Yuri Khan yurivk...@gmail.com wrote:
+void selection_acquire(void)
Should be 'static'.
+DWORD WINAPI selection_thread_proc(LPVOID lphwnd)
Should be 'static'. What's the purpose of such a parameter name?
'dummy', 'unused' or just 'param' would be better IMO.
+{
+HANDLE handles[1];
+
Ken Sharp wrote:
Can someone tell me what's going on on this page
http://source.winehq.org/transl/lang.php?lang=009%3A00 ?
If you click on the bottom links (locales) I see a message Invalid
resource file. Does this mean the resource file doesn't exist, or is
there a little oops in the
Paul Vriens wrote:
Ken Sharp wrote:
Can someone tell me what's going on on this page
http://source.winehq.org/transl/lang.php?lang=009%3A00 ?
If you click on the bottom links (locales) I see a message Invalid
resource file. Does this mean the resource file doesn't exist, or is
there a
On 07/09/2009 07:42 AM, Aurimas Fišeras wrote:
On 07/08/2009 10:31 PM, Frédéric Delanoy wrote:
I think it should be under the button Finish, so that
the Finish button can be shown in the same place
instead of Next on the last wizard page.
OK. My mistake.
I'll revert and resend in that
Please discard this patch
Frédéric
Am 09.07.2009 um 02:58 schrieb Michael Gruber:
This patch series implements parts of the XInput library. You can use
this to play games that support Xbox 360 Controllers. To be able to
use this you will need to have your Controller working on Linux via
the xpad kernel driver and the event
Adam Strzelecki [mailto:o...@java.pl]
Cocoa is the proper Obj-C API for OSX UI graphics. OSX is
NextStep based objective oriented GUI OS. And Obj-C is a
basement of both NextStep and OSX. So if you want to write
OSX GUI application properly you have to use Obj-C, same as
C++ KDE and
2009/7/9 Stefan Dösinger ste...@codeweavers.com:
-
GL_EXTCALL(glSecondaryColorPointerEXT)(e-format_desc-gl_vtx_format,
e-format_desc-gl_vtx_type,
-e-stride, e-data + stateblock-loadBaseVertexIndex *
e-stride + offset[e-stream_idx]);
+
+
On Thu, Jul 9, 2009 at 09:50, Stefan Dösingerstefandoesin...@gmx.at wrote:
Am 09.07.2009 um 02:58 schrieb Michael Gruber:
This patch series implements parts of the XInput library. You can use
this to play games that support Xbox 360 Controllers. To be able to
use this you will need to have
On 09.07.2009 07:42, Aurimas Fišeras wrote:
On 07/08/2009 10:31 PM, Frédéric Delanoy wrote:
I think it should be under the button Finish, so that
the Finish button can be shown in the same place
instead of Next on the last wizard page.
I recall some Wizards have Next and Finish visible
On 07/09/2009 01:18 PM, Frank Richter wrote:
On 09.07.2009 07:42, Aurimas Fišeras wrote:
On 07/08/2009 10:31 PM, Frédéric Delanoy wrote:
I think it should be under the button Finish, so that
the Finish button can be shown in the same place
instead of Next on the last wizard page.
I recall
On Thu, Jul 9, 2009 at 4:46 AM, Rolf
Kalbermatterr.kalbermat...@hccnet.nl wrote:
With the same argument you could say that writing COM objects has
to be done in C++. Yet Wine has lots and lots of COM code written
all in standard C.
Agreed, writing object oriented code in C is not exactly
On Thursday 09 July 2009 1:46:59 am Rolf Kalbermatter wrote:
Adam Strzelecki [mailto:o...@java.pl]
Cocoa is the proper Obj-C API for OSX UI graphics. OSX is
NextStep based objective oriented GUI OS. And Obj-C is a
basement of both NextStep and OSX. So if you want to write
OSX GUI
On Thu, Jul 9, 2009 at 9:02 AM, Adam Strzeleckio...@java.pl wrote:
Steven Edwards wrote:
While we are on the subject, could anyone point me to a reference that
would show how I can create a mib file using C?
You meant Nib? It is binary format which is some Mac equivalent of Windows
RES
On Thu, Jul 9, 2009 at 15:53, Anders Jonssonanders.jons...@norsjonet.se wrote:
POPUP Info {
- MENUITEM Fastest Times, IDM_TIMES
+ MENUITEM Fastest Times..., IDM_TIMES
MENUITEM About, IDM_ABOUT
}
According to Microsoft's guidelines, an ellipsis is
Hi,
Please drop this bunch of patches (it will not apply to newest git).
Piotr
Paul Vriens wrote:
Ricardo Filipe wrote:
2009/7/8 Paul Vriens paul.vriens.w...@gmail.com
mailto:paul.vriens.w...@gmail.com
Ricardo Filipe wrote:
2009/7/8 Paul Vriens paul.vriens.w...@gmail.com
mailto:paul.vriens.w...@gmail.com
Paul Vriens wrote:
Paul Vriens wrote:
Ricardo Filipe wrote:
2009/7/8 Paul Vriens paul.vriens.w...@gmail.com
mailto:paul.vriens.w...@gmail.com
Ricardo Filipe wrote:
2009/7/8 Paul Vriens paul.vriens.w...@gmail.com
mailto:paul.vriens.w...@gmail.com
Yuri Khan wrote:
On Thu, Jul 9, 2009 at 15:53, Anders Jonssonanders.jons...@norsjonet.se
wrote:
POPUP Info {
-MENUITEM Fastest Times,IDM_TIMES
+MENUITEM Fastest Times..., IDM_TIMES
MENUITEM About, IDM_ABOUT
}
According to Microsoft's
So I've been working on an implementation of windowscodecs.dll
(Windows Imaging Component). This is a Vista/.NET 3.x API for
manipulating image data. To the best of my knowledge, only 2 programs
currently use it, and I'm not running either one. We're not likely to
see it used by real programs in
Just to explain things better, I found great sample of calling Obj-C
API within pure C program:
http://www.smipple.net/snippet/moriyoshi/Using%20Objective-C%20ABI%20from%20within%20a%20pure%20C%20code
.
This is basic application that just displays a single window, and YES
it works!
BUT it
Hi Aurimas,
Congratulations !!
--
Cheers,
Paul.
Rolf,
See my comments below.
With the same argument you could say that writing COM objects has
to be done in C++. Yet Wine has lots and lots of COM code written
all in standard C.
You're wrong. COM isn't a full C++ interface, it uses/exposes limited C
++ subset - just to be C and other
Steven Edwards wrote:
While we are on the subject, could anyone point me to a reference that
would show how I can create a mib file using C?
You meant Nib? It is binary format which is some Mac equivalent of
Windows RES format.
So this is not a source code.
Nib can be created from Xib
Paul Vriens schrieb:
Hi Aurimas,
Congratulations !!
Congratulations from me, too!
I knew you make the 100% until next release, great work.
--
Best Regards, André Hentschel
2009/7/5 Lisa Denia eiffe...@gmail.com:
This fixes the flickering cursor mentioned in Bug
#14375(http://bugs.winehq.org/show_bug.cgi?id=14375).
The cursor flickers because the scene gets rendered twice a draw, which
is known and expected. The cursor is not one of that usual animated 2d
On Thu, Jul 9, 2009 at 7:18 AM, Adam Strzeleckio...@java.pl wrote:
Just to explain things better, I found great sample of calling Obj-C API
within pure C program:
http://www.smipple.net/snippet/moriyoshi/Using%20Objective-C%20ABI%20from%20within%20a%20pure%20C%20code.
This is basic
The link seems to be malformed. Can you resend it? I am really
interested in looking at this.
http://www.smipple.net/snippet/moriyoshi/Using%20Objective-C%20ABI%20from%20within%20a%20pure%20C%20code.
The trick, it seems, is to include the dot in the end. Interesting URL
scheme(and snippet)...
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