[PATCH] glx: Clear new FBConfig attributes to 0 by default.

2014-03-06 Thread Eric Anholt
The visualSelectGroup wasn't getting set (since our DRI drivers don't use it), and and since it's the top priority in the sort order, you got random sorting of your visuals unless malloc really returned you new memory. This manifested as Xephyr -glamor rendering to a multisampled window on my

Re: [PATCH] glx: Clear new FBConfig attributes to 0 by default.

2014-03-06 Thread Michel Dänzer
On Don, 2014-03-06 at 19:07 -0800, Eric Anholt wrote: The visualSelectGroup wasn't getting set (since our DRI drivers don't use it), and and since it's the top priority in the sort order, you got random sorting of your visuals unless malloc really returned you new memory. This manifested as