Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-06 Thread GunChleoc
@bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/savegame-menu. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-06 Thread GunChleoc
@bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/savegame-menu. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-06 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/savegame-menu. ___ Mailing list: https://launchpad.net/~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-06 Thread GunChleoc
Thanks for pointing that out - fixed by adding a dummy file. -- https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/savegame-menu. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-05 Thread Notabilis
If I interpret the Travis output right, it is complaining about the cmake library liblogic_constants. Wasn't there something that header-only libraries do not work? Might be the problem here, it only contains widelands.h. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-05 Thread Notabilis
Review: Approve commit diff and short test Code looks good and compiling & starting games works. As far as I am concerned, this branch can be merged. I guess filesystem_constants is a good enough name for the file. After all, that is what it contains. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-05 Thread GunChleoc
OK, everything should be addressed now. I renamed logic/constants.h to logic/filesystem_constants.h, because I couldn't think of a better place to put them. I moved the statistics sample time constant out into game.h. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-05 Thread GunChleoc
We're trying to keep the base directory as free as possible. How about putting them in src/io, since it's all filesystem stuff? Not entirely happy with that though, since it's all widelands-specific, and io is widelands-agnostic. kStatisticsSampleTime could be moved to logic/game.h, since it's

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-05 Thread Notabilis
Review: Needs Fixing I only looked at the commit-diffs, but the changes are mostly fine with me, thanks. However, there are two problems: - Codecheck complains about wrong include order in logic/game.cc - For me, it does not compile. Strangely, Travis seems to be happy with the code. The

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-04 Thread GunChleoc
Review: Resubmit This is now ready again, the crash is gone. I added the things I couldn't solve right now as TODO comments to the code - those are wider issues with the UI toolbox that are already in trunk. I also cleaned up the file system constants, because it was really annoying me.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-11-03 Thread GunChleoc
Answered the diff comments, I'm still waiting for the compiler for the fixes. Will have a look at the bugs after that. Diff comments: > === modified file 'src/game_io/game_preload_packet.cc' > --- src/game_io/game_preload_packet.cc2017-08-17 15:34:45 + > +++

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-10-31 Thread Jukka Pakarinen
I have been testing the branch and today got it crash. This is how it crashes: Single Player New Game Click Crater and then OK Start game Main Menu Save Game Write some Filename and then OK Main Menu Exit Game OK Watch Replay Choose the saved game and then OK Wait until the end of replay and

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-10-14 Thread GunChleoc
Thanks for the detailed review :) This will need some TLC from a real machine, so I'll take care of this one when I'm back home. -- https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-10-14 Thread Notabilis
Review: Needs Fixing I did a round of code diff review and a bit of testing. The code looks good to me, just some small remarks. I haven't retraced the whole refactoring process, but it seems to be okay. However, there are some issues with the removal of save games: - Just a suggestion: After

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-06-17 Thread kaputtnik
Review: Approve testing Opened all menus and all looks good to me :-) -- https://code.launchpad.net/~widelands-dev/widelands/savegame-menu/+merge/322924 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/savegame-menu.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-06-09 Thread kaputtnik
Had a quick look and it LGTM :-) Don't know if this related to your changes: - Fullscreen toggling does not work for the save game menu, as well for Editor Load/Save map menu. But for me this is ok. - I have some incompatible maps showing an Error message. Hovering with the mouse over the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-05-06 Thread GunChleoc
Review: Resubmit I have implemented all your suggestions except for the colors, and it looks much better now :) The color scheme is as follows: Fullscreen menu text: Yellow, bold headers/variable names. Grey, bold paragraph-level texts. Due to the background images, all texts have to be bold

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-04-23 Thread kaputtnik
> Colors are reversed between the Fullscreen menus and the in.game menus on > purpose. This is necessary because the background makes non-bold text > unreadable in the Fullscreen menus Can't follow you here. The Save game menu shows currently (in this branch) bold white constants ('Map name:')

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-04-23 Thread GunChleoc
Colors are reversed between the Fullscreen menus and the in.game menus on purpose. This is necessary because the background makes non-bold text unreadable in the Fullscreen menus - the coloring is consistent with the mapselect screen though. I used the arrow in the replay in an attempt to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-04-22 Thread kaputtnik
Sorry for confusing, i was much tired yesterday. I meant: '... white for variables': In Load screen there is yellow for constants (like 'Map Name:') and white for variables. In save screen this is vice versa. Another inconsistency: In 'Watch Replay' the column 'Description' contains an arrow,

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-04-21 Thread kaputtnik
I am struggling with the different coloring of texts: In Load screen there is yellow for constants (like 'Map Name:') and yellow for variables. In save screen this is vice versa. In general an improvement though :-) --