On 16 November 2011 16:42, Jeremy O'Donoghue wrote:
> Hi Dave,
>
> On 21 October 2011 18:43, Dave Tapley wrote:
>>
>> On 21 October 2011 11:28, Jeremy O'Donoghue
>> wrote:
>>
>> >> Did the work on OpenGL, or the branch you mention on darcsden[1] ever
>> >> get anywhere? I'd like to nominate myse
Hi Dave,
On 11 November 2011 18:26, Dave Tapley wrote:
> On 21 October 2011 11:28, Jeremy O'Donoghue
> wrote:
> > The code for building a DLL using the C++ compiler (i.e. which went with
> the
> > blog post on the subject) is now a Gist at git://
> gist.github.com/1301115.git
>
> Could you re-p
Hi Dave,
On 21 October 2011 18:43, Dave Tapley wrote:
> On 21 October 2011 11:28, Jeremy O'Donoghue
> wrote:
>
>> Did the work on OpenGL, or the branch you mention on darcsden[1] ever
> >> get anywhere? I'd like to nominate myself to work on it :)
>
[snip]
> I am in the process of digging out t
On 21 October 2011 11:28, Jeremy O'Donoghue wrote:
> Hi Dave
>
> Sorry for taking so long to respond.
That's okay, long is a relative term!
(Off-topic: Reminded me of this: http://www.schuhmacher.at/weblog/52cards.html)
>
> On 5 October 2011 00:13, Dave Tapley wrote:
>>
>> Hi again Jeremy,
>>
>
Hi Dave
Sorry for taking so long to respond.
On 5 October 2011 00:13, Dave Tapley wrote:
> Hi again Jeremy,
>
> Did the work on OpenGL, or the branch you mention on darcsden[1] ever
> get anywhere? I'd like to nominate myself to work on it :)
>
I never successfully managed to persuade my Windo