[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-25 Thread noreply
The proposal to merge 
lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands 
has been updated.

Status: Needs review => Merged

For more details, see:
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-25 Thread GunChleoc
Review: Approve

I did a bit of cleanup - most of it for elegance.

@bunnybot merge
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-25 Thread bunnybot
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-21 Thread bunnybot
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-18 Thread bunnybot
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-18 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal:


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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-11 Thread kaputtnik
Tested also the atlantean campaign. First it did not work but after deleting 
the build directory and compiling from scratch, the campaign could be completed.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-10 Thread kaputtnik
Thanks !
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-10 Thread GunChleoc
Yep, that saveloading code has a complicated control flow. I will be back at my 
computer again in 2 weeks and I could have a look to get it into the correct 
lookup table.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-10 Thread kaputtnik
Review: Resubmit

The problem here is, that the PostWorldLookupTable isn't used when a scenario 
map get loaded. Loading a scenario takes care only of the OneWorldLookupTable. 
But i don't know why...

A solution is to add the changed names also to the OneWorldLookupTable. But i 
'feel' this isn't a good solution. Nevertheless i propose it for review.

All tests are working and creating random maps do also work. I have tried to 
find all 'old' names in the data folder as well in the src directory and 
changed them accordingly.

Not tested is the atlantean campaign. 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-10 Thread GunChleoc
Yes, have everything in English, add it to the legacy table (if you haven't 
already done so) and then grep for all the German names to make sure that we 
haven't missed anything in some scenario/LUA code.

We will also need to test load old maps to make sure that the legacy table is 
complete.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-10 Thread kaputtnik
I am not sure what your are want to do now. I understand you want to rename 
also the 'name' attribute into english terms?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-10 Thread GunChleoc
I agree. Let's do this change for Build 19 and grep for the old names to make 
sure that we haven't broken anything in our own scenarios.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-06 Thread SirVer
> The map get loaded without errors but the scripting does not work.

That is what i meant earlier. This is true for old scenarios as well: the one 
world lookup table will only fix names for savegames/maps packets that we 
control. The lua scripting serialized blob inside the loaded scenarios/games 
however is opaque to us and will have referenced these names as well 
potentially. this is beyond our control to fix and those games will break.

I think that is an acceptable risk since very few scenarios are out in the wild 
and as I said, I think we changed the API for b19 already in a non-backwards 
compatible manner. 
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-06 Thread bunnybot
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-06 Thread kaputtnik
Review: Resubmit

I should read the errors better:

> Reading Terrain Data ... WidelandsMapLoader::load_map_complete() for '00Test' 
> took 2ms
> Scenario not started: Game data error: terrain: Terrain 'steppe' exists in 
> map, not in world!

The map get loaded without errors but the scripting does not work.

Now the branch is changed to use the old 'name's. After some adjustments to the 
tests to fit with the new names of the images and the subfolders, all tests run 
without errors.

If it is wanted the 'name's could be changed later on.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-06 Thread kaputtnik
The changes in PostOneWorldLegacyLookupTable() should take care of 
incompatibilities. It just changes "old_terrain_name" with "new_terrain_name" 
if an older map or a savgame get loaded. This is tested and works.

Scenarios (campaigns) do also work. But i have not tested the altantean 
campaign, the only one i believe where terrain changes comes into game.

I guess the tests fail because they are using old 'name'-terms of terrains 
whereas the name-change with PostOneWorldLegacyLookupTable() is already done.

I look into this.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-06 Thread SirVer
Renaming the 'name' fields of the terrains is a backwards incompatible change - 
i.e. it make break scenarios. I think we did some API changes in the Lua code 
that were backwards incompatible and deemed it okay for b19 (where we break 
basically everything anyways), but I am not sure.

Gun, do you remember?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-06 Thread kaputtnik
Review: Needs Fixing

Hm, the tests do not run through.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-04 Thread bunnybot
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-07-04 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal:

The read operation timed out
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-06-28 Thread bunnybot
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-06-28 Thread kaputtnik
Review: Resubmit


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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-06-28 Thread kaputtnik
Don't test yet, i have forgotton to change the init.lua... :-S

Update is in progress
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-06-28 Thread GunChleoc
Thanks for renaming :)

To me, "flows" looks like somebody can'r spell ;)

https://dict.leo.org/ende/index_de.html#/search=Eisscholle
https://dict.leo.org/ende/index_de.html#/search=floe
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-06-28 Thread kaputtnik
:-D 

done renaming ice_flows -> ice_floes

"floes" looks so un-english ;)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-06-28 Thread GunChleoc
Code LGTM, just 1 nit: "ice_flows" should be "ice_floes".

Not compiled or tested.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands

2016-06-28 Thread kaputtnik
kaputtnik has proposed merging 
lp:~widelands-dev/widelands/bug-1570086_unify_terrain_names into lp:widelands.

Commit message:
Unify german spelled terrains to english spelling.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1570086 in widelands: "Unify terrain names; put animated terrains in 
subfolders"
  https://bugs.launchpad.net/widelands/+bug/1570086

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1570086_unify_terrain_names/+merge/298572

Unify german spelled terrains to english spelling.

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=== modified file 'data/world/terrains/init.lua'
--- data/world/terrains/init.lua	2016-03-01 06:50:23 +
+++ data/world/terrains/init.lua	2016-06-28 20:15:55 +
@@ -1,6 +1,6 @@
 -- Categories for the editor.
 world:new_editor_terrain_category{
-   name = "green",
+   name = "summer",
descname = _ "Summer",
picture = "world/pics/editor_terrain_category_green.png",
 }
@@ -27,13 +27,13 @@
 pics_dir = path.dirname(__file__) .. "pics/"
 world:new_terrain_type{
-- The internal name of this terrain.
-   name = "wiese1",
+   name = "summer_meadow1",
 
-- The name that will be used in UI and translated.
descname = _ "Meadow 1",
 
-- The category for sorting this into menus in the editor.
-   editor_category = "green",
+   editor_category = "summer",
 
-- Type of terrain. Describes if the terrain is walkable, swimmable, if
-- mines or buildings can be build on it, if flags can be build on it and so
@@ -63,7 +63,7 @@
default_resource_amount = 10,
 
-- The images used for this terrain.
-   textures = { pics_dir .. "green/wiese1_00.png" },
+   textures = { pics_dir .. "summer/meadow1_00.png" },
 
-- This describes the z layer of the terrain when rendered next to another
-- one and blending slightly over it to hide the triangles.
@@ -82,9 +82,9 @@
 
 
 world:new_terrain_type{
-   name = "wiese2",
+   name = "summer_meadow2",
descname = _ "Meadow 2",
-   editor_category = "green",
+   editor_category = "summer",
is = "arable",
tooltips = {
   -- TRANSLATORS: This is an entry in a terrain tooltip. Try to use 1 word if possible.
@@ -93,7 +93,7 @@
valid_resources = {"water"},
default_resource = "water",
default_resource_amount = 10,
-   textures = { pics_dir .. "green/wiese2_00.png" },
+   textures = { pics_dir .. "summer/meadow2_00.png" },
dither_layer = 350,
temperature = 100,
humidity = 0.6,
@@ -103,9 +103,9 @@
 
 
 world:new_terrain_type{
-   name = "wiese3",
+   name = "summer_meadow3",
descname = _ "Meadow 3",
-   editor_category = "green",
+   editor_category = "summer",
is = "arable",
tooltips = {
   -- TRANSLATORS: This is an entry in a terrain tooltip. Try to use 1 word if possible.
@@ -114,7 +114,7 @@
valid_resources = {"water"},
default_resource = "water",
default_resource_amount = 10,
-   textures = { pics_dir .. "green/wiese3_00.png" },
+   textures = { pics_dir .. "summer/meadow3_00.png" },
dither_layer = 350,
temperature = 105,
humidity = 0.55,
@@ -123,9 +123,9 @@
 
 
 world:new_terrain_type{
-   name = "wiese4",
+   name = "summer_meadow4",
descname = _ "Meadow 4",
-   editor_category = "green",
+   editor_category = "summer",
is = "arable",
tooltips = {
   -- TRANSLATORS: This is an entry in a terrain tooltip. Try to use 1 word if possible.
@@ -134,7 +134,7 @@
valid_resources = {"water"},
default_resource = "water",
default_resource_amount = 10,
-   textures = { pics_dir .. "green/wiese4_00.png" },
+   textures = { pics_dir .. "summer/meadow4_00.png" },
dither_layer = 350,
temperature = 110,
humidity = 0.65,
@@ -143,14 +143,14 @@
 
 
 world:new_terrain_type{
-   name = "steppe",
+   name = "summer_steppe",
descname = _ "Steppe",
-   editor_category = "green",
+   editor_category = "summer",
is = "arable",
valid_resources = { "water" },
default_resource = "water",
default_resource_amount = 5,
-   textures = { pics_dir .. "green/steppe_00.png" },
+   textures = { pics_dir .. "summer/steppe_00.png" },
dither_layer = 330,
temperature = 100,
humidity = 0.4,
@@ -159,14 +159,14 @@
 
 
 world:new_terrain_type{
-   name = "steppe_kahl",
+   name = "summe