I could be totally wrong here, but if I understand the current situation
correctly, I don't think we'll be receiving DirectX 8 anytime soon from
Transgaming ... I mean, I read they might be sharing code that helps out
InstallShield and sdldrv and that sort of stuff, but ... why don't we
pick it
On 5 Jun 2002, Chris wrote:
I could be totally wrong here, but if I understand the current situation
correctly, I don't think we'll be receiving DirectX 8 anytime soon from
Transgaming ...
[...]
I agree. This is why it we should start organizing and mapping the work
to do.
--
Francois
At 06:00 PM 6/6/02 +0200, Lionel Ulmer wrote:
community's for not doing anything at all and letting things in the state it
was (well, not TG's fault except if you consider that they 'bought out' the
people who would have worked on it in their free time, but that is just
plain good business sense
Lionel Ulmer wrote:
Hi all,
As I once started working on Direct3D in Wine and was one of the contributor
to the DDraw code, let me answer some of these questions :-)
* What are the tasks for implementing Direct3D?
It's not easy to separate the tasks. For one, documenting and
On Thu, Jun 06, 2002 at 01:33:28PM -0300, Roland wrote:
What do you mean by 'bought out'? I suppose there where WINE contributors
who now work for TG, right?
If this is the case it is another point in favour of the LGPL...
The LGPL would not have changed anything here, as they are free to
At 08:10 PM 6/6/02 +0200, Patrik Stridvall wrote:
Secondly who are you to tell people what they can or can't do
for a living?
Huh? Did I say it was wrong what they did? Please provide
some evidence,
otherwise apologize...
It was not meant as an accusation, merely a statement that
it
On Thu, 6 Jun 2002, Roland wrote:
At 07:04 PM 6/6/02 +0200, Patrik Stridvall wrote:
[...]
Secondly who are you to tell people what they can or can't do
for a living?
Huh? Did I say it was wrong what they did? Please provide some evidence,
otherwise apologize...
Patrik, Roland,
This is a
At 08:10 PM 6/6/02 +0200, Patrik Stridvall wrote:
Secondly who are you to tell people what they can or can't do
for a living?
Huh? Did I say it was wrong what they did? Please provide
some evidence,
otherwise apologize...
It was not meant as an accusation, merely a
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On Thu, 6 Jun 2002, Johan Gill wrote:
I'm planning to do some work, but it's a matter of priorities, as always.
I would like to start some work on directx/direct3d too, but first I
need to complete the ALSA driver. Right now I'm studying the
Please move the License part of this thread to wine-license
Thanks
Jörg
--
Joerg Mayer [EMAIL PROTECTED]
I found out that pro means instead of (as in proconsul). Now I know
what proactive means.
At 08:37 PM 6/6/02 +0200, Patrik Stridvall wrote:
I'm not distracting. I wasn't refering to anything you said.
I merely stated that whether you agree or not I don't consider
to be of your concern.
This will be my last email to this thread. You originally said:
Secondly who are you to tell
At 08:37 PM 6/6/02 +0200, Patrik Stridvall wrote:
I'm not distracting. I wasn't refering to anything you said.
I merely stated that whether you agree or not I don't consider
to be of your concern.
This will be my last email to this thread. You originally said:
Secondly who are you
Alright, so, are there any people out there that would like to work on a
Direct3D implementation for the winehq.com tree? I'd love to contribute
but I don't know D3D well enough (I'll read up on it). I'm hoping
there're a few people out there that would like to, yes?
On Thu, 2002-06-06 at 09:00,
Hello,
since it seems that TG is not going to release their D3D stuff, my question is:
why is it so difficult to reimplement this? How big is the amount of code?
Roland
On Wed, 5 Jun 2002, Roland wrote:
Hello,
since it seems that TG is not going to release their D3D stuff, my question is:
why is it so difficult to reimplement this? How big is the amount of code?
It would be interesting to have tasks concerning DirectX in Bugzilla.
especially if things
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