Re: [wsjt-devel] WSJT-X v1.7.0-rc3

2016-12-07 Thread Black Michael
If you operate split mode you don't need to do that.  Any problems you have would more likely be on transmit rather than receive.If you are receiving them at that offset why change?  You likely won't get any better signal on a lower offset...it's all about SNR on receive.  And signal+noise

Re: [wsjt-devel] wsjt-x 1.7.0-rc2 anomaly

2016-12-07 Thread Joe Taylor
In JT9+JT65 mode the text window on the right-hand side displays received messages at the selected Rx frequency. Your screen shot shows your Rx (and Tx) frequency set at 553 Hz. The signal from NF3R is at 1165 Hz. Decodes of his signal therefore appear in your left ("Band Activity" window

[wsjt-devel] wsjt-x 1.7.0-rc2 anomaly - additional info

2016-12-07 Thread John
I forgot to give the operating conditions at the computer. The computer is an Intel Atom 330 based desktop at 1.6GHz with 2GB of ram. I am running Debian 8 jessie on it. The radio is an IC-7300 and uses USB to connect to the computer for CAT and audio. At the time of the anomaly, I was

Re: [wsjt-devel] WSJT-X v1.7.0-rc3

2016-12-07 Thread C. Gary Rogers
Morning all. Just love this program and the JT modes. Here is a request for future versions. When operating in the JT9+JT65 mode, suppose I respond to a JT9 CQ at 2800 on the waterfall, setting the cursor there. Because this frequency is right at the edge for my sound card, I decide to switch

Re: [wsjt-devel] problem compiling 1.7.0 rc 3 on ARM

2016-12-07 Thread Richard Bown
Hi PROGRESS its not deleting the ~/jtsdk/wsjtx/gar/ that allows the build its purging QT5 then re-installing libqt5serialport5-dev, qtmultimedia5-dev the dependencies for those load everything else on Ubuntu 16.04 purging : sudo apt-get purge libqt5* & sudo apt-get purge qt5* It

Re: [wsjt-devel] problem compiling 1.7.0 rc 3 on ARM

2016-12-07 Thread Richard Bown
Hi Greg I dont doubt the rc3 builds are OK, I downloaded your build for armhf this morning and it runs. All I get reported on startup is unable to initialise openGLfor RasterGLSurface, reverting to RasterSurface and buffer under runs. Back to my attempts to build on the beast from Korea It