Kenneth Graunke writes:
> Copied from Mesa with no modifications. Gives us Geminilake PCI IDs.
>
> Signed-off-by: Kenneth Graunke
Acked-by: Eric Anholt
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Hans de Goede writes:
> From: Dave Airlie
>
> This is a modified version of a patch we've been carry-ing in Fedora and
"carrying"
> RHEL for years now. This patch automatically adds secondary GPUs to the
> master as output sink / offload source making
Copied from Mesa with no modifications. Gives us Geminilake PCI IDs.
Signed-off-by: Kenneth Graunke
---
hw/xfree86/dri2/pci_ids/i965_pci_ids.h | 40 ++
1 file changed, 21 insertions(+), 19 deletions(-)
diff --git
Olivier Fourdan writes:
> Texture creation in _glamor_create_tex() can fail if a GL_OUT_OF_MEMORY
> is raised, in which case the texture returned is zero.
>
> But the texture value is not checked in glamor_create_fbo() and glamor
> will abort in glamor_pixmap_ensure_fb()
On Fri, 2017-03-17 at 13:47 -0400, Adam Jackson wrote:
> New in this round:
>
> 1/ fixes a bizzare bit of Xephyr glamor that would zero bitsPerPixel for
> the screen. That, combined with the if (Ones(bpp) != 1) in fbScreenInit,
> meant glamor would crash on init.
>
> 3/ also removes the now-dead
v2:
- Require power-of-two bpp in ScreenInit
- Eliminate fbCreatePixmapBpp
v3
- Squash in the exa and glamor changes so we can remove pRotatedPixmap
in the same stroke.
Signed-off-by: Adam Jackson
---
exa/exa.c| 25 +--
fb/Makefile.am | 2 -
fb/fb.h
Fix commit 9232835bd16b6948442f7a4588fb9376782cb814
glamor: use drmGetDeviceNameFromFD2 when available
No matter what libdrm version was installed, it always set
the GLAMOR_HAS_DRM_NAME_FROM_FD_2 conditional to 1.
This obviously leads to compilation problems.
Signed-off-by: Mariusz Bialonczyk
There's really no reason to pretend to support this, apps hate it, all
we're doing is giving people a way to injure themselves. It doesn't work
anyway with any Radeon, any NVIDIA chip, or any Intel chip since i810.
Rip out all the logic for handling 24bpp pixmaps and framebuffers, and
silently
This ends up passing 0 as the bpp argument to fb screen setup, which is
not really the best plan.
Signed-off-by: Adam Jackson
---
hw/kdrive/ephyr/hostx.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/hw/kdrive/ephyr/hostx.c b/hw/kdrive/ephyr/hostx.c
index a9ea372..d5578de
New in this round:
1/ fixes a bizzare bit of Xephyr glamor that would zero bitsPerPixel for
the screen. That, combined with the if (Ones(bpp) != 1) in fbScreenInit,
meant glamor would crash on init.
3/ also removes the now-dead pRotatedPixmap from the GC, and squashes in
the glamor/exa changes
Texture creation in _glamor_create_tex() can fail if a GL_OUT_OF_MEMORY
is raised, in which case the texture returned is zero.
But the texture value is not checked in glamor_create_fbo() and glamor
will abort in glamor_pixmap_ensure_fb() because the fbo->tex is 0:
Truncated backtrace:
Thread
Hi Mariusz,
Thanks. Your patch works for both libdrm >= 2.4.74 and < 2.4.74.
But my PKG_CHECK_MODULES always define the macro. I still don't know
the reason, but your patch is:
Review-and-tested-by: Qiang Yu
Regards,
Qiang
From: Mariusz
ping
On 03/14/17 13:39, Takao Fujiwara-san wrote:
Hi,
Would you integrate the patch?
Fujiwara
On 02/18/17 12:22, Takao Fujiwara-san wrote:
Enables that client application sends its screen number to XIM server.
In ZaphodHeads environment, XIM server needs to know the screen
number to launch
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