):(.text+0x0): first defined
here
Any help would be appreciated.
Best Regards
Victor Bombi
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linked with
libwxlua_lua51-wx29mswu-2.8.12.dll and not lua51.dll which is what I need
Best Regards
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wx.wxFLD_OPEN.
Can I get the defines as before?
Best Regards
Victor Bombi--
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There is an assert complain about resources not being loaded and something
about wx.rc.
The message doesnt appear know, application simply crash
I saw in the code that __WXMSW__ should be defined for remembering the
dllinstance for loading resources.
Must I define it? Where?
Best Regards
Victor
compiled with mingw all the lua modules I got strange hangs in wx 2.8.12 ,
so I decided to compile by myself. Now behaviour is worse. Any ideas? Any
relation with unicode?
Best Regards
Victor Bombi
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not return lua_getglobal(L, wx);?
Would that break wx?
Best Regards
Victor Bombi
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not sure about what you mean. If you mean sending by lindas some kind
of description for the
work to be done by the wx lane and receiving the answer by lindas also, That
is what I am already
doing for creating windows from other lanes or using wxDir.
Best Regards
Victor Bombi
); which is nil in
that new lua_State.
The other part in luaopen_wx is not called
because s_wxlState is a static wxLuaState so !s_wxlState.Ok() fails because
is was inited in a pevious lane (lua_State)
So I can require it in ANY lane I want but only on ONE.
Best Regards
Victor Bombi
version?
Best Regards
Victor Bombi
I have found in the module info that it is 2.8.12 so I have tryed to compile
with this.
First difference:
I had to run Cmake twice to get the libraries detected althought it was set
with:
C:\Program Files\CMake 2.8\bin\cmake -GMinGW
Makefiles -DCMAKE_BUILD_TYPE
/
A lot of text this time ;)
Than you for your attention
Victor Bombi
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You should remove propgrid from your list of wxWidget_COMPONENTS...
I was not setting this variable. I thought that cmake would take care off
that
ADD_SUBDIRECTORY(C:/LUA/wxlua-sources/wxLua/modules/wxstedit)
Call Stack (most recent call first):
CMakeLists.txt:248 (add_subdirectory)
When wxWidgets is build with DEBUG_FLAG=0
On wxLua compilation I get:
..\..\lib\libwxstedit-wx29mswu-1.6.0.a(steprint.cpp.obj):steprint.cpp:(.text+0x19a9):
undefined reference to `_wxTheAssertHan
dler'
..\..\lib\libwxstedit-wx29mswu-1.6.0.a(steprint.cpp.obj):steprint.cpp:(.text+0x19dd):
to be not a wxPointList.
I cant imagine how should be done.
Best Regards
Victor Bombi
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in this widgets. I will check if I did
something different in both compilations (which could be one possibility)
the other possibility is that the threading model has changed something from
2.8.12 to 2.9.4.
In my experience realy 2.8.12 is stable and 2.9.4 unstable
Best Regards
Victor Bombi
to insert it in wxLua code and how
you control function overloadings. Also perhaps you use something different
than luaL_error.
Best Regards
Victor Bombi
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the left margin (markers and so on) of a wxstc.editor. So it seems
it is not a lua lanes problem.
Best Regards
Victor Bombi
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Something like that, but quite a bit more work is involved to do it
the right way and have it reusable in similar functions.
Lot of work indeed!!
Thank you
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There was a mistake in post: I mean running editor.wx.lua sample with
wx.dll compiled against 2.9.4 wxWidgets
I have also tryed the stc sample of wxWidgets 2.9.4 but I dont get the same
error.
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You use mingw?
This problem occurs in 2.9.4 running lua editor.wx.lua, but not with
wxluafreeze editor.wx.lua?
Does this problem occur with 2.8.12 in mingw? (the wxlua-2.8.12.zip is
built using Visual Studio)
I tryed with wx.dll compiled by me with mingw against 2.8.12 and 2.9.4.
wxWidgets
I tryed with wx.dll compiled by me with mingw against 2.8.12 and 2.9.4.
wxWidgets
I run lua editor.wx.lua with both of them , the error appears only in
2.9.4 version
It does not happen running from wxLuaFreeze.exe
I tryed with wx.dll compiled by me with mingw against 2.8.12 and 2.9.4.
wxWidgets
I run lua editor.wx.lua with both of them , the error appears only in
2.9.4 version
It does not happen running from wxLuaFreeze.exe
More complete
-2.8.12 with wxLuaFreeze.exe I see right arrow
-2.8.12 with
To be sure, everything builds and works? (except for having to run
cmake twice which is probably unavoidable)
I have just compiled and everything seems OK.
Thank you for all your work with wxLua!!
Best Regards
Victor Bombi
Hello,
this script:
print(0.4)
require(wx)
print(0.4)
does this output:
0.4
0,4
For me is very bad because I cant serialize floats. Is there any reason for
changing tostring method for numbers or could be reverted?
Thank you
Victor Bombi
Hello,
This is what I get:
lua.exe
Lua 5.1.5 Copyright (C) 1994-2012 Lua.org, PUC-Rio
print(1.234, string.format(%f, 2.345), os.setlocale())
1.234 2.345000C
require(wx)
print(1.234, string.format(%f, 2.345), os.setlocale())
1,234 2,345000Spanish_Spain.1252
(panel);
-- show the frame window
frame:Show(true)
end
main()
wx.wxGetApp():MainLoop()
Best Regards and thanyou for reading
Victor Bombi
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This was tough to find, but by remming out parts I was able to find
where the code that caused the crash came from.
Thanks a lot.
I think I have understood basic things about sizers that I could not find in
any web tutorial
Best
Victor Bombi
position the cursor
on that line.
I also had other strange behaviour about updating deleted lines but I dont have
reproducing sequence.
Best
Victor Bombi--
Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS
I see that on that line I am trying to properly initialize a lua_Debug
struct, probably the struct has changed since 5.1? You can rem that
line out for now...
As far as I know it is not unsigned char.
After removing inicialization I get
,
Lanes fails only for Lua 5.2 as the randomizer is the real show breaker
here.
For me Lanes is the most essential module in Lua.
Victor Bombi
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Reduce
,
wx.wxEXPAND)
to get a canvas without a glcontext
But in both cases it happens the same
application is not responsive you can only do ctrl-C and crash
Is there another example anywhere?
Somethig should be changed?
best
victor bombi
()
canvas:SwapBuffers()
dc:delete()
end
- Original Message -
From: Victor Bombi son...@telefonica.net
To: wxlua-users@lists.sourceforge.net
Sent: Friday, August 16, 2013 3:29 PM
Subject: [wxlua-users] wxGLCanvas
Hello,
this is the sample that comes with luagl for using it with wxlua.
From the docs
] then
notebookLogs:Split(notebookLogs:GetPageIndex(Log[i]),splits[i])
end
end
Best Regards
victor bombi
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4:28 AM
Subject: Re: [wxlua-users] four tabs one in each corner
withwxAuiNotebook:Split()
On Mon, Oct 21, 2013 at 2:01 PM, Victor Bombi son...@telefonica.net wrote:
Hello:
How could I use wxAuiNotebook:Split() to get four tabs one in each corner.
I think you may need
Hello John
It looks like wxTabFrame is not exposed though any header file.
It is defined in auibook.cpp:2799 (2.8.12) (should it be a header file?)
victor
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Hello
Is there in wxlua a way to Connect afunction to all mouse events?
I get nil for w.wxEVT_MOUSE_EVENTS
Best
victor
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Hello,
trying to post this lua error message to wxStyledTextCtrl:
loadfile error:C:\LUA\lua2sc\samples\charactererror.lua:4: unexpected symbol
near '┬'
with AppendText I dont get any output.
The problem seems to be the character with ASC code 194
my test is something like
errst =
of course it is not a problem with 194 only
for i=0,255 do
SendtoLog(i,string.char(i))
end
only outputs from 0 to 127
- Original Message -
From: Victor Bombi son...@telefonica.net
To: wxlua-users@lists.sourceforge.net
Sent: Thursday, December 26, 2013 5:39 PM
Subject: [wxlua-users
into a
wxSTC control. If #editor:GetText() == 0, I try to fix UTF8 content
using this logic:
http://notebook.kulchenko.com/programming/fixing-malformed-utf8-in-lua
See if something similar works for you.
Paul
On Fri, Dec 27, 2013 at 7:20 AM, Victor Bombi son...@telefonica.net
wrote:
Also
Have tried your fixUTF8, works perfect, thank you.
I thought that if I couldnt use setcodepage as expected in wxSTC I would be
able to use wxString:ToUTF8() but it is not working for me.
- Original Message -
From: Victor Bombi son...@telefonica.net
To: wxlua-users@lists.sourceforge.net
: fatal
error: 'tr1/type_traits' file not found
#include tr1/type_traits
Any thoughts?
Best
victor bombi
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defining HAVE_TYPE_TRAITS solves this issue but then
whith clang++
Linking CXX shared library ../../lib/Debug/libwx.dylib
Undefined symbols for architecture x86_64:
non-virtual thunk to wxHtmlListBox::RefreshAll(), referenced from:
vtable for wxWindowWithItemswxHtmlListBox, wxItemContainer in
more investigations
it seems that clang++ and g++ are the same.
what makes the difference between both results obtained is that one had the
c++11 flag and the other not.
So it seems that wxLua is not c++11 compliant as stated in previous building
error messages (you will see a modification
-sdk=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
there are several differences but I am not sure what is the relevant ones
what do you think?
Best
victor
- Original Message -
From: Victor Bombi son...@telefonica.net
To: wxlua-users
Hello,
When trying to build against a external lua library (luajit in mac osx 10.9)
it complains about not finding luaopen_bit32
Isn't this a confusion with lua5.2?
Best
victor
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I see that you provided it in lbitlib.c and with BUILD_VERBOSELY=TRUE I can
see it is included in linking, so I dont know what else to look for.
I know I can build against wxlua provided lua5.1 and then use module from
luajit but I got a crash doing that and that is why I try to build against
Running auidemo from wxLua build from svn on mac osx 10.9 with
wxWidgets3.0.1 ,
if you try to make wider the bottom right pane:
../src/common/wincmn.cpp(3271): assert
!wxMouseCapture::IsInCaptureStack(this) failed in CaptureMouse():
Recapturing the mouse in the same window?
Call stack:
[00]
./build-macosx.sh lua wxwidgets wxlua
./build-macosx.sh lua jit
Thanks, I will try that.
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Subject: Re: [wxlua-users] wxlua auidemo debug error
On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi son...@telefonica.net wrote:
Running auidemo from wxLua build from svn on mac osx 10.9 with
wxWidgets3.0.1 ,
if you try to make wider the bottom right pane:
../src/common
) and this lane ends.
The main problem I see is that there is only one wxApp created by wxWidgets
so it is not possible to have two independent message loops. (and maybe two
independent wxApps)
Is there something that can be done to create two different wxApp one in
each lane?
Best
victor bombi
this is an imposible task also.
what a pitty!!
thanks
victor
- Original Message -
From: John Labenski
To: wxlua-users@lists.sourceforge.net
Sent: Monday, October 27, 2014 9:44 PM
Subject: Re: [wxlua-users] using wx in two lanes
On Mon, Oct 27, 2014 at 8:03 AM, Victor Bombi son
Hello,
is wxString::ToAscii implemented?
victor
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This is lua2wx, it seems that it takes utf8 strings instead or ANSI with
local codepage
WXLUA_USE_WXSTR_CONVCURRENT 1 should be tried?
#define WXLUA_USE_WXSTR_CONVUTF81
#define WXLUA_USE_WXSTR_CONVCURRENT 0
// Convert a 8-bit ANSI
Hi Jonh and Paul,
From8BitData() is static and To8BitData() mentioned in
(http://sourceforge.net/p/wxlua/mailman/message/32175781/)
but allowing to specify codepage (wxConvISO8859_1 or whatever) would be
enought
best
victor
- Original Message -
From: Victor Bombi son
-
From: John Labenski
To: wxlua-users@lists.sourceforge.net
Sent: Thursday, March 05, 2015 7:05 PM
Subject: Re: [wxlua-users] wxString::ToAscii
On Thu, Mar 5, 2015 at 12:11 PM, Victor Bombi son...@telefonica.net wrote:
What do you plan to do with this wxString? You won't
the problem is converting from ANSI to UNICODE
wxLua unicode build converts as if the string were UTF8 to UNICODE
it works from code 1 to 127 but fails on 128-255 which are not valid UTF
0 is discarded in lua2wx
if (luastr == NULL) return wxEmptyString; // check for NULL
which is a problem
: Victor Bombi
To: wxlua-users@lists.sourceforge.net
Sent: Sunday, March 01, 2015 8:37 PM
Subject: Re: [wxlua-users] wxString::ToAscii
the problem is converting from ANSI to UNICODE
wxLua unicode build converts as if the string were UTF8 to UNICODE
it works from code 1 to 127 but fails
Dont mind. ;-)
I have seen in ZerobraneStudio how this can be done with Append
- Original Message -
From: Victor Bombi son...@telefonica.net
To: wxlua-users@lists.sourceforge.net
Sent: Wednesday, February 25, 2015 8:43 PM
Subject: [wxlua-users] wxMenu:AppendSubMenu
Hello
also, if you added -DLUA_COMPAT_MODULE after running cmake perhaps you need
to delete directory and run cmake from scratch again
- Original Message -
From: Philipp Überbacher mu...@tuxfamily.org
To: wxlua-users@lists.sourceforge.net
Sent: Monday, May 18, 2015 10:01 AM
Subject: Re:
://luajit.org/ext_ffi.html) which lets
you use any module (.dll or .so) that is exporting functions from Lua directly
without having to compile a Lua binding for that.
Best
victor
- Original Message -
From: Hernan Cano
To: Victor Bombi
Sent: Thursday, November 19, 2015 12:05 AM
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