2011/6/6 Ričardas Barkauskas :
> This patch is quite big, but unfortunately I again have no idea how I
> could split this properly. Suggestions are welcome.
>
> Ričardas Barkauskas
> REalm
>
>
I don't know how to make it any more straight forward than this. We
need to split out IDirectDrawSurface4
On Sun, Aug 29, 2010 at 6:18 AM, Jeff Cook wrote:
> Alexandre is right that the
> architecture is a lot of work, but I am not asking for him to write
> out a complete spec, and I don't think the community is, either; the
> main thing, as far as I can tell, is that the interaction and feedback
> on
On Tue, Dec 1, 2009 at 11:54 AM, Jeremy White wrote:
> So Adam Schreiber reports that he's no longer
> doing the Slackware packages.
>
> Is there an active Packager currently? If so, can
> you submit a patch to remove Adam's name and insert yours?
>
> If not, I guess I'll submit a patch to remove
On Tue, Aug 18, 2009 at 7:44 AM, Maarten
Lankhorst wrote:
> Hi Jesse,
>
> 2009/8/12 Jesse Allen :
>> Oh that may have been the correct way for vmrender.idl, but the patch
>> you proposed of protecting with a struct does compile. My app does
>> not use a VMRGUID, so I do
On Fri, Aug 14, 2009 at 10:30 AM, Stefan Dösinger wrote:
> Am Friday 14 August 2009 18:01:07 schrieb Sun, Sunny:
>> +if(gl_info->vidmem < 64 * 1024 * 1024)
>> +gl_info->vidmem = 64 * 1024 * 1024;
> I guess the idea is that no ATI card that was ever supported on fglrx has less
>
On Tue, Aug 11, 2009 at 7:30 AM, Maarten
Lankhorst wrote:
> Hi Jesse,
>
> Judging by that link you sent me, shouldn't it be:
>
> typedef struct tagVMRGUID
> {
> #if defined(__cplusplus)
> ::GUID *pGUID, GUID;
> #else
> GUID *pGUID, GUID;
> #endif
> } VMRGUID;
>
> Or am i reading that link wrong
On Thu, Jul 23, 2009 at 2:51 PM, Roderick
Colenbrander wrote:
> Hi,
>
> For some weeks I have been working on moving more 2D rendering to
> XRender. XRender has three advantages for Wine. First of all it allows
> us to perform more rendering operations using X which we previously
> did using a comb
On Tue, Apr 28, 2009 at 9:32 AM, Roderick Colenbrander
wrote:
> On Tue, Apr 28, 2009 at 5:45 PM, Jesse Allen wrote:
>> On Tue, Apr 28, 2009 at 8:13 AM, Massimo Del Fedele wrote:
>>> 2) when winedib.drv is working good enough, wanted to "detach" it from
>>>
On Tue, Apr 28, 2009 at 8:13 AM, Massimo Del Fedele wrote:
> 2) when winedib.drv is working good enough, wanted to "detach" it from
> winex11.drv, so make another "driver" comprising DDB parts of wineX11
> and all optimizations needed.
This detaching thing is a little worrying. How will win
On Tue, Apr 14, 2009 at 1:22 AM, Massimo Del Fedele wrote:
> The approach taken so far consisted in having 2 device pointers inside
> GDI32, one for dib engine and
> the other for normal display driver.
> This way had the disadvantage of having to keep in sync the DC with the
> right driver depend
On Tue, Apr 14, 2009 at 1:22 AM, Massimo Del Fedele wrote:
> The approach taken so far consisted in having 2 device pointers inside
> GDI32, one for dib engine and
> the other for normal display driver.
> This way had the disadvantage of having to keep in sync the DC with the
> right driver depend
On Sun, Feb 1, 2009 at 9:29 AM, Massimo Del Fedele wrote:
> As asked to me, I have separated the dib engine into a patchset, trying to
> keep (when possible) the original author's submissions, so Huw Davies, Jesse
> Allen and me.
> I had to change some of other author's comm
On Tue, Jan 27, 2009 at 12:29 PM, Reece Dunn wrote:
> 2009/1/27 Massimo Del Fedele :
>> Any opinion about this one ? Could it be a good candidate for inclusion
>> in wine tree ?
>
> Hi,
>
> I have used this with StarCraft, running it with and without the DIB
> engine enabled. I find the environmen
On Fri, Jan 2, 2009 at 4:28 AM, Massimo Del Fedele wrote:
> Roderick Colenbrander ha scritto:
>>> I haven't still any clue if the way I started the DIB engine has the
>>> correct approach, I mean if I should follow this way with the hope to
>>> have it included in main tree or not Can please
On Tue, Dec 23, 2008 at 3:44 AM, Massimo Del Fedele wrote:
> As my DIB engine is becoming usable (I already use it on Autocad for my
> job), I'm thinking to publish the patches.
> As it's still not complete, I'm thinking to add a way to enable it on
> demand with registry and environment variable
On Mon, Aug 4, 2008 at 2:23 AM, Francois Gouget <[EMAIL PROTECTED]> wrote:
> On Fri, 1 Aug 2008, Huw Davies wrote:
>
>> Hi folks,
>>
>> Here's an update on the DIB engine that I've been working on for the
>> last few months.
>
> An important thing to note about this work is that its architecture
>
On Fri, Aug 1, 2008 at 8:23 AM, Сергей Новосёлов <[EMAIL PROTECTED]> wrote:
>
> Did you hear anything about Jesse Allen's version of DIB Engine:
> http://article.gmane.org/gmane.comp.emulators.wine.devel/53234 (His version -
> http://repo.or.cz/w/wine/dibdrv.git )
> Do you know why it was neccesary
On Jan 4, 2008 2:29 AM, <[EMAIL PROTECTED]> wrote:
>
>
> Bonjour,
>
> Je cherche le "DIB Driver" qui me permettrait de faire fonctionner le
> logiciel PSDWin.
> Pouvez-vous m'aider ?
> Merci,
> Lyonel Donnette
>
>
>
Vous avez essayé mon DIB driver?
http://repo.or.cz/w/wine/dibdrv.git
On Dec 24, 2007 9:59 AM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Dec 24, 2007 7:58 AM, Adam Petaccia <[EMAIL PROTECTED]> wrote:
> > I'm not a developer, but it seems to me that people google search when
> > something /doesn't/ work. Few people google wine+world of warcraft (or
> > WoW) because i
On Dec 18, 2007 12:20 PM, Peter Beutner <[EMAIL PROTECTED]> wrote:
> John Klehm schrieb:
> > On Dec 18, 2007 9:43 AM, Peter Beutner <[EMAIL PROTECTED]> wrote:
> >
> >> As I recall this is not the only version that causes problems. Plus
> >> certain compiler
> >> flags have an influence as well. An
On Dec 12, 2007 2:15 AM, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
> Stefan Doesinger <[EMAIL PROTECTED]> wrote:
>
> > This obsolettes the 15 bpp bitmap and 16 bpp screen compatibility since
> > 15 bpp bitmaps do not exist.
>
> 15 bpp bitmaps do exist. According to the Feng Yuan's book that depen
This is good since 15-bpp DIB is not supported in my DIB engine. As it
is right now, the 15-bit DIB stuff in winex11/gdi is not really
correct (even if it might work).
On Dec 11, 2007 1:31 PM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>
>
>
>
>
On Dec 3, 2007 4:33 PM, Piotr Maceluch <[EMAIL PROTECTED]> wrote:
> Hi,
> what's the status of DIB engine (or where can one read about it)? Are
> the up-to-date sources still available? What kind of help would be needed?
> Thanks
> Peter Maceluch
If you are talking about my project, it is still
On Nov 22, 2007 10:00 AM, Kai Blin <[EMAIL PROTECTED]> wrote:
> On Thursday 22 November 2007 17:44:09 Jesse Allen wrote:
>
> > From my understanding, the SoC site specifically says that you do not
> > have to work on a project that has to be completed in the allotted
>
On Nov 22, 2007 3:38 AM, Kai Blin <[EMAIL PROTECTED]> wrote:
> Hi folks,
>
> from what we discussed at the last WineConf, we wanted to work on our
> procedures for the Google Summer of Code a little.
> I'm sending this email in hope to start some discussion about this, so we have
> it out of the wa
On 10/15/07, Michael Lothian <[EMAIL PROTECTED]> wrote:
> On 15/10/2007, Andrey Turkin <[EMAIL PROTECTED]> wrote:
> >
> > > Let me take a wild guess. /etc/hosts resolves your hostname to a loopback
> > > address, like 127.0.1.1 or somesuch.
> > >
> > > If that's the case, please change /etc/hosts t
On 10/11/07, James Hawkins <[EMAIL PROTECTED]> wrote:
> On 10/11/07, Detlef Riekenberg <[EMAIL PROTECTED]> wrote:
> > On Mi, 2007-10-10 at 15:20 -0500, James Hawkins wrote:
> >
> > > wine-gdi-(printing) -> gdi
> >
> > This is a bad Idea.
> > We have a lot of different dlls related to printing:
> >
On 10/6/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
> At Wineconf 2007, I was appointed to be the guy who decides
> (with Alexandre's approval) what bugs are 1.0 bugs and what aren't.
> So I've started adjusting the "Target Release" fields on a few
> bugs in Bugzilla.
> Over the next month or so, I'd
On 10/1/07, Daniel Remenak <[EMAIL PROTECTED]> wrote:
> No other single game has the market penetration and staying power of
> WoW as things stand.
>
>
I think starcraft has it beat for penetration and staying power,
actually. But WoW is the current money maker.
On 9/23/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
> When will Wine be good enough for the average person to use?
> One test is, "Is it good enough to let your spouse migrate to Linux
> from Windows?".
> My wife's must-have app list is roughly
>
> Microsoft Office '97
> Adobe Photoshop Elements 1
> U
On 9/23/07, Detlef Riekenberg <[EMAIL PROTECTED]> wrote:
> On Mo, 2007-09-10 at 10:06 -0600, Jesse Allen wrote:
>
> > What about the Drv* functions?
>
> Drv* are implemented by the Driver, while Eng* and Friends are
> the Graphic Rendering Engine (on windows in win32k
On 9/15/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Samstag, 15. September 2007 18:11:43 schrieb Maarten Lankhorst:
> > Steven Edwards schreef:
> > > Its not all of your files only some come through with junk letters
> > > like this one has
> > >
> > > ¨s1*
> > >
> > > as the filename. Anot
On 9/11/07, Lei Zhang <[EMAIL PROTECTED]> wrote:
> Hi,
>
> This is for bug 9110. Hopefully bug reporters will stop marking their
> bugs as critical and then get upset when we set it to normal.
>
>
>
>
>
How about for minor you still keep "where an easy workaround is
present". That differentiates
On 9/10/07, Piotr Maceluch <[EMAIL PROTECTED]> wrote:
> As I'm new to Wine/X development, what I'd appreciate the most, is
> critical comments on the attached patch: is omitting XGetPixel/XSetPixel
> and reading directly XImage data a correct solution? Am I allowed to use
> inline assembler in abov
On 9/9/07, Marcel Partap <[EMAIL PROTECTED]> wrote:
> >> On this year's Google SoC I found an interesting application called
> >> "Windows Printing subsystem bridge (i.e. use WIN32 drivers to print from
> >> wine)".
> >> It was accepted but I can't find any information about any progress.
> I am th
On 9/8/07, Martin Owens <[EMAIL PROTECTED]> wrote:
> Does this mean that the current _painfully_ slow Imperialism II that
> uses the DIB drawing to draw it's in game maps will work faster? I'm
> waiting for this functionality and have pledged $20 just in case it
> can spur on the solution.
>
> Best
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> I'll do what I can. However it's far too early to bother about my commits :)
> I'm trying to compare and understand the control flow of both drivers
> (winex11 and winedib). At which function in winex11 is copying data
> to/from server taking place?
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> I compiled winedib.drv but ExtTextOut function is missing there
> and overall there are regressions visible when running Settlers 3 (wrong
> colors, no text at all).
Oh, it would be quite nice if you use this "test app" and document the
missing and
like to ask
> about a few things. There were some discussion recently about an
> implementation of DIB engine by Jesse Allen - what is the status of DIB
> engine? I compiled winedib.drv but ExtTextOut function is missing there
> and overall there are regressions visible when running Settle
On 9/6/07, Rolf Kalbermatter <[EMAIL PROTECTED]> wrote:
>
> Since you say that this comes from trying to load a bitmap that can be
> nowhere
> found I wonder if this is the result of some unitialized structures that
> result
> in garbage but somehow the loading is not aborted with an error for what
On 9/6/07, Deun <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've tried the free-to-play MMORPG game called Perfect World (
> http://perfect-w.jp ) with wine 0.9.44 and it installs fine.
> However, when running it often crashed with the following error
> in the x11drv traces :
>
> trace:x11drv:X11DRV_Creat
On 9/3/07, Misha Koshelev <[EMAIL PROTECTED]> wrote:
> Actually you all bring up rather interesting points with regards to Vector
> NTI as:
>
> (a) It pretty much ships with almost every Microsoft redistributable needed
> (e.g., MDAC, Windows
> Script, MFC71, etc.) and installs them on its instal
On 8/23/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Donnerstag, 23. August 2007 20:59 schrieb Jesse Allen:
>
> > > While you're at it, can you make it more universal so we can add a
> > > wined3d driver too, and convince AJ about it?
> >
> > O
On 8/23/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Donnerstag, 23. August 2007 20:16 schrieb Jesse Allen:
> > On 8/23/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > Am Donnerstag, 23. August 2007 18:58 schrieb Jesse Allen:
> > > > Hi,
On 8/23/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Donnerstag, 23. August 2007 18:58 schrieb Jesse Allen:
> > Hi,
> >
> > I have my DIB driver code available on a public git host now:
> > http://repo.or.cz/w/wine/dibdrv.git
> >
> > I'm goi
Hi,
I have my DIB driver code available on a public git host now:
http://repo.or.cz/w/wine/dibdrv.git
I'm going to briefly describe it.
The dib driver (or engine) is a gdi driver. It is loaded into a dc
when an application selects a dib, and overrides the existing driver.
The magic takes place i
> That's like inviting people to an installfest,
> and then when they ask for help installing something saying "OH WELL"
> and spitting in their faces."
I think I can explain my thinking plainer:
One person tells another,
"I need a dollar to buy a candy bar",
You don't have a dollar, or not inter
On 8/15/07, Jonathan Challinger <[EMAIL PROTECTED]> wrote:
> Below is a log of #winehq, from 9:44 to 10:09 on Wednesday August 15th:
> (09:43:50 PM) Pie-rate: my brother's girlfriend's WoW install is
> crashing (locking up, stops responding) randomly. she will install
> windows tomorrow if it doesn
On 8/14/07, Christian Authmann <[EMAIL PROTECTED]> wrote:
>
>
> Moving the virtual desktop window with Hotkey+drag: lost focus.
> I've noticed that kwin seems to contribute to this. Hotkey-dragging a
> xev-window leads to these entries (keypress-events removed):
>
> -- snip --
>
> now the additiona
On 8/14/07, Christian Authmann <[EMAIL PROTECTED]> wrote:
> Jesse Allen schrieb:
>
> > I don't have much to comment on this one other than if you can prove
> > that this is not a behavior in windows, then you should probably open
> > a bug report.
>
> I don
On 8/13/07, Christian Authmann <[EMAIL PROTECTED]> wrote:
> Hi,
>
> after installing 0.9.42 I noticed some odd behavior when playing Diablo
> 2. I did a git bisect and nailed it down to this patch:
>
> http://source.winehq.org/git/wine.git/?a=commit;h=d836a5062141dd42293ed044debbaf25f914f383
>
>
On 8/7/07, Jakob Eriksson <[EMAIL PROTECTED]> wrote:
> James Hawkins wrote:
> > On 8/5/07, Jakob Eriksson <[EMAIL PROTECTED]> wrote:
> >
> >> DMCA Reverse engineering exemption:
> >>
> >> http://www.chillingeffects.org/reverse/faq.cgi#QID210
> >>
> >>
> >
> > >From the article:
> >
> > "The reverse
On 8/6/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Montag, 6. August 2007 21:02 schrieb James Hawkins:
> > "The reverse engineer is required to ask permission first, however."
> >
> > ...good luck with that.
> Asking is easy :-)
>
> Does the reverse engineer have to get permission? If he do
On 7/25/07, Scott Ritchie <[EMAIL PROTECTED]> wrote:
On Wed, 2007-07-25 at 21:01 +0200, Marcus Meissner wrote:
> On Wed, Jul 25, 2007 at 03:28:13PM +0100, Damjan Novak wrote:
> > On 7/25/07, Damjan Novak <[EMAIL PROTECTED]> wrote:
> >
> > >I dont think that it matters what the patent covenant cov
On 7/3/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Dienstag, 3. Juli 2007 11:25 schrieb Stefan Dösinger:
> I just saw (with my expired demo) that there was an update to Parallels
> recently. It might be interesting to see if that update changed anything
> regarding the d3d libs.
Nick Dobrov
On 6/29/07, Louis Lenders <[EMAIL PROTECTED]> wrote:
Yeah, so maybe we could add a list of "Common failures" to the documention,
with the solution. I can live with that. Then we could point garbage test
submitters to that page. That would be a nice work around. I'll have to
figure out how wiki
On 6/28/07, Louis Lenders <[EMAIL PROTECTED]> wrote:
Ben Hodgetts (Enverex atomnet.co.uk> writes:
>
> Me and Chris Morgan changed it to this because we were sick of people
> pasting pages and pages of terminal output into the What works or What
> doesn't work boxes of the test data which is NOT
On 6/24/07, Victor <[EMAIL PROTECTED]> wrote:
On Saturday 23 June 2007 09:06, Victor wrote:
> After upgrading wine (from 0.9.37 to 0.9.38 or from 0.9.38 to 0.9.39 - I'm
> not sure) many graphical applications started crashing if WINEDEBUG+=all or
> WINEDEBUG+=relay not set.
Please file a bug re
On 5/31/07, Tom Spear <[EMAIL PROTECTED]> wrote:
On 5/31/07, Jesse Allen <[EMAIL PROTECTED]> wrote:
> Remember that this is only my opinion. Other people handle things a
> little different. It is probably true that the two recent bugs you
> mentioned I would have closed, but
On 5/31/07, Tom Spear <[EMAIL PROTECTED]> wrote:
On 5/31/07, Jesse Allen <[EMAIL PROTECTED]> wrote:
> Tom,
>
> This is how I finalize bugs:
>
> * When a bugs has decisively been fixed, by a merged patch, with test
> cases, or reported by user been fixed, then I
On 5/31/07, Tom Spear <[EMAIL PROTECTED]> wrote:
It's a problem to me, it may not be a problem to you, but that doesn't
make it an invalid point. Marcus and Dan have both said to keep
going, I'm sure others here (I'm not trying to speak for anyone, so
someone else feel free to correct me if I a
On 5/28/07, Bryan DeGrendel <[EMAIL PROTECTED]> wrote:
I believe most non-bug fix changes will be limited to a small part of the
WINE tree (the mscoree dll), so creating an entire git fork is overkill for
On the contrary, I believe that git is ideal for forking (and later
merging) like this.
ving sending in patchsets - Is there any way I
can make this easy for you?
With git commit, you can use the --author switch
for example:
$ git commit -a --author "Jesse Allen <[EMAIL PROTECTED]>"
And then when you generate your patch set, it will have the address
you wanted.
On 5/19/07, Louis. Lenders <[EMAIL PROTECTED]> wrote:
Hi , this fixes bug 8066,
http://bugs.winehq.org/show_bug.cgi?id=8066
See the crash log here:
http://bugs.winehq.org/attachment.cgi?id=5800&action=view ,
CreateDIBSection is called with bitmapinfo = null.
The program should be passing in
On 5/16/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
> On 5/15/07, EA Durbin <[EMAIL PROTECTED]> wrote:
> > The lost planet demo utilizing Direct X 10 is out, for those of you
> > interested in developing/testing Direct X 10.
>
> I'm curious. Wh
On 5/8/07, Tom Spear <[EMAIL PROTECTED]> wrote:
On 5/8/07, Jesse Allen <[EMAIL PROTECTED]> wrote:
> On 5/7/07, Kai Blin <[EMAIL PROTECTED]> wrote:
> > On Tuesday 08 May 2007 05:34, Dan Kegel wrote:
> > > Hey, that's only an hour away, maybe I / Lei / Nige
On 5/7/07, Kai Blin <[EMAIL PROTECTED]> wrote:
On Tuesday 08 May 2007 05:34, Dan Kegel wrote:
> Hey, that's only an hour away, maybe I / Lei / Nigel can drop by.
>
> But what's the "itchy /etc/hosts bug"? Is that
> http://bugs.winehq.org/show_bug.cgi?id=7929 ?
I would assume so. I don't know if
On 5/7/07, Duane Clark <[EMAIL PROTECTED]> wrote:
Dmitry Timoshkov wrote:
> "Vitaly Budovski" <[EMAIL PROTECTED]> wrote:
>
>>> Now that you got rid of sqrt calls usage of float numbers internally
>>> doesn't look justified (to me) anymore.
>>>
>> Only because in this instance it is used with inte
Jan,
In a patch from Nov 23, you changed FillGLCaps to return false when we
get a foreign context. This causes SW Battlefront to crash while
loading sometime after calling IWineD3DImpl_GetAdapterIdentifier, at
least on my system. IWineD3DImpl_GetAdapterIdentifier calls
FillGLCaps, and when it get
On 4/11/07, Felix Nawothnig <[EMAIL PROTECTED]> wrote:
Okay, I've spent the last days looking into this matter and I'd like to
suggest a way to get it started. So. This is the plan:
Now I see the emails. I found it in the gmail trash. I don't know why
it was there. Anyway yesterday was a long
On 4/11/07, Matt Finnicum <[EMAIL PROTECTED]> wrote:
As a returning GSoC student, I had asked about this last year:
It's primarily the student's responsibility to work out the conflicts,
but it'd be best for you two to talk to one another. The student's
obligation is do do what they said they wo
On 4/3/07, Tom Spear <[EMAIL PROTECTED]> wrote:
On 4/3/07, Jesse Allen <[EMAIL PROTECTED]> wrote:
> Slackware will have hal soon though.
Really? As in v11.1, or as in v12? I dont care about having to add
them manually either, but some people are really annoyed by it.. One
thin
On 4/3/07, EA Durbin <[EMAIL PROTECTED]> wrote:
The drives are not created under dosdevices in Ubuntu/Gentoo. I always have
to go in and add the drom drive manually in winecfg under both distros.
When I tried last Ubuntu it worked just fine. Slackware 11 is
currently the only big one that doe
On 3/22/07, Kai Blin <[EMAIL PROTECTED]> wrote:
On Thursday 22 March 2007 16:00, Dan Kegel wrote:
> Several applications require BITS (Background Intelligent Transfer
> Service). Adding an implementation of BITS would be quite useful.
This intrigued me, so I poked at the information on BITS a li
On 3/11/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Regaring Vista, the nice thing is that Students get Educational licenses
cheap. But the license should be checked carefully. I for example may use it
only for educational purposes. As I am working for CodeWeavers my hacking on
wine isn't pure
On 3/11/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
I do not think d3d10 hardware is required yet, the reference rasterizer should
work for the start. It is a long way to get any actual rendering going.
Well if I am able to use my laptop, it has the ATI XPress 200M. DX9
compatible chip. Bu
On 3/11/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Sonntag 11 März 2007 19:40 schrieb Jesse Allen:
>
> The concept is nice, and I'd like to learn 3D graphic APIs better. But
> when I consider DX10, I don't have any DX10 apps, nor do I have Vista.
> I'
On 3/10/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Hi,
Thinking about SoC I though that starting a DirectX 10 implementation may be a
good summer of code project. I do not mean implementing the full d3d10 lib,
that would be way to much, more starting the infrastructure. Henri disagreed
with t
On 3/10/07, Brian Vincent <[EMAIL PROTECTED]> wrote:
On 3/2/07, Steven Edwards <[EMAIL PROTECTED]> wrote:
> I don't really know anything about the DIB engine or the engineering
> problem in getting it accepted except that it is going to be a massive
> beast and almost impossible to implement in s
On 3/7/07, Paul Chitescu <[EMAIL PROTECTED]> wrote:
Hi!
Ummm, isn't this legally dangerous? Stamping a piece of code with
Microsoft's name can be interpreted as counterfeiting.
Maybe a better choice would be to add a configure option
--with-company-name and let the users set it to... whatever..
Whoever it is that is wanting to update the HOWTO for the Diablo 2
appdb please email me. I don't have my email address on there for
nothing. For whatever reason, I can't see who changes things nor does
the appdb email me on changes anymore.
Quote from new HOWTO note.
"THIS IS A DUPLICATE ENTRY.
On 11/13/06, Mirek <[EMAIL PROTECTED]> wrote:
Yes and no, some issues was because of drivers, but some wasnt, now i
have old working drivers back and there are still about 35% apps that
are working significant worst in wine 0.9.25, so it is not only problem
of new drivers.
Mirek
Please report
On 11/13/06, Mirek <[EMAIL PROTECTED]> wrote:
Ok, some problems was caused by incompatibility betwen nVidia 9742
drivers and wine, now i have again perfect working 9625 drivers. Here is
updated list:
Then your bug number is 6637. Please continue the discussion about
this problem there.
http:/
On 11/13/06, Mirek <[EMAIL PROTECTED]> wrote:
Hi, i am testing wine about every 3 days from current git. Warcraft 3
cant run for me if i am using option "-opengl", with direct3d (default)
it is working without any problems, but it is slower. If you want i can
do testing every second day (after so
On 11/12/06, Joseph Garvin <[EMAIL PROTECTED]> wrote:
Why would it be so difficult to have someone to pick a couple of common
apps, like winzip, word, and warcraft3, and make sure they still
function before every release?
Here's a common problem. I tested Warcraft 3 with 0.9.25 from compile,
On 11/3/06, Bertrand Coconnier <[EMAIL PROTECTED]> wrote:
Hi,
After investigating a bit in the Wine code, it seems that the flickering
bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC
which type is OBJ_MEMDC while it should return a DC which type is
OBJ_DC. And since in t
On 11/1/06, Bertrand Coconnier <[EMAIL PROTECTED]> wrote:
Hi,
The last release of Wine 0.9.24 contains an error in the code of opengl32.dll.so
under X11 : Wine tries to get the address of "wglGetIntegerv" (line 608 of
dlls/opengl32/wgl.c) before the extensions of WGL have actually been loaded
(i
On 10/15/06, Stephen Moehle <[EMAIL PROTECTED]> wrote:
Please ignore my previous patch for this. _ecvt and _fcvt needed a lot
more work than I first realized. The existing code had at least the
following problems: added a decimal point to the output, used scientific
notation in the output, did no
On 10/5/06, Vassilis Virvilis <[EMAIL PROTECTED]> wrote:
How about a loopback device in linux?
This is potentially already possible to do with wine. I use loopbacked
CD images, so loopbacked MBR's should be easy enough, with no change
to wine. Just set the device node link for the device to
On 10/4/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 04/10/06, Jesse Allen <[EMAIL PROTECTED]> wrote:
> Guys, Wine programs can write to the MBR already with correct permissions...
I think that should read "with wrong permissions" :-)
Yes, very wrong from a security standpoint :P
On 10/4/06, Karsten Anderson <[EMAIL PROTECTED]> wrote:
why not just implement the write to MBR? figure out how the copy
protector does it and just implement it. as long as you know what
you're doing and where the O/S stores its stuff you should be alright.
put a few warnings on the instaeller a
On 9/29/06, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
Also your patch is not correct. It's been discussed on wine-devel that
we should not restrict any one particular version of FontForge. Many
distros come with old but good versions and this will add extra noise
for no good reason. And it wil
On 9/21/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
Hi,
This patch changes the detection extension detection for
glBlendColor/glBlendEquation. The function glBlendColor is part of OpenGL 1.1
and is supported on all OpenGL implementations. Officially it is part of the
GL_ARB_imaging e
On 9/18/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
Hi,
I had a little amount of time to look at the issue and have posted a fix to
the list. It appeared that the GLX context did still exist when
X11DRV_InitOpenGLInfo got called the second time from a different thread.
This most likely
On 9/17/06, Phil Costin <[EMAIL PROTECTED]> wrote:
Roderick Colenbrander wrote:
> The problem is that I'm not sure (and I think it is Alexandre his issue
> aswell) whether this patch is a workaround or a real fix. I think that
> wined3d created a GLX context in lets say thread '1' and that it wa
On 9/14/06, Phil Costin <[EMAIL PROTECTED]> wrote:
This patch fixes many games for me, what is the reason it was not applied?
Regards
Phil Costin
I don't know myself either. I was just going to wait. I want to add a
little more to say about it.
It's funny that the patch was only meant to a
On 8/18/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
Hi,
In case of Direct3D each device exports the pci device/vendor ids of the
videocard. Lots of programs use these ids to get an idea about the capabilities
of the card, enable/disable features based on the detected card or sometimes
Ok, I just verified that HAL works perfectly fine for what we want. In
fact, it does make thing easier for people as you don't have to mess
with those device symlinks :)
I don't suspect anything wrong with GCC 4.xx now, as I think the
ubuntu package is compiled with 4.0.3. I think the report on t
On 8/7/06, Marcus Meissner <[EMAIL PROTECTED]> wrote:
HAL should be of no importance here, there will be no visible
difference to static CDROM configuration.
Otherwise, no clue.
Ciao, Marcus
I just remembered that these new distros with HAL also have GCC 4.xx.
I remember that it has been t
On 8/7/06, Marcus Meissner <[EMAIL PROTECTED]> wrote:
HAL should be of no importance here, there will be no visible
difference to static CDROM configuration.
Otherwise, no clue.
Ciao, Marcus
I'm going to try setting up ubuntu with HAL on a spare machine and see
what it does. I use slack an
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