Re: Small DDraw problem...

2002-10-21 Thread Christian Costa
Christian Costa wrote: So : 1) it is a bug in the game (and it works fine in Windows because, miraculously, the three others words of the 'fake' DDSCAPS2 structure are set to '0' or because Windows only checks with 'dwCaps' and not with all 'dwCaps' fields). 2) somehow the

Re: Small DDraw problem...

2002-10-21 Thread Christian Costa
So : 1) it is a bug in the game (and it works fine in Windows because, miraculously, the three others words of the 'fake' DDSCAPS2 structure are set to '0' or because Windows only checks with 'dwCaps' and not with all 'dwCaps' fields). 2) somehow the docs are wrong and it should

Re: Small DDraw problem

2001-02-12 Thread Ove Kaaven
On Mon, 12 Feb 2001, Lionel Ulmer wrote: I wonder if this test is really needed ? My interpretation of the 'DDERR_EXCLUSIVEMODEALREADYSET' error was that ANOTHER application already used this flag, not that it was already set for the current application. I've been wondering about it myself,

Small DDraw problem

2001-02-11 Thread Lionel Ulmer
Hi all, After seeing the reports on cemw of Grim Fandango not working anymore, I decided to check it out. Install worked fine, but the game did not work. It stopped just after doing a SetCooperativeLevel. After some checkings, the error came from there (file dlls/ddraw/ddraw/main.c) : HRESULT

Re: Small DDraw problem

2001-02-11 Thread Gavriel State
Lionel Ulmer wrote: It stopped just after doing a SetCooperativeLevel. After some checkings, the error came from there (file dlls/ddraw/ddraw/main.c) : HRESULT WINAPI Main_DirectDraw_SetCooperativeLevel(LPDIRECTDRAW7 iface, HWND hwnd, DWORD cooplevel) { () if

Re: Small DDraw problem

2001-02-11 Thread Ulrich Weigand
Lionel Ulmer wrote: PS: I found out that Grim Fandango eats up my X auto repeat (I need to do a 'xset r on' after)... I thought that this was removed in recent Wine versions ? Comment out the pSetKeyboardConfig call in SysKeyboardAImpl_Unacquire as well

Re: ddraw problem?

2000-05-18 Thread Lionel Ulmer
On Wed, May 17, 2000 at 09:20:57PM +0200, Peter Bortas wrote: I'm planning to spend a few hours debugging a dsound problem of an app this week, but when I updated from CVS a got a what I suspect is a ddraw problem earlier in the execution-path instead. It was some time since I last updated

Re: ddraw problem?

2000-05-18 Thread Peter Hunnisett
In message "Re: ddraw problem?", "Lionel Ulmer" [EMAIL PROTECTED] writes: snip fixme:ddraw:Xlib_IDirectDraw2Impl_QueryInterface (0x4040cba4):interface for IID {6aae1ec1-662a-11d0-889d-00aa00bbb76a} _NOT_ found! As far as I can tell from the log, the application is crash

Re: ddraw problem?

2000-05-18 Thread Peter Bortas
Peter Bortas [EMAIL PROTECTED] writes: I haven't changed my setup since then, and my config.cache say ac_cv_header_GL_gl_h=${ac_cv_header_GL_gl_h='yes'} ac_cv_header_GL_glext_h=${ac_cv_header_GL_glext_h='no'} ac_cv_header_GL_glx_h=${ac_cv_header_GL_glx_h='yes'} , but this is just guessing

Re: ddraw problem?

2000-05-18 Thread Lionel Ulmer
After reading configure.in I see that glext.h is a necessity, while it wasn't some months ago. I will upgrade Mesa to fix this. Maybe I should go all the way and get XFree 4.0 while I'm at it? Well, 'glext.h' is part of the Linux OpenGL ABI version 1.0 (or it will be as soon as the

Re: ddraw problem?

2000-05-17 Thread Peter Bortas
Lionel Ulmer [EMAIL PROTECTED] writes: On Wed, May 17, 2000 at 09:20:57PM +0200, Peter Bortas wrote: % wine -debugmsg +ddraw /games/ff7demo/FF7Config.exe (...) trace:ddraw:Xlib_IDirectDraw2Impl_QueryInterface (0x4040cba4)-({6aae1ec1-662a-11d0-889d-00aa00bbb76a},0x40c16db4)