[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands

2018-10-23 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands has been updated. Commit message changed to: Fix bugs with missing files/folders in savegames - Whenever a map is fully loaded (editor/game/replay) the map is immediately saved to a temp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands

2018-10-23 Thread GunChleoc
Code LGTM - just some minor nits. Diff comments: > > === modified file 'src/editor/ui_menus/main_menu_save_map.cc' > --- src/editor/ui_menus/main_menu_save_map.cc 2018-06-01 08:50:29 + > +++ src/editor/ui_menus/main_menu_save_map.cc 2018-10-22 18:50:51 + > @@ -272,16 +272,14 @@ >

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands

2018-10-23 Thread bunnybot
Continuous integration builds have changed state: Travis build 4161. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/444762108. Appveyor build 3959. State: success. Details:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1795871-lua-set_workers into lp:widelands

2018-10-23 Thread Notabilis
On second thought, this fix is kind of broken. I haven't tested it but it will most likely fail if a building has the same worker type as an "input" worker and as a "worker" worker. In that case, the input workers will probably be deleted as well. Unfortunately the PlayerImmovable given as a

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/not-yet-implemented-rt-tags into lp:widelands

2018-10-23 Thread hessenfarmer
Review: Approve playtest and review Code LGTM ;-) tested it as well. good spot. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/not-yet-implemented-rt-tags/+merge/356680 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1798812-replay-savegame-type into lp:widelands

2018-10-23 Thread Notabilis
Code is looking good and the game appears in the load menu. Two issues: - My single player replay savegame also shows up in the multiplayer load game screen (even before this change). Not that much of an issue, might even be intentional? - The savegame isn't shown in the "save game" dialog. So

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1798024-heap-use-after-free into lp:widelands

2018-10-23 Thread Notabilis
Review: Approve diff, test Fix is looking good and I loaded the provided savegame a few times without it crashing. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1798024-heap-use-after-free/+merge/356825 Your team Widelands Developers is subscribed to branch

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/not-yet-implemented-rt-tags into lp:widelands

2018-10-23 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/not-yet-implemented-rt-tags into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/not-yet-implemented-rt-tags/+merge/356680 -- Your team Widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1795871-lua-set_workers into lp:widelands

2018-10-23 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1795871-lua-set_workers into lp:widelands. Commit message: Ignore workers in WorkerQueues when setting the amount of "worker" workers by script. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1795871

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1795871-lua-set_workers into lp:widelands

2018-10-23 Thread bunnybot
Continuous integration builds have changed state: Travis build 4162. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/445335793. Appveyor build 3960. State: success. Details: