Size of minimap in the editor not changed when new map is loaded" https://bugs.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persistent_data into lp:widelands

2015-10-24 Thread GunChleoc
Review: Approve My guess is that it does - but not caused by this branch. So, this can go in now :) -- https://code.launchpad.net/~widelands-dev/widelands/ai_persistent_data/+merge/271853 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_persistent_data. ___

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1509301 into lp:widelands

2015-10-24 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1509301 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1509301 in widelands: "Loading older multiplayer savegame doesn't work" https://bugs.launchpad.net/widelan

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/unhandled_version_error into lp:widelands

2015-10-24 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/unhandled_version_error into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/unhandled_version_error/+merge/275630 Added packet names to

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1509452 into lp:widelands

2015-10-24 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1509452 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1509452 in widelands: "Scenario maps aren't loaded as scenarios" https://bugs.launchpad.net/widelands/+bug/15

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1480928 into lp:widelands

2015-10-24 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1480928 into lp:widelands with lp:~widelands-dev/widelands/one_tribe as a prerequisite. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1480928 in widelands: "Lumberjack animation glitches&quo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1509301 into lp:widelands

2015-10-24 Thread GunChleoc
Excellent :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1509301/+merge/275624 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1509301. ___ Mailing list: https://launchpad.net/~widelands-dev Post to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_return_added into lp:widelands

2015-10-25 Thread GunChleoc
Review: Approve LGTM :) I don't know how to force the check. -- https://code.launchpad.net/~widelands-dev/widelands/ai_return_added/+merge/275638 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_return_added. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_return_added into lp:widelands

2015-10-25 Thread GunChleoc
Here's the answer: http://stackoverflow.com/questions/1610030/why-can-you-return-from-a-non-void-function-without-returning-a-value-without-pr -Werror=return-type will treat just that warning as an error. Full manual: https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html -- https://code.laun

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_return_added into lp:widelands

2015-10-25 Thread GunChleoc
So I guess we better shift the return statement a few lines up into the else block. -- https://code.launchpad.net/~widelands-dev/widelands/ai_return_added/+merge/275638 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_return_added. __

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-986611-asserts into lp:widelands

2015-10-25 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-986611-asserts into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #986611 in widelands: "Issues reported by cppcheck" https://bugs.launchpad.net/widelands/+bug/986611 For mo

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_return_added into lp:widelands

2015-10-25 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/ai_return_added into lp:widelands has been updated. Status: Needs review => Rejected For more details, see: https://code.launchpad.net/~widelands-dev/widelands/ai_return_added/+merge/275638 -- Your team Widelands Developers is subscribed to

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands. Requested reviews: TiborB (tiborb95) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Fixed a crash in AI when enemy slots are empty. To

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1507923 into lp:widelands

2015-10-26 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1507923 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1507923/+merge/275676 This fixes the sefaring bug - Jens found the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
I don't know that we would gain anything by this - it would add extra continue statements where we already have continue statements that do the job. There isn't just one major loop where we can put this on top - these are all separate places in the code. Maybe you can reorder things so that we

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
How about: Player other = game().get_player(j); TeamNumber const tm = other ? other->team_number() : 0; etc. -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enem

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
Oops, I mean Player* other... -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enemy. ___ Mailing list: https://launchpad.net/~

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
Done :) -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enemy. ___ Mailing list: https://launchpad.net/~widelands-dev Post to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
Added a question. Diff comments: > === modified file 'src/ai/defaultai.cc' > --- src/ai/defaultai.cc 2015-10-25 12:26:20 + > +++ src/ai/defaultai.cc 2015-10-26 12:01:30 + > @@ -5075,8 +5076,12 @@ > } > // adding power of team (minus my power) divided by 2 > /

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
I think we're done now. I also found an instance where the team number was fetched twice. -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enemy.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
I think the comment wasn't saved - I don't see it. -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enemy. ___ Mailing list: ht

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-26 Thread GunChleoc
Yep, got it and fixed it. I don't think that we need an assert here, so unless you find something else to improve on, we're done :) -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

2015-10-27 Thread GunChleoc
Thanks for helping me fix this up :) -- https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_null_enemy. ___ Mailing list: https://launchpa

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1480928 into lp:widelands

2015-10-27 Thread GunChleoc
I just grabbed a fresh copy of this branch from Launchpad and I can't reproduce the problem. Maybe try giving your local copy a different name? If you don't want to deal with this right now, you can give this review low priority, because one_tribe needs to go in first anyway. -- https://code.la

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_compatibility into lp:widelands

2015-10-29 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/map_compatibility into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/map_compatibility/+merge/276088 There is a problem with loading

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persdata_fix into lp:widelands

2015-10-29 Thread GunChleoc
Review: Approve LGTM :) I couldn't get the AI to mount a successful expedition though, due to lack of gold. The AI did conquer the required mountain, but didn't send out any geologists. Maybe as a next step, the AI could give the search for gold higher priority once there is a port or training

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-986611-asserts into lp:widelands

2015-10-30 Thread GunChleoc
Thanks for all the reviews :) Well, I could have my ! wrong :P -- https://code.launchpad.net/~widelands-dev/widelands/bug-986611-asserts/+merge/275642 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-986611-asserts. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persdata_fix into lp:widelands

2015-10-30 Thread GunChleoc
The mountain is conquered, but no geologists sent out. -- https://code.launchpad.net/~widelands-dev/widelands/ai_persdata_fix/+merge/276056 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_persdata_fix. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_persdata_fix into lp:widelands

2015-10-30 Thread GunChleoc
I had a look at the map in the editor, the gold isn't where I thought is was. So, forget that I said anything - the AI is probably fine :) -- https://code.launchpad.net/~widelands-dev/widelands/ai_persdata_fix/+merge/276056 Your team Widelands Developers is subscribed to branch lp:~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/one_tribe into lp:widelands

2015-11-01 Thread GunChleoc
Some comments to the code review - posting them here rather than in the code in order not change the branch, in case you're still working on it: Regarding http://bazaar.launchpad.net/~widelands-dev/widelands/one_tribe/revision/7452#tribes/init.lua We do need the number glob for parsing the anim

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/one_tribe into lp:widelands

2015-11-01 Thread GunChleoc
Regarding http://bazaar.launchpad.net/~widelands-dev/widelands/one_tribe/revision/7452#tribes/buildings/militarysites/atlanteans/guardhouse/init.lua Renaming "outputs" to "occupants" won't work, because this is a feature of production sites in general and not just militarysites. -- https://code

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/one_tribe into lp:widelands

2015-11-02 Thread GunChleoc
Thanks for the review! Regarding the lookup tables http://bazaar.launchpad.net/~widelands-dev/widelands/one_tribe/revision/7464 We do need the compatibility, because map loading has a building packet etc. I only included those entities in it that can't be avoided for map loading. I decided to r

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-11-02 Thread GunChleoc
Yes, I would like to have this. I don't know how to fix the Python stuff for the test suite, which is why this branch is still waiting. I think other things are highter priority though - I'd be happy to target this for Build 20. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/one_tribe into lp:widelands

2015-11-02 Thread GunChleoc
I have a question regarding this comment: // NOCOM(#codereview): no need to be static? std::vector Tribes::get_all_tribeinfos() This function is used in the GameSettingsProvider classes before an egbase is created. Is there a better design than using static for this? -- https://code.launchpad.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fleet_update into lp:widelands

2015-11-03 Thread GunChleoc
Review: Approve Tested and LGTM. +1 for the renaming :) -- https://code.launchpad.net/~widelands-dev/widelands/fleet_update/+merge/276457 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fleet_update. ___ Mailing list

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/little_navi_changes into lp:widelands-website

2015-11-04 Thread GunChleoc
Review: Approve I haven't tested this, but code LTGM :) -- https://code.launchpad.net/~franku/widelands-website/little_navi_changes/+merge/276625 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/one_tribe into lp:widelands

2015-11-04 Thread GunChleoc
I like learning good coe design though, so I'll put it on the todo-list :) -- https://code.launchpad.net/~widelands-dev/widelands/one_tribe/+merge/274832 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/one_tribe. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_seafaring_tweaks into lp:widelands

2015-11-04 Thread GunChleoc
Review: Approve LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/ai_seafaring_tweaks/+merge/276589 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_seafaring_tweaks. ___ Mailing list: https://launchpa

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/purpose_helptexts into lp:widelands

2015-11-08 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/purpose_helptexts into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/purpose_helptexts/+merge/276931 All buildings now have a purpose

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/artifacts into lp:widelands

2015-11-09 Thread GunChleoc
This should not happen - could you open a bug report please and fix up the files in this branch manually? We then still need to review the Lua code, and somebody needs to have a look at my C++ changes in r7571. Since the diff is truncated, it is this commit: https://bazaar.launchpad.net/~widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/artifacts into lp:widelands

2015-11-09 Thread GunChleoc
Actually it is good that you forgot to check - because this gave us info about bugs that need fixing in trunk :) -- https://code.launchpad.net/~widelands-dev/widelands/artifacts/+merge/276527 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/artifacts. _

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/warehouse_worker into lp:widelands

2015-11-11 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/warehouse_worker into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/warehouse_worker/+merge/277221 Fixed bug in warehouse where check

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