On Tue, Jul 27, 2010 at 12:59 AM, Austin English
austinengl...@gmail.com wrote:
--
-Austin
The source file seems to use tabs for indentation, so your patch
should do the same.
On Tue, Jul 27, 2010 at 12:53 AM, Austin English
austinengl...@gmail.com wrote:
Addressing Nikolay and Dmitry's comments.
Passed wtb:
https://testbot.winehq.org/JobDetails.pl?Key=3947
--
-Austin
You forgot to attach the patch.
On 07/27/2010 03:48 AM, Austin English wrote:
There were no test results on winehq today. Seems everyone's exceeding
1.5. Guess some new tests today have a lot of output...
I do see output for July 26th or am I missing something?
We could use a volunteer to implement compression for the
Paul Vriens paul.vriens.w...@gmail.com writes:
On 07/27/2010 03:48 AM, Austin English wrote:
There were no test results on winehq today. Seems everyone's exceeding
1.5. Guess some new tests today have a lot of output...
I do see output for July 26th or am I missing something?
We could use
On Tue, Jul 27, 2010 at 2:01 AM, Paul Vriens paul.vriens.w...@gmail.com wrote:
On 07/27/2010 03:48 AM, Austin English wrote:
There were no test results on winehq today. Seems everyone's exceeding
1.5. Guess some new tests today have a lot of output...
I do see output for July 26th or am I
Hello Austin,
Austin English wrote:
There were no test results on winehq today. Seems everyone's exceeding
1.5. Guess some new tests today have a lot of output...
wouldn't it make more sense to have a global variable 'max_filesize'
instead of duplicating the magic constants all over the place?
From d9eb3a4cf56f7fbaf972ed3418c82e91524117a5 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Delanoy?= frederic.dela...@gmail.com
Date: Tue, 27 Jul 2010 11:22:49 +0200
Subject: Update French translation of 'About Wine' page
---
templates/fr/about.template | 77
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3956
Your paranoid
On Tue, Jul 27, 2010 at 9:36 AM, Austin English austinengl...@gmail.com wrote:
Try 3: Use tabs, not spaces.
Try 2: return hr, free memory
There's still a memory leak in this function if
IDirectMusicPortImpl_QueryInterface fails. Would be nice to fix that
also :)
Octavian
On 7/27/10 12:18 PM, (Marvin) wrote:
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3961
Your paranoid
Mandag 26. juli 2010 15.59.55 skrev Jacek Caban :
Hi Alexander,
On 7/26/10 11:36 AM, Alexander Nicolaysen Sørnes wrote:
In preparation for adding a status bar to Wine's IE
-static const WCHAR wszDone[] = {'D','o','n','e',0};
+static WCHAR wszDone[40] = { 0 };
On 26 July 2010 23:05, Owen Rudge o...@owenrudge.net wrote:
+HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
+ LPCVOID srcdata,
+ UINT srcdatasize,
+
On 26 July 2010 23:05, Owen Rudge o...@owenrudge.net wrote:
+if ((filter 0x) D3DX_FILTER_BOX filter != D3DX_DEFAULT)
+return D3DERR_INVALIDCALL;
+
+if ((mipfilter 0x) D3DX_FILTER_BOX mipfilter != D3DX_DEFAULT)
+return D3DERR_INVALIDCALL;
+
+if
On 7/27/10 1:25 PM, Alexander Nicolaysen Sørnes wrote:
This will be used to change the address bar URL when navigating to new pages
+*ppvoid = NULL;
+if(IsEqualGUID(IID_IAdviseSink, riid))
You also need to handle IUnknown.
+{
+*ppvoid = iface;
+
On Tue, Jul 27, 2010 at 12:22 PM, Stefan Dösinger
stefandoesin...@gmx.at wrote:
Am 27.07.2010 um 00:19 schrieb Johan Gill:
This patch fixes the long-standing regression bug 17215.
Enjoy, and provide feedback if you don't ;)
17215.txt
Usually wined3d does the window setup. I recommend to
2010/7/27 Jacek Caban ja...@codeweavers.com:
On 7/27/10 12:18 PM, (Marvin) wrote:
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might
be
wrong, but could you please double-check?
Full
On Mon, Jul 26, 2010 at 3:48 PM, Dylan Smith dylan.ah.sm...@gmail.comwrote:
On Mon, Jul 26, 2010 at 3:26 PM, James Mckenzie
jjmckenzi...@earthlink.net wrote:
Just a question, I don't see 1/6 in this sequence. Was it submitted
earlier?
I sent it, but somehow it must have gotten lost along
Hi,
And Ukrainian is also at a 100% !!!
Thanks go to Igor for his efforts in getting us this far.
--
Cheers,
Paul.
2010/7/27 Henri Verbeet hverb...@gmail.com:
On 26 July 2010 21:21, Matteo Bruni matteo.myst...@gmail.com wrote:
// ID3D10Blob has been made version-neutral and moved to d3dcommon.h.
Actually, since this comes up now, perhaps this is a good time to
think about implementing d3dcompiler and
Hi,
Wine's testbot job #3910 at http://testbot.winehq.org/JobDetails.pl?Key=3910
contains one binary downloadable via
http://testbot.winehq.org/GetFile.pl?JobKey=3910StepKey=1
that I'd like people to test esp. on Win9X machines (virtual or real). Please
invoke it as
wintest.exe volume # or
On 27 July 2010 16:37, Matteo Bruni matteo.myst...@gmail.com wrote:
Yes, this is the best time I believe. Some time ago there was
agreement to implement the shader compiler in d3dcompiler, with the
d3dx9/d3d10/d3dx10 compiler function calls forwarding to d3dcompiler.
My plan for the immediate
On Tue, Jul 27, 2010 at 9:42 AM, joerg-cyril.hoe...@t-systems.com wrote:
Hi,
Wine's testbot job #3910 at http://testbot.winehq.org/JobDetails.pl?Key=3910
contains one binary downloadable via
http://testbot.winehq.org/GetFile.pl?JobKey=3910StepKey=1
that I'd like people to test esp. on
2010/7/27 Henri Verbeet hverb...@gmail.com:
On 27 July 2010 16:37, Matteo Bruni matteo.myst...@gmail.com wrote:
Yes, this is the best time I believe. Some time ago there was
agreement to implement the shader compiler in d3dcompiler, with the
d3dx9/d3d10/d3dx10 compiler function calls
On 07/27/2010 09:42 AM, joerg-cyril.hoe...@t-systems.com wrote:
Hi,
Wine's testbot job #3910 at http://testbot.winehq.org/JobDetails.pl?Key=3910
contains one binary downloadable via
http://testbot.winehq.org/GetFile.pl?JobKey=3910StepKey=1
that I'd like people to test esp. on Win9X machines
On 27 July 2010 17:04, Matteo Bruni matteo.myst...@gmail.com wrote:
Will do. Not sure on the effect stuff: on
http://msdn.microsoft.com/en-us/library/dd607324%28v=VS.85%29.aspx the
D3DCompile input is described as a pointer to uncompiled shader data;
either ASCII HLSL code or a compiled
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3964
Your paranoid
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3965
Your paranoid
Am 27.07.2010 00:55, schrieb Henri Verbeet:
2010/7/26 Rico Schüllerkgbric...@web.de:
+IUnknown_Release((IUnknown *)object);
Since you'll probably resend this anyway based on Matteo's comment, I
think just HeapFree() should do just as well. Also, I don't have a
recent enough
Hello dear Bugzilla maintainers and administrators,
I am Frédéric LpSolit Buclin, the QA lead and one of the two assistant
project leads for the Bugzilla project. You are receiving this email
because you have already been contacted by Max Kanat-Alexander (mkanat)
some time ago when he did a
On Tue, Jul 27, 2010 at 1:44 PM, Johan Gill johan.g...@gmail.com wrote:
On Tue, Jul 27, 2010 at 12:22 PM, Stefan Dösinger
stefandoesin...@gmx.at wrote:
Usually wined3d does the window setup. I recommend to take a look at
WineD3D's AcquireFocusWindow and SetDisplayMode
The problem is
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3977
Your paranoid
On 07/26/2010 03:57 AM, Alexandre Julliard wrote:
Damjan Jovanovic damjan@gmail.com writes:
diff --git a/tools/Makefile.in b/tools/Makefile.in
index a9ec324..a0c9c99 100644
--- a/tools/Makefile.in
+++ b/tools/Makefile.in
@@ -75,6 +75,8 @@ install install-lib:: wine.inf $(INSTALLDIRS)
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