Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-02 Thread Stefan Dösinger
Hi, I own Diablo 2... this would be a good reason to dust it off :) I should get it by today :) I ordered it at Amazon for a cheap price. Usually it takes 3 days until I get things. Snail mail that is :). I am running fglrx as well, so I could work on getting the performance up on these

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Raphael
On Wednesday 01 March 2006 05:48, Al Tobey wrote: I just tried the new d3d8 code with FFXiBench3 again tonight and it's pretty good!The textures are mostly there and there are only a handful of recurring glitches.This demo is downloadable from http://www.playonline.com. Some textures

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Stefan Dösinger
Hi. I've been dealing with a program that seems to be very slow at Blitting images onto a D3D surface. Unfortunately, this is not my code so I can't fix it. Would the above mentioned BltFast/CopyRect patches deal with code that attempts to provide this feature? Is it ddraw or d3d8/d3d9? Do you

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Coleman Kane
Its actually an i865 and must remain an i865. Its amazing, the 3D performance (with shadows and all) is pretty fast if I disable the code that results in the screen blits. It looks like it may actually be running them through some Stretch Blit function. I don't know if this might translate down

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Aric Cyr
Raphael fenix at club-internet.fr writes: But we must fix all the RGB v.s. BGR problems I'll submit a patch for this when I get home. I verified it with Age of Mythology and the latest CVS (well, from a few days ago). There are just a couple of mistakes in d3d8/utils.c (whoops this file is

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Stefan Dösinger
Hi, Its actually an i865 and must remain an i865. Its amazing, the 3D performance (with shadows and all) is pretty fast if I disable the code that results in the screen blits. I have never used an Intel chip, so I can't judge about it's speed. If you'd like, I'd be willing to help out if I

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Stefan Dösinger
Hi, For those intested here is a quick patch against dlls/wined3d/utils.c, I'll submit an official one to wine-patches later, in the meantime feedback is appreciated. I planned sending a similar patch which looked quite the same, but I'll let you do this. pgpIsDFqeKgNW.pgp Description: PGP

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Aric Cyr
Stefan Dösinger stefandoesinger at gmx.at writes: Hi. I've been dealing with a program that seems to be very slow at Blitting images onto a D3D surface. Unfortunately, this is not my code so I can't fix it. Would the above mentioned BltFast/CopyRect patches deal with code that attempts

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Stefan Dösinger
If you want a hand with OpenGL stuff some more Stefan, I'd be glad to help. We could set up a time to chat/irc off-list or if you want I could see if I can get your existing stuff to work (just send me the diffs). I'll publish a patch in the next days, I just want to fix S3TC decompression

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Aric Cyr
Stefan Dösinger stefandoesinger at gmx.at writes: If you want a hand with OpenGL stuff some more Stefan, I'd be glad to help. We could set up a time to chat/irc off-list or if you want I could see if I can get your existing stuff to work (just send me the diffs). I'll publish a patch in

New d3d8 code and FFXIBench3 - pretty good!

2006-02-28 Thread Al Tobey
I just tried the new d3d8 code with FFXiBench3 again tonight and it's pretty good!The textures are mostly there and there are only a handful of recurring glitches.This demo is downloadable from http://www.playonline.com. Some textures had their colors munged up. I assume this is related

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-02-28 Thread Stefan Dösinger
Hi, I got a lot of these two messages: fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface [EMAIL PROTECTED] usage(1) fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces not implemented, returning D3DERR_INVALIDCALL I'll play around

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-02-28 Thread Coleman Kane
On Wed, 2006-03-01 at 07:50 +0100, Stefan Dösinger wrote: Hi, I got a lot of these two messages: fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface [EMAIL PROTECTED] usage(1) fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces