On 5 May 2010 01:39, wy...@volny.cz wrote:
#274 before wined3d_mutex_unlock(), 0x0020a3f0=HeapAlloc(),
wined3d_cs=0x7e22fda0
#274 after wined3d_mutex_unlock(), 0x18fa7048=HeapAlloc(),
wined3d_cs=0x7e22fda0
^^^
Any suggestion?
What
It is a shame that it is just a rumor but really that's all it's been
for the last half decade. Plus, Phoronix refuses to release this
binary their meant to have found which I tend to think means they
don't have it. Steam for Linux would really be a huge win for native
gaming but from Valves
Hello Kai,
I've discard the stand already, but if someone would go to Berlin we could be
reaccepted for LinuxTag. However, if we want, we schould act as soon as
possible.
A part of Mail from proje...@linuxtag.org (06.05.'10):
Falls doch noch die Möglichkeit besteht, jemand
anderes aus eurem
2010/5/6 wy...@volny.cz:
What exactly is wrong with that address?
Hi Henri, to my understending, when i take real values:
adr1 = HeapAlloc(0x0011, 0x0008, 0x03d4);
HeapFree (0x0011, 0, adr1);
adr2 = HeapAlloc(0x0011, 0x0008, 0x03d4);
HeapFree (0x0011, 0,
#274 before wined3d_mutex_unlock(), 0x0020a3f0=HeapAlloc(),
#274 after wined3d_mutex_unlock(), 0x18fa7048=HeapAlloc()
^^^
What exactly is wrong with that address?
Hi Henri, to my understending, when i take real values:
adr1 =
On 5/6/10 1:57 AM, wy...@volny.cz wrote:
BTW: why it takes so long (cca 6 hours) a post to appear, when i send
mail to wine-devel? Some kind of mail graylist?
If you're not subscribed to wine-devel, your messages are subject to
moderation.
Chip
Allocates me 3E0 (rounded 3d4) bytes filled with
zeros, begining at adr1 and this:
a) adr1 should be relatively close to the 0x0011
b) adr1 should be same as adr2
You can't really make those assumptions, though I guess
they may
sometimes be true in practice.
OK, i lets start
On 6 May 2010 11:18, wy...@volny.cz wrote:
* The first 0022: and 0018: are thread numbers?
Yes
* Can be the problem in 0018: be caused by different thread?
Yes
* What is that 0/19?
That means the first of 19 tail bytes was overwritten. The message as
a whole means that there's a block of
Edward Savage wrote:
It is a shame that it is just a rumor but really that's all it's been
for the last half decade. Plus, Phoronix refuses to release this
binary their meant to have found which I tend to think means they
don't have it.
It is just a rumor and the binaries there were available
On Thu, May 6, 2010 at 8:04 PM, Julius Schwartzenberg
julius.schwartzenb...@gmail.com wrote:
It is just a rumor and the binaries there were available were for the
dedicated servers of some games. I made a copy here in case you're really
interested:
On Thu, May 6, 2010 at 09:24, Edward Savage epss...@gmail.com wrote:
It is a shame that it is just a rumor but really that's all it's been
for the last half decade. Plus, Phoronix refuses to release this
binary their meant to have found which I tend to think means they
don't have it. Steam
On Thu, May 6, 2010 at 12:40, Remco remc...@gmail.com wrote:
If you run the following shell code in an empty directory, it will
download and fix a bug the Linux Steam client so that it will actually
show a (nonworking) GUI. You'll need bspatch installed for this to
work.
On Thu, May 6, 2010 at 8:40 PM, Remco remc...@gmail.com wrote:
The binary was not given to Phoronix. They found a link to the Linux
version in a shell script for the Mac version. It is still available,
and the binaries are periodically updated by Valve.
On Thu, May 6, 2010 at 12:54, Edward Savage epss...@gmail.com wrote:
On Thu, May 6, 2010 at 8:40 PM, Remco remc...@gmail.com wrote:
The binary was not given to Phoronix. They found a link to the Linux
version in a shell script for the Mac version. It is still available,
and the binaries are
On 05/05/2010 07:07 PM, Ben Klein wrote:
On 6 May 2010 10:01, Evil Jay w...@eternaldusk.com wrote:
On 05/05/2010 02:34 PM, André Hentschel wrote:
Hi Folks,
Steam seems to add a Linux client in the near future, so maybe Wine will
not be needed anymore for that. or did i get
On 05/06/2010 02:24 AM, Edward Savage wrote:
...Plus, Phoronix refuses to release this binary their meant to have found
which I tend to think means they don't have it.
What are you on about? The binaries were up on Valve's servers for
several days, and lots of us downloaded them. They
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=1920
Your paranoid
2010/5/6 wy...@volny.cz:
BTW: why it takes so long (cca 6 hours) a post to appear, when i send
mail to wine-devel? Some kind of mail graylist?
If you are not subscribe to wine-devel, an administrator must approve
your email before it is sent to the list.
--
-Austin
Hi WineDevs,
If make the packages for mandriva on sourceforge. And the text on the
download page on the website (winehq,org) for mandriva is getting old.
Who can I write a mail to change the text ? I already tried web-admin ad
winehq.org some weeks ago but no reaction so far.
greetings
On 6 May 2010 17:24, Edward Savage epss...@gmail.com wrote:
A better solution which you'd hope they'd approach Codeweavers or the
likes of Ubuntu about would be integrating Wine into a native Steam to
run Win32 binaries of non-native games. On top of native Source games
that is. This would
On 05/06/2010 09:48 AM, Marco Meijer wrote:
If make the packages for mandriva on sourceforge. And the text on the
download page on the website (winehq,org) for mandriva is getting old.
Who can I write a mail to change the text ? I already tried web-admin ad
winehq.org some weeks ago but no
Thanks Henri... I think i got heap headache :-/
* Can i make assumption, that log produced by wine is not buffered anywhere
and is written to console sequentially and immediately when that event
happened? (in other words log output doesn't outrun each other lines)
* Is HEAP_ValidateInUseArena
* Can i make assumption, that log produced by wine is not buffered anywhere
and is written to console sequentially and immediately when that event
happened? (in other words log output doesn't outrun each other lines)
Sadly, not in a multithreaded program.
* Is HEAP_ValidateInUseArena called
-/* FIXME: Allow other units and convert between them */
if(!lstrcmpA(endptr, units_cmA))
+{
+if (punit != NULL) *punit = UNIT_CM;
+endptr += 2;
+}
+else if (!lstrcmpA(endptr, units_inA))
+{
+if (punit != NULL) *punit = UNIT_INCH;
+endptr +=
Hi,
There are 3 translation template files for the download page:
(From the root directory of your local git repository)
./templates/de/download.template
./templates/pl/download.template
./templates/en/download.template
I think You should update all of them (That's what I did for the Slackware
On 05/06/2010 11:49 AM, Ing. Simone. Giustetti wrote:
Hi,
There are 3 translation template files for the download page:
(From the root directory of your local git repository)
./templates/de/download.template
./templates/pl/download.template
./templates/en/download.template
I think You
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