Hi,
I own Diablo 2... this would be a good reason to dust it off :)
I should get it by today :) I ordered it at Amazon for a cheap price. Usually
it takes 3 days until I get things. Snail mail that is :).
I am running fglrx as well, so I could work on getting the performance up
on these
On Wednesday 01 March 2006 05:48, Al Tobey wrote:
I just tried the new d3d8 code with FFXiBench3 again tonight and it's
pretty good!The textures are mostly there and there are only a
handful of recurring glitches.This demo is downloadable from
http://www.playonline.com.
Some textures
Hi. I've been dealing with a program that seems to be very slow at
Blitting images onto a D3D surface. Unfortunately, this is not my code
so I can't fix it. Would the above mentioned BltFast/CopyRect patches
deal with code that attempts to provide this feature?
Is it ddraw or d3d8/d3d9? Do you
Its actually an i865 and must remain an i865. Its amazing, the 3D
performance (with shadows and all) is pretty fast if I disable the code
that results in the screen blits.
It looks like it may actually be running them through some Stretch
Blit function. I don't know if this might translate down
Raphael fenix at club-internet.fr writes:
But we must fix all the RGB v.s. BGR problems
I'll submit a patch for this when I get home. I verified it with Age of
Mythology and the latest CVS (well, from a few days ago). There are just a
couple of mistakes in d3d8/utils.c (whoops this file is
Hi,
Its actually an i865 and must remain an i865. Its amazing, the 3D
performance (with shadows and all) is pretty fast if I disable the code
that results in the screen blits.
I have never used an Intel chip, so I can't judge about it's speed.
If you'd like, I'd be willing to help out if I
Hi,
For those intested here is a quick patch against dlls/wined3d/utils.c, I'll
submit an official one to wine-patches later, in the meantime feedback is
appreciated.
I planned sending a similar patch which looked quite the same, but I'll let
you do this.
pgpIsDFqeKgNW.pgp
Description: PGP
Stefan Dösinger stefandoesinger at gmx.at writes:
Hi. I've been dealing with a program that seems to be very slow at
Blitting images onto a D3D surface. Unfortunately, this is not my code
so I can't fix it. Would the above mentioned BltFast/CopyRect patches
deal with code that attempts
If you want a hand with OpenGL stuff some more Stefan, I'd be glad to help.
We could set up a time to chat/irc off-list or if you want I could see if
I can get your existing stuff to work (just send me the diffs).
I'll publish a patch in the next days, I just want to fix S3TC decompression
Stefan Dösinger stefandoesinger at gmx.at writes:
If you want a hand with OpenGL stuff some more Stefan, I'd be glad to help.
We could set up a time to chat/irc off-list or if you want I could see if
I can get your existing stuff to work (just send me the diffs).
I'll publish a patch in
I just tried the new d3d8 code with FFXiBench3 again tonight and it's
pretty good!The textures are mostly there and there are only a
handful of recurring glitches.This demo is downloadable from
http://www.playonline.com.
Some textures had their colors munged up. I assume this is related
Hi,
I got a lot of these two messages:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking
to Rendering surface [EMAIL PROTECTED] usage(1)
fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces
not implemented, returning D3DERR_INVALIDCALL
I'll play around
On Wed, 2006-03-01 at 07:50 +0100, Stefan Dösinger wrote:
Hi,
I got a lot of these two messages:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking
to Rendering surface [EMAIL PROTECTED] usage(1)
fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces
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