Re: [Widelands-dev] [Merge] lp:~kxq/widelands/feature-1656664-scout-improvement into lp:widelands
Actually, revealing the unknown territory might not take that much longer: - Vision range was increment by one, which speeds up the sweeping efficiency quite much; - Walking near the military sites reveals tiny bits of landscape, too. -- https://code.launchpad.net/~kxq/widelands/feature-1656664-scout-improvement/+merge/335284 Your team Widelands Developers is requested to review the proposed merge of lp:~kxq/widelands/feature-1656664-scout-improvement into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~kxq/widelands/feature-1656664-scout-improvement into lp:widelands
Thanks for the quick reply. Currently (=BZR8529) the scout does random walk about something between ~34 and 100% of the time: 100% if no enemy military sites are near, and ~34% when there are many enemy military sites nearby. When the scout is wandering randomly, it prefers unseen places if any are left. In short, all places are still revealed. It takes somewhat more time, though. The notice is a good idea. It is, however, not directly related to this. -- https://code.launchpad.net/~kxq/widelands/feature-1656664-scout-improvement/+merge/335284 Your team Widelands Developers is requested to review the proposed merge of lp:~kxq/widelands/feature-1656664-scout-improvement into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~kxq/widelands/feature-1656664-scout-improvement into lp:widelands
Thanks for pinking that up that one. Could it be possible to make the scout prefer parts of the map not visible yet? E.G. the scout sometime fails to revela some parts of the map as he visits the smae, already know place again and again. And, even Better if a scout fins only places already owned by a player for say 5 excursion, he may notify the player about this. E.G. you forgot to tear down a scout whch is now in the middle of your territory. If this is to complex, we may however do this in some differnt branch. -- https://code.launchpad.net/~kxq/widelands/feature-1656664-scout-improvement/+merge/335284 Your team Widelands Developers is requested to review the proposed merge of lp:~kxq/widelands/feature-1656664-scout-improvement into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp