I think ladykill is working in DOS Mame b14, though I could be wrong.
I just tried it with xmame b14 and it's pretty messed up. I can get about half
of the title screen (with b13 it didn't get that far) and if I hit 5 and 1 a
few times it eventually sort-of starts the game, but it doesn't get
He said it's happening with every game he tries.
Which still doesn't tell one much as every game he tries might be MK2 , MK3,
WWF Wrestlemania and Hard Drivin'
Best to ask him to try Pac Man and see what happens, then work from there.
My two bits, anyway...
On Sat, 21 Apr 2001, you wrote:
Any ideas? He says Soldier of Fortune from Loki works fine.
With a Voodoo 3 it probably does work well with SOF.
However, I notice that he didn't specify which game(s) he is having trouble
with. As we here know (but he may not) a PIII 550 will likely not push
Lawrence, if you don't get to this by the time I get my hotrod, I'll go ahead
and do the patch and mail it to you...
At risk of sounding stupid, why would you require a patch for this? Or a
command-line switch for that matter?
It seems a simple matter of reconfiguring the default.cfg inputs
I'm back after having spent the past several days on home renovations.
Here are some observations regarding Red Hat Linux 7.1 and xmame 0.37b14.2.
IMPROVED PERFORMANCE
Xmame runs noticeably faster on RH 7.1 than it did on RH 7.0. Perhaps the reason is
that this box is a dual-processor unit
Did anything ever happen with regard to implementing that nifty big pixel effect
that was discussed a while back?
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I don't think they were ever bundled with the xmame distribution archive.
Of course, I could be wrong. *grin*
On Sun, 27 May 2001 18:22:39 -0600
Lawrence Gold [EMAIL PROTECTED] wrote:
On Sun, May 27, 2001 at 03:02:03PM -0400, Ste wrote:
I just installed xmame b15.1 on my friend's box and
On 27 May 2001 20:54:11 -0400
Ste [EMAIL PROTECTED] wrote:
I am having a little trouble locating the history.dat and mameinfo.dat
files.
Look here: http://www.mame.net/downmisc.html
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Upgrade to Red Hat Linux 7.1 or at the minimum update your GCC to the version that
ships with 7.1.
On Tue, 12 Jun 2001 15:37:24 +0800
Wei-Sheng Lee [EMAIL PROTECTED] wrote:
Hi
The compiling process stoped when it compile
src/cpu/m6502/m6502.c. And display following message:
Crank up a game, press TAB, select the option that you want from the menu...
On Tue, 12 Jun 2001 23:55:26 +0200
Joakim Verona [EMAIL PROTECTED] wrote:
hello,
i have a usb gamepad with lots of buttons. how can i remap buttons on it
to 1 player start and insert coin?
i cant find any
Set Input(General) for every game, Input(This Game) for just the game that you
have currently loaded.
It will save the data automatically between games.
On Wed, 13 Jun 2001 00:53:50 +0200
Joakim Verona [EMAIL PROTECTED] wrote:
hmm. kind of obvious. but how do i save the keystate? how do i
UPX can reduce xmame binary file to 2-3 MB... less than the source
tarball.
Someone on this mailing list mentioned a while ago that due to the way Linux does its
memory management UPX actually makes an executable consume a lot more ram than it
would otherwise.
Accordingly, I don't know if
For anyone who wants to add Gridlee to xmame 0.37b15.1:
The roms and driver is available for download from http://www.aarongiles.com
How to add the Gridlee source to MAME 37b15
---
Copy the two drivers to the source.
Zip the rom files to gridlee.zip and
since I
can't get most low resolution modes to work, I need to specify -scale almost
every time.
It might be helpful if you posted the specifications of your monitor. (Horizontal and
vertical freqency ranges). And video card type, as well.
ok, I got sfz3jrl,...im still a little lost, since is still get the same error..
pzf.* files that should exist, dont.. what other child/parent roms do i need?
Lack of the proper roms for SFZ3 are not your problem. According to the output that
you pasted, you are somehow loading Super Puzzle
to visit the web page http://sylpheed.good-day.net and update it.)
On Mon, 09 Jul 2001 10:25:22 +1200
mdew [EMAIL PROTECTED] wrote:
On Sun, 08 Jul 2001 11:26:45 -0600
Frank Cox [EMAIL PROTECTED] wrote:
ok, I got sfz3jrl,...im still a little lost, since is still get the same error..
pzf
Someone just posted on the mame.net message board that he can not get ncv1 to work on
DOS Mame either.
So it's not just an xmame fault, apparently.
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Sounds like the driver is polling in some sort of a tight loop and soaking up all of
the available CPU. In other words, it sounds like it's the driver's fault, not
xmame.
Hmm. the driver's fault. Not the butler's fault. *tee hee*
On Tue, 18 Sep 2001 21:28:06 + (GMT)
[EMAIL
I'll second that motion. It's not too bad yet, but it is getting worse so perhaps the
problem should be nipped in the bud, as it were.
On Mon, 22 Oct 2001 08:45:25 -0700 (PDT)
Dave [EMAIL PROTECTED] wrote:
On Mon, 22 Oct 2001 [EMAIL PROTECTED] wrote:
Are you looking for effective traffic
Do you get a black screen on completion or does it just exit? If you get a black
screen, did you try hitting OK to see if it was just waiting for input?
On Tue, 23 Oct 2001 02:27:50 +0100
Henrique Rodrigues [EMAIL PROTECTED] wrote:
hello, i'm using slackware 8 and i'm having problems running
On Sun, 04 Nov 2001 06:33:32 -0800 (PST)
Dave [EMAIL PROTECTED] wrote:
1) Are the filenames contained in the zips unique?
As far as I am aware, no. However, the CRC's are unique.
2) Would it be a good idea to
I don't see why one would want to do so, and per your question above, I don't
Oh, btw, Vampire Savior 2 doesn't look to be supported with this patch.
You'll need to download a new copy. It shows on www.mame.dk as one of the
roms that has changed in this release.
Indeed. Works fine here.
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On Thu, 15 Nov 2001 13:48:41 -0800
Hoonis [EMAIL PROTECTED] wrote:
Alright, fwiw, you can feel free to include it if you like no strings attached!
No strings? What about environment variables? *tee hee*
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3 so far today...
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Odd problem here.
I just purchased a nifty new toy, a Pentium 4/1400. Rockin' box.
It has an onboard soundchip, as it appears most new motherboards do.
According to the manual, the sound chip is:
S/W Audio ICH2 chip integrated
AC'97 2.1 Compliant
Support 2/4 Channel Audio
I've put Red Hat
The above note was using xmame.x11.
I just tried compiling xmame.SDL. Interestingly enough, it bounced me to a
full-screen even though my entire command line consisted of ./xmame.SDL pacman. The
sound was just as bad, the error message was the same, but when I hit ESC I had an
interesting
Here I am, replying to my own post again.
I've solved most of my problems when playing around this morning.
bufsize 2 and timer 1 in xmamerc seems to have solved the sound problem. I had
previously set bufsize 1 on my old computer and it appears that wasn't enough for
this new box. Is timer
On Wed, 21 Nov 2001 21:21:17 -0700
Lawrence Gold [EMAIL PROTECTED] wrote:
At long last, xmame-0.56.1 is out!
Dandy!
Special thanks to David Heremans for the new website design! Check it out
at http://x.mame.net
And a helluva nice job it is indeed! I'm impressed! In the immortal words
The sound that plays during the movie part of the demo is just a horrible whining
buzz. The remainder of the sound seems ok, the Neo Geo logo sound, the actual fight
part of the demo, and so on is all just as it should be.
Does anyone else see this?
On Fri, 23 Nov 2001 12:20:53 -0600
Frank Cox [EMAIL PROTECTED] wrote:
Which video driver are you using ? What is your video hardware ?
You know, I'm thinking that my problem isn't video-related, but rather sound-related.
If I select -nosound then the window closes when I hit ESC. If I use
Perhaps we should add a note about this to the portion of the xmame documentation
dealing with DGA, as it seems to come up once in a while.
On Wed, 05 Dec 2001 15:22:08 -0800
Hoonis [EMAIL PROTECTED] wrote:
Eduardo Alvarez wrote:
root rights = chmod +s xmame*
actually that's the setuid
xmame.x11 -x11 0 amidar
On Wed, 12 Dec 2001 10:30:51 +0100
[EMAIL PROTECTED] wrote:
How can I run xmame in other modes than fullscreen?
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Other Windows *shudder* software that apparently does that.
Iczelion's HTTP Zip Downloader 1.2 (Freeware)
http://pluto.spaceports.com/~asm32
Download Mage (Shareware)
http://www.dlmage.com
Mass Downloader (Shareware)
http://www.metaproducts.com
Couldn't prove it by me; I've not even looked at
On Sun, 23 Dec 2001 15:07:01 +0200
Roi Dayan [EMAIL PROTECTED] wrote:
Since i upgraded xmame 0.56.1 instead of 0.55.2 some games not wokring
it says there r missing files. but i can't find them and no one got them.
What games? What missing files?
Some roms changed between v55 and v56;
After doing some experimenting I've determined a few things of interest.
As I've posted here before, xmame.x11 gives me (good) sound with the above setup, but
it always gives me this error message on startup:
--
info: setting fragsize to 1024,
What is the model number of your monitor? If you look on the back of the monitor
case, there will likely be a sticker or plate or engraving with the model and serial
number on it.
Check that through Google and see if you can find what the real refresh rates are for
that monitor. Or check
Ctrl-alt-+
Ctrl-alt--
ESC
Ctrl-enter
Choose one of the above.
On Tue, 01 Jan 2002 01:07:02 +0200
Roi Dayan [EMAIL PROTECTED] wrote:
Ok now i got full screen games at least the one i checked.
I got another question. how i return to X while full screen and back to the game?
I run xmame X11
Now it's my turn. *grin*
I want to rebuild my romsets and get rid of the cruft that has accumulated. For
example, I have some sound sample files buried within some of my romsets. Why? Beats
me. Also some of my filenames within the zips are wrong. I'm thinking that romalizer
will fix
ah yes the command line parsing is not the most robust in the world, I think
if you put a space between the c and the 9 it will work for you.
Nope. Same error message again.
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ah yes the command line parsing is not the most robust in the world, I think
if you put a space between the c and the 9 it will work for you.
Oops. I mis-typed the (revised) command line.
However, typing it in correctly now gives me this error:
Obtaining clone information Done
On Wed, 02 Jan 2002 21:08:24 -0800
Christopher Stone [EMAIL PROTECTED] wrote:
you specified * as your ROMs, so your shell is going to convert * to whatever
files are in your current working directory. I suggest you use
/dirthatcontains/romstocheck/*.zip instead of *
Yup, that did it.
Two suggestions for future enhancements.
1. Add a command line option to override the Smash enter to check next romset
prompt. After doing that about 50 times, I stopped the run and commented out that
portion of the script so it would just go ahead and do the job by itself without
waiting
To save someone else from having the same head-scratcher that I did, I suggest the
following update for the xmame documentation file.
1. Renumber sections 3.27 through 3.31 as 3.29 through 3.33
2. Add section 3.27 as follows:
---
On Thu, 10 Jan 2002 22:12:45 +
Benoit DUMONT [EMAIL PROTECTED] wrote:
I just compile new 0.57 xmame version and I found that lots of game was not
working anymore.
for example, shinobi, The combatribes, ... (many others)
I just tried both of these and they work fine here. What
Didn't there used to be a setting (one of the tab menus) for soft dip switches or
something similar to that for the Neo Geo games? Turn blood on/off in Metal Slug and
that type of thing.
Am I blind or have we lost that menu somewhere along the way?
On Sun, 20 Jan 2002 02:25:11 +0100 (CET)
Chema Alonso [EMAIL PROTECTED] wrote:
Can i tune the volume of the sound of the xmame with
svga?
Change the setting for volume in your xmamerc file.
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On Sun, 20 Jan 2002 22:57:06 +0100
Benjamin FRANCOIS [EMAIL PROTECTED] wrote:
kof2000 works fine for me with the rom I downloaded from mame.dk. (Boy,
what a memory hog too.)
It happens to be incredibly slow on my system (AMD Athlon 600 MHz, 512 Mb RAM), lots
slower than Kof'99 for
On Tue, 22 Jan 2002 10:45:35 -0500
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
On Tuesday 22 January 2002 09:44 am, you wrote:
i dont have the correct modules loaded...so its not gonna werki just need
to know what modules to load
For my MS Sidewinder gamepad (gameport model) I use the
On Sun, 27 Jan 2002 16:53:13 +0100
Benjamin FRANCOIS [EMAIL PROTECTED] wrote:
after having tried the X11, SDL and xgl display drivers, I had never been able to
play Shadow Dancer : sprites aren't displaying at all.
Shadow Dancer has been broken for quite a while now. It's a core thing; it
On Sat, 02 Feb 2002 12:56:41 -0500
Samuel Davidoff [EMAIL PROTECTED] wrote:
the sound is really badly out of sync.
You will have to play with the bufsize keyword in xmamerc. Mine is set for 2.5 and
works just fine. Setting it too small gives static and choppy sound, setting it too
large
On Sat, 02 Feb 2002 13:21:25 -0500
Samuel Davidoff [EMAIL PROTECTED] wrote:
info: dsp: using timer based audio
Mine says this on game load.
info: sysdep_mixer: using oss plugin
Doesn't mention this at all.
Are you sure that you have audiodevice on a line by itself in xmamerc?
On Sat, 02 Feb 2002 13:36:28 -0500
Samuel Davidoff [EMAIL PROTECTED] wrote:
ok, esound is working (sorry). am i right in thinking esound requires timer
based audio?
Apparently.
anyway, changing the bufsize does get the sound back in sync. the problem is
i have to change it to 1.0 which
On Sat, 02 Feb 2002 13:17:17 -0700
Lawrence Gold [EMAIL PROTECTED] wrote:
I have absolutely no idea. :-) That's why I'll be combing through that
code a bit this weekend and see if I can learn a thing or two about OSS.
At least there's a workaround now..
It looks like we now have two
Works fine here too.
On Sun, 03 Feb 2002 22:03:47 -0700
Lawrence Gold [EMAIL PROTECTED] wrote:
On Sun, Feb 03, 2002 at 06:17:31AM +, James Greenhalgh wrote:
Hi - bugreport:
For some reason the hotdog storm driver crashes if you try to use button 2
(smart bomb) in game with a
On Tue, 05 Feb 2002 23:02:33 -0700
Lawrence Gold [EMAIL PROTECTED] wrote:
I'm pleased to announce that xmame-0.58.1 has been released.
Ghawd, that was fast.
Did you eat extra Wheaties this morning or sumpin'?
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numanath still segfaults right after the initialization memory check stuff. Probably
the same core problem that existed in 0.57.
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On Wed, 06 Feb 2002 18:36:08 -0500
Steve Freeland [EMAIL PROTECTED] wrote:
Graphics in mslug3n (yeah, I'm using the non-encrypted version) seem
completely scrambled; nothing is recognizable at all.
xmame.x11 0.58 works fine here.
How much ram do you have? According to what I've read
On Fri, 08 Feb 2002 17:59:24 -0500
Steve Freeland [EMAIL PROTECTED] wrote:
Who do I send this to on the core team?
Don't bother.
Outrun has been broken for quite some time. OG is fixing it as he gets around to it
as part of a major driver update.
In other words, it's old news and so
On Sat, 09 Feb 2002 17:55:24 +0100
Krammer Clemens [EMAIL PROTECTED] wrote:
playing around with the bufsize did not help.
How fast is your CPU? If it's very slow, then perhaps you don't have enough
horsepower to run the game with sound.
Playing around with the bufsize. How much did you
The current distribution archive is a bzip2 file.
Use tar -xvjf xmame* to de-compress it and create the directory tree.
On Mon, 18 Feb 2002 15:23:34 -0700
jon butsch [EMAIL PROTECTED] wrote:
The install doc for xmame is not working...
I have downloaded the tar file, but need assistance
Try putting xmamerc into the directory .xmame (notice the period) in your user's home
directory and see what happens. That's where mine is.
On Thu, 21 Feb 2002 12:34:55 -0500
Poletti, Don [EMAIL PROTECTED] wrote:
I used to have xmame working on my Linux system
but I got a new HD and haven't
My situation is similar. I could do half and you can do the other half, if you want.
A-L and M-Z or whatever. Then it could be done in half of the time.
On Thu, 28 Feb 2002 17:07:55 +
Pete French [EMAIL PROTECTED] wrote:
Upload on cable for me is 128k/s so we are looking at about 4
It's their decision to make. And they made it.
Incidentally, this is a real names mailing list.
On Sun, 03 Mar 2002 22:02:51 + (GMT)
core_dump [EMAIL PROTECTED] wrote:
mame.dk claims to have shut down their roms because of a CD from a
copyright holder. But wouldn't that be just for a
For any of you who have me in your address book (you know who you are) note that my
email address has changed effective immediately.
My new address [EMAIL PROTECTED]
Hopefully that will be the last change for a substantial period of time.
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A while ago a couple of us volunteered to upload a complete set to whoever wants to
set up a private (i.e. discreet) FTP. Nobody has taken us up on it yet.
On Sun, 10 Mar 2002 15:37:41 -0500
Zach Shay [EMAIL PROTECTED] wrote:
Is there a way to just leech off all of the roms? SO another site
What's wrong with xmame.x11 with DGA support? That should do what you want.
On Sun, 10 Mar 2002 16:39:34 -0600
Craig Servin [EMAIL PROTECTED] wrote:
I am not sure if this is really an xmame question,
But, maybe someone has run into this before.
I have built an arcade cabinet and am
Email me where-to and I'll get started.
On Mon, 11 Mar 2002 15:47:30 +
Pete French [EMAIL PROTECTED] wrote:
o.k., I've been presented with somewhere to upload the roms to, and
its my intention to start doing one letter a day whilst I am at work,
so if Frank want to sart at Z and go the
Merged = parent set and clone sets all in one archive. For example, all of the
various pacman clones in pacman.zip, or whatever.
On Tue, 19 Mar 2002 21:54:18 -0800 (PST)
Dave Kaupp [EMAIL PROTECTED] wrote:
Quick question, whats the difference between a merged and non merged
romset?
Most of those are simply renaming of the included files and not actual changes in the
romfiles themselves. Therefore, if you're using zipped romfiles, you can safely
ignore those changes as the roms load by CRC anyway.
On Wed, 27 Mar 2002 07:46:53 +1100
kingsley [EMAIL PROTECTED] wrote:
On Wed, 27 Mar 2002 04:55:47 -0800
Christopher Stone [EMAIL PROTECTED] wrote:
please make sure the first line in the romalizer source file correctly points
to where your tclsh intrepreter is located.
It does. The default is correct.
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On Wed, 27 Mar 2002 07:58:11 -0700 (MST)
[EMAIL PROTECTED] wrote:
could also be that you have too many games in your
mameromstemp dir?
Well, the games are all there. Currently 3295 files.
Is there an upper limit to the number of files that romalizer can process in one blast?
On Wed, 27 Mar 2002 18:34:20 +0100
Matthias Saou [EMAIL PROTECTED] wrote:
Yup, that's usually a shell limitation. If you do something like :
program path/to/many/files/*
And get that error, you can try and go directly into path/to/many/files and
run : program *
Since with thousands of
I currently have the following in speakres:
Length MethodSize Ratio Date Time CRC-32Name
-- --- - --
256 Defl:N 65 75% 04-09-98 10:51 08793ef7 pr09
256 Defl:N 65 75% 04-09-98 10:51 08793ef7 pr10
On Thu, 28 Mar 2002 22:44:21 +0100
David Heremans [EMAIL PROTECTED] wrote:
(besides: isn't raflsiau the game were the rom went lost in HD crash after the
driver was written but before the zip was spread around ?)
That's it. Just delete the dummy zip file.
Also I seem to miss following
And here's Pete, beatin' that rabbit and beatin' that rabbit, saying Lay an egg, damn
it! Lay!
On Thu, 28 Mar 2002 22:42:42 +
Pete French [EMAIL PROTECTED] wrote:
Theres a 189,859,840 byte tar file of the roms needed to change a comple
.58 romset into a .59 romset available on toybox
You don't have the Easter Bunny there?
On Fri, 29 Mar 2002 02:09:41 +
Pete French [EMAIL PROTECTED] wrote:
And here's Pete, beatin' that rabbit and beatin' that rabbit,
saying Lay an egg, damn it! Lay!
Theres some serious cultural reference point I am missing somewhere isnt
there
Uploading now.
On Fri, 29 Mar 2002 15:18:18 +0100
David Heremans [EMAIL PROTECTED] wrote:
I get these roms as failing
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On Fri, 29 Mar 2002 07:34:19 -0800
Christopher Stone [EMAIL PROTECTED] wrote:
anyone know what is a good program to use to back up your roms onto CD?
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Why in the world would you want to do this? Hard disk real estate is cheap enough
that when you only 4gb of live data to deal with, it makes sense to keep it on the
hard drive where it's readily available. Do you really miss the days of flipping
through a box of floppies looking for one
On Thu, 4 Apr 2002 18:47:04 +0200
Matthias Saou [EMAIL PROTECTED] wrote:
Once upon a time, Benjamin wrote :
On Thu, 4 Apr 2002 13:38:22 +0200
R. Reucher [EMAIL PROTECTED] wrote:
Well, I can only confirm that qmamecat works fine with xmame 0.59.1 !
And so does grustibus :) At
On Mon, 8 Apr 2002 10:45:27 -0700 (PDT)
Ricardo Rugerio [EMAIL PROTECTED] wrote:
well but where can I find ZiNc roms?
alt.binaries.emulators.misc
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On Mon, 8 Apr 2002 14:16:57 -0700 (PDT)
Ricardo Rugerio [EMAIL PROTECTED] wrote:
but this url didn't work :-(\
That's because alt.binaries.emulators.misc is not a URL. It's a newsgroup.
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On Mon, 8 Apr 2002 14:56:24 -0700 (PDT)
Ricardo Rugerio [EMAIL PROTECTED] wrote:
then I have to do a ftp alt.binaries.emulators.misc
or what I have to do?
By the way:
If you intend to use Pan, get the 11.2.91 In Your Valley, Beneath Your Sky version.
It works very well and has native
On Mon, 8 Apr 2002 15:33:53 -0700 (PDT)
Ricardo Rugerio [EMAIL PROTECTED] wrote:
wait, wait wait, let me see...
tell me if I understood.
first I need a program to get into the
newsgroups and then I can get into from my web
server
Kind of.
this works like Morpheus or
On Tue, 9 Apr 2002 21:16:58 +0200
Kjetil Thuen [EMAIL PROTECTED] wrote:
It's kind of embarrassing, but I didn't know about the access() call. I
have fixed this bug and a couple of others like it in cvs now. xmame
executables without the readable bit set are no longer a problem.
Thanks for
On Wed, 10 Apr 2002 11:27:44 -0600
Lawrence Gold [EMAIL PROTECTED] wrote:
This guy has an Nvidia riva 128 zx. Does anyone have any ideas?
I just noticed on the Linux Today website that Nvidia has released new drivers for
sumpin' or other. Maybe he need to update to the new drivers
I finally got around to updating my history.dat file as I've been using an ancient
version. The one I got is this:
http://fandemame.emu-france.com/T%E9l%E9chargement/history0.59.zip
grustibus can't read it, apparently. The red info indicator is on for the
appropriate games, but clicking
It's included in the xmame archive. Look under contrib/tools.
On Sat, 20 Apr 2002 14:16:58 -0400
Ste [EMAIL PROTECTED] wrote:
Hi,
A few weeks back someone mentioned they wrote a program to back up
romsets on to CD. I've tried to find it on google and freshmeat but
couldn't find it.
On Tue, 7 May 2002 00:57:22 +0100
Sam Yeung [EMAIL PROTECTED] wrote:
Saying that, have any of the (24 people so far) actually applied it against
their 0.59..
I just this minute applied it to my roms directory.
Here is the result:
romset crush2 incorrect
romset mbrush incorrect
romset
On Mon, 6 May 2002 19:28:14 -0600
Frank Cox [EMAIL PROTECTED] wrote:
I just this minute applied it to my roms directory.
Here is the result:
romset crush2 incorrect
romset mbrush incorrect
romset paintrlr incorrect
romset sutapper incorrect
romset rbtapper incorrect
Found: 3367
On Sun, 12 May 2002 00:30:55 +0200
Julian Kippels [EMAIL PROTECTED] wrote:
well i can start xmame now but the joystick support doesn't work although i
recompiled it.
Try this:
xmame.x11 -jt 4 gamename
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Do you have the proper modelines set in your /etc/X11/XF86Config file?
On Sun, 12 May 2002 17:47:22 +0200
Julian Kippels [EMAIL PROTECTED] wrote:
No it still doesn't work :(
El Dom 12 May 2002 15:53, escribió:
well it should havew root permissions, but could you tell me how i
can
On Tue, 14 May 2002 16:12:42 -0400
Sté [EMAIL PROTECTED] wrote:
Sorry to bring this up again. I was going through my e-mails to see if
there was a site to get the updated roms from .59-.60 but only came
across one that was later reported to be incorrect. Is there a correct
romset out
On Thu, 16 May 2002 15:40:41 +0200
Julian Kippels [EMAIL PROTECTED] wrote:
Hm when i try to run xmame as root i get this.
Xlib: connection to :0.0 refused by server
Xlib: Client is not authorized to connect to Server
Could not open display
and if i start it as a normal user:
DGA requires
On 04 Jun 2002 02:07:29 -0300
Federico Ferreres [EMAIL PROTECTED] wrote:
Pd: i am not on the list, so please cc me if there's any reply
How is this guy posting if he's not on the list?
I thought it was set to members only, and so on...
___
Xmame
On Fri, 14 Jun 2002 20:14:48 +0200
Shadow Walker [EMAIL PROTECTED] wrote:
Hi guys,
I've updated GXMame (mostly bug fixes) and I've also put a RPM package
for those whan dont want to compile :-)
Mmm... Lovely. This one could convince me to change from grustibus. (I have them
On Thu, 20 Jun 2002 20:20:34 +0100
Pete French [EMAIL PROTECTED] wrote:
...so that message I let through was probably a virus. Double apologies.
I'll just stick with my policy of If I can't read it, out it goes.
Do you want me to add the 'demime filter to the list ? We use this on most
On Fri, 5 Jul 2002 11:42:08 -0400 (EDT)
Joe Ceklosky [EMAIL PROTECTED] wrote:
Does anyone have a .61 Rom update pack yet?
I think so, but I can't verify it until xmame 0.61 is out and about. Will also have
to find somewhere to post it once verified.
On Fri, 05 Jul 2002 20:19:20 +0100
Pete French [EMAIL PROTECTED] wrote:
I am quite happy to make rompacks available on toybox for download once
such a thing is available (i.e. post the xmame release to support
the said roms). got a lot of bandwidth, though currently somewhat
limited on
On Tue, 09 Jul 2002 13:27:42 +0100
Pete French [EMAIL PROTECTED] wrote:
been playing with romalizer the last few days to get my 60 set cleanedup
in preparation for making the 61 patch - and it seems to have a small
bug. you can take a verifying .60 romset and runromalizer on the rom
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